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The relationship between students’ mathematical disposition and their learning outcomes Kamid Kamid; Nizlel Huda; Wardi Syafmen; Sufri Sufri; Sofnidar Sofnidar
Journal of Education and Learning (EduLearn) Vol 15, No 3: August 2021
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (273.754 KB) | DOI: 10.11591/edulearn.v15i3.17604

Abstract

The affective aspects must be owned by students in a lesson, where the affective aspects will have a relationship with the cognitive aspects of a student, therefore this study aimed to determine whether there is a relationship between students 'mathematical dispositions and students' mathematics learning outcomes. Using a mixed method and a sequential explanatory plan, the research was undertaken by first collecting quantitative data and then continuing to collect qualitative data. Where, the sample count in this study was 413 students from junior secondary schools 18 in Jambi City, Indonesia who used a total sampling technique. Data were then analyzed with the help of SPSS 21 application to find descriptive statistics in the form of mean, min, max, and category as well as inferential statistics using Pearson Product Moment. The results obtained in this study dominate both the mathematical disposition of pupils and the learning outcomes of pupils in mathematics. This was reinforced by the existence of a relationship between mathematical disposition and student learning outcomes in mathematics which is indicated by the obtained sig less than 0.05. This means that the mathematical disposition of students which includes the affective aspect of students has a relationship with the cognitive aspect, by having a good affective aspect, the cognitive aspects of the student are also good.
Recall and mathematical problem solving for students with disabilities Kamid Kamid; Jefri Marzal; Wardi Syafmen; Rohati Rohati; Rina Kusuma Dewi
Jurnal Cakrawala Pendidikan Vol 40, No 3 (2021): Cakrawala Pendidikan (October 2021)
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v40i3.34399

Abstract

This article reports on the ability of feeble-minded or mentally retarded students in mathematical recall and problem-solving processes. In particular, this study investigated whether recall ability can affect feeble-minded students' ability to work on mathematical problems. This research was conducted using a mixed-method approach with a sequential explanatory research design. The sample of this study consisted of 34 feeble-minded students. The findings show that the ability of feeble-minded students to solve mathematical problems and their recall abilities were categorized as fair Another finding is that the ability to recall had a 62.1% effect on the ability to work on mathematical problems. The contribution of this study is that feeble-minded students' ability to work on mathematical problems is greatly influenced by their ability in the mathematical recall process.
A Study Comparative: Cooperative Learning Model and Process Skills Kamid Kamid; Husni Sabil; Wardi Syafmen; Miftahul Zannah Azzahra
Jurnal Pendidikan dan Pengajaran Vol 55 No 1 (2022): APRIL 2022
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (389.104 KB) | DOI: 10.23887/jpp.v55i1.37155

Abstract

Cooperative Learning Model and Process Skills in the personality of each student are very important to have to maximize the activities and learning outcomes of each student. This study aims to analyze the differences and also the relationship between student process skills and student responses to the jigsaw learning model in mathematics subjects. This research is important so that teachers or educators know the students' process skills and student responses to the jigsaw learning model. The urgency of this research is as a reference for educators in carrying out teaching so that it is more optimal by using the jigsaw learning model to improve students' process skills in mathematics subjects at SDN/MIS. This type of research is quasi-experimental quantitative research by comparing 8 classes using a jigsaw model with material velocity and discharge. The sample in this study was 288 elementary school students, the sampling technique was purposive sampling. This study uses quantitative data analysis with the help of SPSS 25 statistics. Based on the correlation test of student process skills and student responses to the jigsaw model with speed and discharge material, there is a relationship between student process skills and student responses to the jigsaw model with speed and discharge material.
The Influence of Computer-Based Learning Media Tutorials on Students' Spatial Abilities In Mathematics Kamid Kamid; Sofnidar Sofnidar; Wardi Syafmen; Mujahidawati Mujahidawati; Roseli Theis; Khairul Anwar
JTP - Jurnal Teknologi Pendidikan Vol 22 No 3 (2020): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v22i3.16536

Abstract

Abstract: In 21st century learning students is required to be more active in learning than teachers, therefore this study aims to determine whether there is an influence between computer-based learning media tutorials and students' spatial abilities in mathematics. Using quantitative descriptive. Where, the number of samples in this study were 240 students from SMP 11 Jambi City who used purposive sampling technique. Data were then analyzed with the help of the SPSS 21 application to find descriptive statistics in the form of mean, min, max, and category as well as inferential statistics using simple regression. The results obtained in this study are dominant in both the spatial abilities of students in mathematics. With this reinforced by the existence of a relationship and influence between computer-based learning media tutorials with students' spatial abilities in mathematics as seen from the sig value below 0.025, which is 0.016 and has a contribution of 72.6%.
A Study of Problem Based Learning and Mathematics Process Skills in Elementary School Kamid Kamid; Husni Sabil; Wardi Syafmen; Elza Triani
Jurnal Ilmiah Sekolah Dasar Vol 5 No 2 (2021): May 2021
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v5i2.37157

Abstract

The learning process is inseparable from the learning model, the selection of a good learning model will certainly have a good effect on student responses and student process skills and vice versa. This study aims to determine the comparison of student process skills and student responses to the PBL learning model in SD/MI, and to determine the relationship between student responses to student responses to the PBL learning model and student process skills. This type of research is experimental quantitative research by comparing 4 classes using the PBL model. The sample in this study was 144 students from public elementary schools. There are 2 instruments in this research, namely Process Skills for Science and Problem Based Learning (PBL) models. There are 47 items of process skills questions and 26 items of questions in the learning model that uses a Likert scale 5. This study uses quantitative data analysis with the help of SPSS statistics 25, to find descriptive statistics and inferential statistics. The results of the T test showed that in each school there were differences in process skills and student responses to the PBL learning model. Also, the results from the correlation test in each school showed that students' responses to the PBL learning model had an effect on students' process skills. This can be seen from the value of sig. < 0.05. So, the learning model carried out in each school has an influence on student responses and process skills, and there is a relationship between student responses and process skills.
The Use of Traditional Gundu Games in Improving Student Discipline in Mathematics Kamid Kamid; Husni Sabil; Wardi Syafmen; Siti Rohana
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 3 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (509.737 KB) | DOI: 10.35445/alishlah.v14i3.860

Abstract

The purpose of this study was to determine the relationship and influence between the character of discipline and student responses in the traditional game of gundu (marbles) in mathematics. This research was conducted at SD IT Aulia, SD Islam Muntaz, and SDN 112/I Perumas, Batanghari district. The method in this study was comparative quantitative data analysis. Where comparative is research that compares two or more variables. The results of this study are descriptive statistical tests of the character of the traditional game of gundu (marbles) on student responses to the mathematics subject at SDN 112/I Perumas which has a very good percentage for the results of the discipline character as well as for the results of student responses to traditional games. Followed by the assumption test where the three schools on the normality test are normally distributed and the linearity test has a linear relationship. Then proceed with the correlation test has a relationship and the regression test has an effect. So it can be concluded that the character of discipline on student responses to traditional games is interconnected and influential
The Optimization Problem of Batik Cloth Production with Fuzzy Multi-Objective Linear Programming and Application of Branch and Bound Method Fevi Hanesti; Wardi Syafmen; Syamsyida Rozi
KUBIK Vol 7, No 1 (2022): KUBIK: Jurnal Publikasi Ilmiah Matematika
Publisher : Jurusan Matematika, Fakultas Sains dan Teknologi, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/kubik.v7i1.18432

Abstract

This study discussed fuzzy multi-objective linear programming (FMOLP) and its application. This research was conducted in Rumah Batik Mentari Jambi, which produces five batik motifs typical of the Jambi. In this research, the tolerance for additional raw material capacity is included in the model. This research aims to find out the number of tolerances needed, the maximum number of batik needed to be produced, and the minimum production time so that the producer can earn the maximum profit. The decision variables in FMOLP are the number of pieces of batik measuring in 2m2, which means the decision variables must be an integer. Therefore, after obtaining the optimal solution from FMOLP, then proceed with the branch and bound method to obtain the integer solution. The result of this research is that the addition of raw materials needed to earn optimal solutions is as much as 50% of the tolerance assumed in the model. Thus, owner can earn the optimal profit of Rp. 5,675,800.00/week by producing as many as 67 pieces of batik with the design of angso duo, 18 pieces with the design of gentala, and 50 pieces with the design of batang hari, and the minimum production time is 270 hours/week.
The Optimization Problem of Batik Cloth Production with Fuzzy Multi-Objective Linear Programming and Application of Branch and Bound Method Fevi Hanesti; Wardi Syafmen; Syamsyida Rozi
KUBIK Vol 7, No 1 (2022): KUBIK: Jurnal Publikasi Ilmiah Matematika
Publisher : Jurusan Matematika, Fakultas Sains dan Teknologi, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/kubik.v7i1.18432

Abstract

This study discussed fuzzy multi-objective linear programming (FMOLP) and its application. This research was conducted in Rumah Batik Mentari Jambi, which produces five batik motifs typical of the Jambi. In this research, the tolerance for additional raw material capacity is included in the model. This research aims to find out the number of tolerances needed, the maximum number of batik needed to be produced, and the minimum production time so that the producer can earn the maximum profit. The decision variables in FMOLP are the number of pieces of batik measuring in 2m2, which means the decision variables must be an integer. Therefore, after obtaining the optimal solution from FMOLP, then proceed with the branch and bound method to obtain the integer solution. The result of this research is that the addition of raw materials needed to earn optimal solutions is as much as 50% of the tolerance assumed in the model. Thus, owner can earn the optimal profit of Rp. 5,675,800.00/week by producing as many as 67 pieces of batik with the design of angso duo, 18 pieces with the design of gentala, and 50 pieces with the design of batang hari, and the minimum production time is 270 hours/week.
Pengembangan LKPD Berilustrasi Komik dengan Konteks Budaya Jambi untuk Meningkatkan Motivasi Belajar Siswa SMP Kelas VII Novferma; Wardi Syafmen; Ika Wati
Journal Focus Action of Research Mathematic (Factor M) Vol. 4 No. 1 (2021)
Publisher : IAIN Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (247.503 KB) | DOI: 10.30762/factor_m.v4i1.3261

Abstract

Penelitian ini bertujuan untuk mendeskripsikan kualitas LKPD Berilustrasi Komik dengan Konteks Budaya Jambi untuk Meningkatkan Motivasi Belajar Siswa SMP Kelas VII berdasarkan kevalidan, kepraktisan dan keefektifan dari suatu produk pengembangan. Penelitian ini menggunakan model pengembangan ADDIE dengan lima tahapan yaitu, Analyze, Design, Development, Implementation, dan Evaluation. Subjek penelitian pengembangan ini adalah salah satu guru matematika dan siswa kelas VII SMP Islam Al Falah Kota Jambi dengan jumlah 28 siswa. Instrumen yang digunakan dalam penelitian ini adalah angket validasi ahli instrumen, validasi ahli desain, validasi ahli materi, angket respon pendidik, angket respon peserta didik dan angket motivasi belajar. Hasil pengembangan berupa LKPD berilustrasi komik dengan konteks budaya Jambi untuk meningkatkan motivasi belajar siswa SMP kelas VII yang telah mendapatkan penilaian kevalidan LKPD dari validator ahli dengan rata-rata kevalidan 79,3% kategori Valid untuk digunakan. Penilaian Kepraktisan LKPD dari uji coba terhadap peserta didik dan guru dengan rata-rata persentase 96% kategori sangat praktis untuk digunakan. Dan penilaian keefektifan LKPD dari angket motivasi belajar siswa mendapatkan nilai 83,25% kategori sangat efektif untuk digunakan.
PELATIHAN PEMBUATAN ALAT EVALUASI HYBRID LEARNING MENGGUNAKAN APLIKASI WONDERSHARE QUIZ CREATOR BAGI GURU-GURU SMP IT NURUL HIKMAH KAB. TANJUNG JABUNG TIMUR Sufri Sufri; Wardi Syafmen; Roseli Theis; Feri Tiona Pasaribu
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 4 No. 2 (2023): Volume 4 Nomor 2 Tahun 2023
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v4i2.12752

Abstract

Berdasarkan hasil survey dan wawancara kepada guru-guru di SMP IT Nurul Hikmah Kab. Tanjung Jabung Timur didapatkan informasi bahwa sebagian guru masih banyak yang mengalami kesulitan dalam mengevaluasi pembelajaran, dikarenakan proses pembelajaran yang dilakukan secara hybrid, online dan tatap muka terbatas. Walaupun sebagian guru sudah mengetahui software apa saja yang dapat digunakan, tetapi belum semua guru mengetahui dan memahami menggunakan software wondershare quiz creator. Evaluasi pembelajaran sendiri merupakan hal penting yang harus guru ketahui, karena melalui evaluasi ini guru dapat mengetahui seberapa jauh tingkat pemahaman materi yang telah diajarkan dan seberapa jauh pencapaian hasil belajar peserta didik setelah melalui proses pembelajaran. Dengan pembelajaran yang dilakukan secara hybrid, penggunaan teknologi sangatlah diperlukan, namun pada kenyataannya tidak sedikit guru yang masih kesulitan dalam beradaptasi dengan menggunakan teknologi dalam proses pembelajaran. Berdasarkan hal tersebut, kegiatan pengabdian kepada masyarakat melalui pelatihan atau workshop ini bertujuan untuk membantu guru-guru SMP IT Nurul Hikmah Kab. Tanjung Jabung Timur yang mengalami permasalahan didalam mengevaluasi pembelajaran melalui pelatihan penggunaan wondershare quiz creator sebagai alat evaluasi pembelajaran siswa. Sehingga diharapkan setelah program pelatihan ini dilaksanakan, guru-guru tersebut dapat memahami, mengetahui serta dapat menggunakan software tersebut pada saat proses pembelajaran, sehingga guru dapat dengan mudah mengetahui proses perkembangan setiap siswa dalam pembelajaran. Kegiatan pengabdian kepada masyarakat ini memiliki target secara langsung dapat membantu meningkatkan wawasan pengetahuan guru-guru SMP IT Nurul Hikmah di Kab. Tanjung Jabung Timur yang berjumlah 35 orang akan penggunaan teknologi serta menambah keterampilan guru-guru dalam mencipatakan dan menggunakan wondershare quiz creator sebagai media sekaligus alat untuk mengevaluasi pembelajaran. Pelaksanaan kegiatan pengabdian kepada masyarakat ini dilakukan selama 3 hari dengan menggunakan metode pelaksanaan yang terstruktur. Dari kegiatan ini diperoleh respon guru-guru yang sangat baik dengan rata-rata 93,2 %. Dengan kata lain, hasil kegiatan ini memberikan respon positif dan antusias yang tinggi dari peserta.