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Journal : Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi)

Implementasi Teknik Sinematografi dalam Pembuatan Film Animasi 3D Cerita Rakyat “Batu Belah Batu Betangkup” Rafi Mahendra; Anggy Trisnadoli; Erwin Setyo Nugroho
Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 2 No 2 (2018): Agustus 2018
Publisher : Ikatan Ahli Informatika Indonesia (IAII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (499.753 KB) | DOI: 10.29207/resti.v2i2.483

Abstract

Indonesia is a country that has a variety of people's literature one of which is packed in the form of folklore. One of the folklore in Riau Province is Batu Belah Batu Betangkup. Many people who do not know how the story in detail and public interest to know the story of the people is still very lacking. Many people today especially the younger generation only know the stories and figures from films coming from abroad. To overcome the above problems, then made a folklore film that is packed in the form of 3D animation. Folklore taken is a folktale that comes from the province of Riau is the folklore of Batu Belah Batu Betangkup. 3D animation film has a duration of about 20 minutes. The technique used in this 3D animated film is Cinematographic Technique, where the technique is used to capture the image and combine the image into one so as if the image is moving. Based on the results of testing and analysis, this film managed to recapture the public interest to know the folklore, the level of public knowledge about this folklore has increased significantly. Truth stories and cinematography techniques in 3D animation has been verified by experts.
Analisis Hasil Implementasi Pengembangan Aplikasi Mobile Pendekatan Hybrid Pada Aplikasi Family Tracking Miftachul Huda; Indah Lestari; Anggy Trisnadoli
Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 3 No 1 (2019): April 2019
Publisher : Ikatan Ahli Informatika Indonesia (IAII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (596.211 KB) | DOI: 10.29207/resti.v3i1.799

Abstract

Family Tracking is a mobile application that utilizes GPS technology to find out the location of each family member. There are several features such as the activity schedule, group chat, and the supervision area added by parents to the child's activity schedule. This application was developed with hybrid approach using Ionic 3 Framework development tools with support of Firebase backend. With the hybrid approach can produce multi-platform applications using the same source code. In this research the application was developed for the Android and iOS platforms. Based on functionality testing in accordance with ISO 9126-2 standards, that all features and functions contained in the application run well on both platforms. Then based on the application performance testing on each device that has the same benchmark value, the application can run stablen iOS devices but has the highest memory usage compared to Android devices with an average difference of 33.81mb. And then applications on iOS devices have lower CPU usage than Android devices, with differences in usage averaging 18.79%. Then based on the results of interviews to get user feedback, the results show that the application can running well and function as expected on Android and iOS devices.
Implementasi Teknik Rotoscoping pada Pembuatan Film Animasi 3D Hang Tuah Ksatria Melayu Muhammad Adha Fajri Jonison; Anggy Trisnadoli
Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 4 No 5 (2020): Oktober 2020
Publisher : Ikatan Ahli Informatika Indonesia (IAII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (833.204 KB) | DOI: 10.29207/resti.v4i5.2404

Abstract

The development of information technology in the multimedia field is growing very rapidly today. Multimedia development is often found in making animated films. Animation is an image that moves and is arranged so that it makes inanimate objects appear to be moving. Animation initially has a problem, where it is difficult for an animator to create animation with complex movements to imagine directly and sometimes the results will look stiff. Max Fleischer also saw it as a problem, so he invented rotoscoping. Rotoscoping is a technique for making animation by tracing the movements of an actor. This technique is used to create movements that are complex to imagine directly so that the animation movement is realistic. In implementing rotoscoping techniques in an animated film, a folk tale entitled Hang Tuah Ksatria Melayu was adopted. This folktale will be packaged into a 3D animated film using rotoscoping techniques. With the creation of a 3D animated film, the folklore of Hang Tuah Ksatria Melayu, an animated film was created with realistic character movements and people get moral messages of Hang Tuah Ksatria Melayu.