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ANALISIS KESULITAN KEMAMPUAN REPRESENTASI MATEMATIS SISWA EKSTROVERT DALAM MENYELESAIKAN SOAL MATEMATIKA PADA MATERI ALJABAR Aulia Syafitri; Roseli Theis; Dewi Iriani
Absis: Mathematics Education Journal Vol 3, No 1 (2021): Mei 2021
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/absis.v3i1.1382

Abstract

The objective of this study is to analyze the difficulty of representation ability Mathematical extrovert students in class VII-D in solving math problems on algebraic material, as well as knowing the factors that cause difficulties experienced by students in meet the indicators of mathematical representation ability. The ability of mathematical representations is measured based on Its aspects include visual representation aspects, expression representation aspects mathematics, and aspects of the representation of words or written text. This is qualitative research using a descriptive approach. This is carried out at SMP Negeri 22 Jambi with 4 students from class VII-D. The results showed that SE1, SE2, SE3 and SE4 are students with extrovert personalities do not have difficulty in the visual aspect. On aspects of representation of mathematical equations or expressions of Students SE1, SE3, and SE4 having difficulty making mathematical models or equations. On that aspect word or written text students SE2, SE3, and SE4 have difficulty when determine what steps will be taken to solve the problem mathematical. Factors causing difficulties in the mathematical representation ability are on visual aspects, representational aspects of mathematical expressions, and aspects of word representation or written text is a non-cognitive learning factor 
The Influence of Computer-Based Learning Media Tutorials on Students' Spatial Abilities In Mathematics Kamid Kamid; Sofnidar Sofnidar; Wardi Syafmen; Mujahidawati Mujahidawati; Roseli Theis; Khairul Anwar
JTP - Jurnal Teknologi Pendidikan Vol 22 No 3 (2020): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v22i3.16536

Abstract

Abstract: In 21st century learning students is required to be more active in learning than teachers, therefore this study aims to determine whether there is an influence between computer-based learning media tutorials and students' spatial abilities in mathematics. Using quantitative descriptive. Where, the number of samples in this study were 240 students from SMP 11 Jambi City who used purposive sampling technique. Data were then analyzed with the help of the SPSS 21 application to find descriptive statistics in the form of mean, min, max, and category as well as inferential statistics using simple regression. The results obtained in this study are dominant in both the spatial abilities of students in mathematics. With this reinforced by the existence of a relationship and influence between computer-based learning media tutorials with students' spatial abilities in mathematics as seen from the sig value below 0.025, which is 0.016 and has a contribution of 72.6%.
Cooperative Learning Model with Process Skills for Mathematics Learning in Elementary School Kamid Kamid; Syaiful Syaiful; Roseli Theis; Sufri Sufri; Siti Rohana
International Journal of Elementary Education Vol 6 No 1 (2022): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijee.v6i1.38737

Abstract

The problem that often occurs in the learning process is the low student learning outcomes. One of the efforts that can be done to overcome these problems is to apply an innovative learning model. One of the learning models that can be implemented in the learning process is the cooperative learning model. This study aims to analyze student responses to the process skills of the jigsaw and STAD learning models in mathematics. This study is research with a quantitative approach and uses a comparative method. The data collection process was carried out using the observation method, with 144 elementary school students as respondents. The data analysis process was carried out descriptively using the SPSS 25.0 application. The results showed that the student's response to the process skills of the learning model in mathematics learning was quite good, judging from the comparison of each student's data between the jigsaw and STAD learning models. So, it can be concluded that there is a relationship and comparison of the two learning models applied in schools. The results of this study are expected to contribute ideas for knowledge and education as well as provide an overview of the learning model and teaching process skills in mathematics subjects.
Traditional “Congklak” Games and Cooperative Character in Mathematics Larning Kamid Kamid; Syaiful Syaiful; Roseli Theis; Sufri Sufri; Sabila Eka Septi; Rido Ilham Widodo
Jurnal Ilmiah Sekolah Dasar Vol 5 No 3 (2021): August 2021
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v5i3.37740

Abstract

Mathematics is one material that most students do not like. In addition to being less attractive, elementary school students also tend to have grades among their peers. This shows the lack of attention applied in learning mathematics. This study aimed to analyze the relationship and influence of cooperative characters with student responses by using traditional games in learning. This type of research uses quantitative methods with the type of comparative research. This research was conducted by distributing questionnaires. The data analysis technique used is random sampling. The research subjects in this study were 120 students. The results obtained are that the cooperative character in the traditional game of Congklak is superior, which is in a very good percentage (60%). The student's response to the traditional game of congklak was very good (55%). The results of the correlation test of the cooperative character of students in traditional games, namely, there is a relationship between the character of cooperation with students' responses to the traditional game of congklak in mathematics. It can be said that there is a relationship and influence of the character of cooperation with student responses. The implication of this research is that playing traditional games in learning can increase students' interest in learning mathematics.
A Study of Cooperative Learning Model with Process Skills in Elementary School Kamid Kamid; Syaiful Syaiful; Roseli Theis; Sufri Sufri; Siti Rohana
TERAMPIL: Jurnal Pendidikan dan Pembelajaran Dasar Vol 9, No 1 (2022): TERAMPIL
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (419.077 KB) | DOI: 10.24042/terampil.v9i1.9589

Abstract

The purpose of this study was to determine student responses to process skills on jigsaw and STAD learning models for mathematics subjects. This research was conducted at SD Negeri 04/I Sungai Ruan Ilir and SD Negeri 52/I Kilangan II in Batanghari district. The method in this research is comparative quantitative data analysis, where comparative is research that compares two or more variables. The result of this research is that there is a hypothesis test result (T) which shows that there are differences in the jigsaw learning model at SD Negeri 04/I Sungai Ruan Ilir and SD Negeri 52/I Kilangan II in Batanghari district on Mathematics. Furthermore, it was found that there were differences in the learning model of student team achievement divisions (STAD) at SD Negeri 04/I Sungai Ruan Ilir and SD Negeri 52/I Kilangan II in Batanghari district regarding Mathematics. So it can be concluded that there is a comparison between 2 elementary schools on process skills in the jigsaw and STAD learning models on mathematics subjects
Pengembangan Bahan Ajar Analisis Real Untuk Memfasilitasi Self Regulated Learning Mahasiswa Ranisa Junita; Roseli Theis
Edumatica : Jurnal Pendidikan Matematika Vol 9 No 1 (2019): Edumatica: Jurnal Pendidikan Matematika
Publisher : Program Studi Pendidikan Matemarika PMIPA FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (346.853 KB) | DOI: 10.22437/edumatica.v9i1.6259

Abstract

Abstrak Pengembangan bahan ajar disesuaikan dengan karakteristik dan kebutuhan mahasiswa. Menurut Branch (2009), pengembangan suatu produk berpusat kepada mahasiswa, salah satu strategi yang paling banyak dikenal untuk membantu mahasiswa memahami dan mengingat materi yang dibaca mahasiswa adalah Strategi PQ4R (Preview, Question, Read, Reflect, Recite dan Review). Strategi ini membantu mahasiswa untuk menata informasinya secara bermakna, mengajukan, pertanyaan, merefleksi, dan mengulasnya. Langkah-langkah dalam strategi PQ4R dapat membantu mahasiswa dalam mengorganisasi teks, dan mengatur dirinya sendiri untuk memperoleh informasi lebih mendalam dengan elaborasi yang lebih luas. Sehingga mahasiswa lebih mandiri dalam belajar. Kemandirian dalam belajar diistilahkan dengan Self Regulated Learning. Model Pengembangan bahan ajar analisis real untuk memfasilitasi self regulated learning mahasiswa yaitu dengan model ADDIE. Tahapan ADDIE adalah (1) Analisis, (2) Perancangan, (3) Pengembangan, (4) Implementasi dan (5) Evaluasi. Kelayakan dan kualitas bahan ajar ditentukan dengan indikator valid, praktis, dan efektif. Validitas bahan ajar ditilik pada aspek materi dan desain bahan ajar, dan praktikalitas dilihat pada uji coba terbatas kepada 10 mahasiswa. Semua instrumen yang digunakan dalam penelitian ini divalidasi kepada 2 orang validator yang merupakan dosen pendidikan matematika FKIP Universitas Jambi. Hasil yang diperoleh, Instrumen sudah dinyatakan layak untuk digunakan. Sedangkan hasil pengembangan bahan ajar analisis real dinyatakan valid dan praktis. Kata Kunci: Analisis Real, Self Regulated Learning Abstract Development of teaching materials tailored to the characteristics and needs of students. According to Branch (2009), the development of a product centered on students, one of the most well-known strategies to help students understand and remember material read by students is the PQ4R Strategy (Preview, Question, Read, Reflect, Recite and Review). This strategy helps students to organize their information meaningfully, ask questions, reflect, and review it. The steps in the PQ4R strategy can help students organize the text, and organize themselves to obtain more in-depth information by means of broader elaboration. So that students will be more independent in learning. Independence in learning is termed Self Regulated Learning. Model Development of real analysis teaching materials to facilitate student self-regulated learning, namely the ADDIE model. ADDIE stages are (1) Analysis, (2) Design, (3) Development, (4) Implementation and (5) Evaluation. The quality of teaching materials is determined by valid, practical, and effective indicators. The validity of teaching materials is seen in the material aspects and design of teaching materials, and the practice seen in the trial is limited to 10 students and 1 lecturer. All instruments used in this study were validated to 2 validators who were lecturers in mathematics education FKIP Jambi University. The results obtained, the instrument has been declared eligible for use. While the results of developing real analysis teaching materials are declared valid and practical. Kata Kunci: Analisis Real, Self Regulated Learning
PELATIHAN PEMBUATAN ALAT EVALUASI HYBRID LEARNING MENGGUNAKAN APLIKASI WONDERSHARE QUIZ CREATOR BAGI GURU-GURU SMP IT NURUL HIKMAH KAB. TANJUNG JABUNG TIMUR Sufri Sufri; Wardi Syafmen; Roseli Theis; Feri Tiona Pasaribu
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 4 No. 2 (2023): Volume 4 Nomor 2 Tahun 2023
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v4i2.12752

Abstract

Berdasarkan hasil survey dan wawancara kepada guru-guru di SMP IT Nurul Hikmah Kab. Tanjung Jabung Timur didapatkan informasi bahwa sebagian guru masih banyak yang mengalami kesulitan dalam mengevaluasi pembelajaran, dikarenakan proses pembelajaran yang dilakukan secara hybrid, online dan tatap muka terbatas. Walaupun sebagian guru sudah mengetahui software apa saja yang dapat digunakan, tetapi belum semua guru mengetahui dan memahami menggunakan software wondershare quiz creator. Evaluasi pembelajaran sendiri merupakan hal penting yang harus guru ketahui, karena melalui evaluasi ini guru dapat mengetahui seberapa jauh tingkat pemahaman materi yang telah diajarkan dan seberapa jauh pencapaian hasil belajar peserta didik setelah melalui proses pembelajaran. Dengan pembelajaran yang dilakukan secara hybrid, penggunaan teknologi sangatlah diperlukan, namun pada kenyataannya tidak sedikit guru yang masih kesulitan dalam beradaptasi dengan menggunakan teknologi dalam proses pembelajaran. Berdasarkan hal tersebut, kegiatan pengabdian kepada masyarakat melalui pelatihan atau workshop ini bertujuan untuk membantu guru-guru SMP IT Nurul Hikmah Kab. Tanjung Jabung Timur yang mengalami permasalahan didalam mengevaluasi pembelajaran melalui pelatihan penggunaan wondershare quiz creator sebagai alat evaluasi pembelajaran siswa. Sehingga diharapkan setelah program pelatihan ini dilaksanakan, guru-guru tersebut dapat memahami, mengetahui serta dapat menggunakan software tersebut pada saat proses pembelajaran, sehingga guru dapat dengan mudah mengetahui proses perkembangan setiap siswa dalam pembelajaran. Kegiatan pengabdian kepada masyarakat ini memiliki target secara langsung dapat membantu meningkatkan wawasan pengetahuan guru-guru SMP IT Nurul Hikmah di Kab. Tanjung Jabung Timur yang berjumlah 35 orang akan penggunaan teknologi serta menambah keterampilan guru-guru dalam mencipatakan dan menggunakan wondershare quiz creator sebagai media sekaligus alat untuk mengevaluasi pembelajaran. Pelaksanaan kegiatan pengabdian kepada masyarakat ini dilakukan selama 3 hari dengan menggunakan metode pelaksanaan yang terstruktur. Dari kegiatan ini diperoleh respon guru-guru yang sangat baik dengan rata-rata 93,2 %. Dengan kata lain, hasil kegiatan ini memberikan respon positif dan antusias yang tinggi dari peserta.