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Visualisasi Data Kependudukan Pada Dinas Kependudukan Dan Pencatatan Sipil Kabupaten Musi Banyuasin Rica Damayanti Putri; Alex Wijaya
Journal of Computer and Information Systems Ampera Vol. 1 No. 3 (2020): Journal of Computer and Information Systems Ampera
Publisher : APTIKOM SUMSEL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51519/journalcisa.v1i3.42

Abstract

Population data from the Department of Population and Civil Registration can be used by other agencies according to the needs of that agency. The Department of Population and Civil Registration uses SIAK (Sistem Informasi Administrasi Kependudukan /Population Administration Information System) for its service processes, the SIAK application is an application made by the Director General of Department of Population and Civil Registration of the Ministry of Home Affairs. The SIAK application still has limited features for operators in the District, for this reason the SIDAK application was created for the utilization of population data in Musi Banyuasin Regency. In this SIDAK application, there is no feature available for visualizing graphical data so that the desired data can be easily analyzed in aggregate data. For the data visualization, the authors took the data from the SIAK database conversion to the SIDAK application. The data taken is the aggregate data on the number of populations, mandatory ID card, birth, death, move, arrival, occupation, religion, education, blood group, marital status, persons with disabilities, age groups. Therefore, we need a tool that capable of visualizing population data using a website in the form of a dashboard system at the Department of Population and Civil Registration. This population data visualization system development uses the Extreme Programming method
Klasifikasi Gejala Penyakit Coronavirus Disease 19 (COVID-19) Menggunakan Machine Learning Suci Anggraini; Muhamad Akbar; Alex Wijaya; Hadi Syaputra; Muhammad Sobri
Journal of Software Engineering Ampera Vol. 2 No. 1 (2021): Journal of Software Engineering Ampera
Publisher : APTIKOM SUMSEL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51519/journalsea.v2i1.105

Abstract

Coronavirus Disease 19 (COVID-19) merupakan virus baru yang menyebabkan infeksi saluran pernapasan. Virus ini berasal dari hewan yang dapat menular pada manusia dengan percikan air liur. Menurut data epidemiologi rata-rata pasien terjangkit virus ini berusia 15-80 tahun. Virus ini memiliki masa inkubasi 2-14 hari yang mempunyai gejala awal yaitu deman tinggi, sesak nafas, batuk pilek. Indonesia memiliki 2 kasus pertama pada 2 maret 2020. Permasalahan yang diangkat dalam penelitian ini adalah bagaimana mengklasifikasi resiko terjangkit virus covid-19 dari gejala yang ditimbulkan. Tujuan penelitian ini untuk mengetahui tingkat resiko terjangkit virus covid-19 berdasarkan instrumen yang digunakan dari metode Knowledge Discovery in Database yang terdiri dari 5 tahapan yaitu selection, pre-processing, transformation, data mining, dan evaluation. Dataset yang digunakan peneliti diambil dari web resmi kaggle.com. Penelitian ini menggunakan 4 (empat) algoritma yaitu K-Nearest Neighbor (K-NN), Neural Network (NN), Random Forest (RF), dan Naive Bayes dengan bantuan tool rapidminer. Values dataset antara lain tingkat rendah 25,98%, tingkat sedang 54,33%, dan tingkat tinggi 19,69%. Nilai akurasi pada dataset dengan 127 data pasien terjangkit covid-19 menggunakan algoritma k-nearest neighbor memperoleh 57,89%, neural network memperoleh 73,68%, random forest memperoleh 68,42%, naive bayes memperoleh 65,38%. Pada penelitian ini algoritma klasifikasi Neural Network memberikan nilai akurasi yang tertinggi.
Ticket Reservation System Design with Web-Based Tata Sutabri; Alex Wijaya; Iin Seprina; Rahayu Amalia
International Journal of Artificial Intelligence Research Vol 6, No 1.1 (2022)
Publisher : International Journal of Artificial Intelligence Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29099/ijair.v6i1.1.486

Abstract

At this time, the use of internet services as a means to obtain information is increasingly being used. Because of its broad reach and easy access to the internet, it is ideal when used as a means of promotion and means to publish information. Although the internet has a negative impact, the positive impact is given more and is very helpful for anyone who uses it. This ticket booking program aims to solve customers’ problems, such as during ticket ordering and looking for information about tickets or other things. Such as helping all customers whose access to ticketing counters is constrained by distance and time, facilitating customers and ticket sellers in the buying and selling process, promoting the company, and providing services to customers regarding online and on-time ticket bookings. The internet is a very potent medium for developing a dynamic and wide-scale information system; with the internet, information about anything can be obtained easily and quickly and can be accessed via smartphones or laptops that are widely used in the current era. Based on the various conveniences and functionalities possessed by the internet, a "Design of a Bus Ticket Reservation System was developed. On-Line and On-Time Ticket Booking System. This web-based software is made with PHP, MySQL, and Macromedia Dreamweaver version 8. This information system is designed to provide convenience in terms of ticket booking services and obtain other information needed by customers in a short and efficient time, such as available departure schedules, the type of vehicle to the kind of route provided, and other information required by the customer.
Implementasi Sistem Good Corporate Governance Pada Perangkat Lunak Berbasis Website PT. Pusaka Bumi Transportasi Apriando Pratama; Alex Wijaya
Technomedia Journal Vol 7 No 3 Februari (2023): TMJ (Technomedia Journal)
Publisher : Pandawan Incorporation, Alphabet Incubator Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (657.22 KB) | DOI: 10.33050/tmj.v7i3.1917

Abstract

Good Corporate Governance is a company management system designed to improve the company's performance, taking into account the interests of other stakeholders, based on laws and regulations and generally accepted ethical values, as the main foundation in every business activity. -values ​​of integrity and applies the principles of Good Corporate Governance, namely transparency, accountability, independence, fairness, and responsibility. Therefore, a support application is needed to be able to facilitate and expedite the need for access to information regarding Good Corporate Governance by providing website-based Good Corporate Governance information system services. PT. Pusaka Bumi Transportation as one of the companies located in Muara Enim is seen as a relevant research place for students of the Faculty of Computer Science, Binadarma University. In this section the author will conduct research on software requirements at PT. Heirloom of the Earth Transportation. Here the author will implement a system of Good Corporate Governance at PT. Pusaka Bumi Transportation which will be built by the author himself. In this study, the author uses the Rational Unified Process application development method where there are 4 stages, namely Inception, Elaboration, Construction, and Transition. This research produces a software system of Good Corporate Governance which consists of 3 main aspects, namely recruitment, employee transfer, and flow documents that meet the 5 variables of Good Corporate Governance.
Pendekatan Model Ui Ux Aplikasi Mobile Penjualan Pada Toko Bandoeng Fasion Memanfaatkan Figma Fauzan Muhamad Nur; Alex Wijaya
JUPITER (Jurnal Penelitian Ilmu dan Teknologi Komputer) Vol 15 No 1c (2023): Jupiter Edisi April 2023
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281./5692/15.jupiter.2023.04

Abstract

Instagram social media is used by Bandoeng Fasion as a medium to market products and aims to make it easier for consumers or potential buyers to find information about the products to be purchased and also aims to facilitate transactions. Product posts and the number of followers, are one of the indicators that can influence a consumer's trust and buying interest. The purpose of this study was to design an attractive, easy-to-use design and modern UI/UX for analytics applications for Bandoeng Fasion. So that it can increase engagement which has an impact on increasing trust and buying interest in consumers. The data needed in designing the UI / UX design was obtained by conducting a direct interview with the owner, namely Raniti. In designing this UI/UX, This, the editing software used is Figma. Figma is a web-based application for designing UI and UX that can use it for the creation of an application or web and its various user interface components With this research, it is hoped that it can make it easier for Bandoeng Fasion to design mobile-based applications
Designing a User Interface and User Experience for the Quiz Application Seberapo Palembang Kamu Using a User Centered Design (UCD) Approach Rasmila Rasmila; Andri Ramadoni; Alex Wijaya; Siti Sauda
CESS (Journal of Computer Engineering, System and Science) Vol 8, No 2 (2023): July 2023
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/cess.v8i2.45038

Abstract

Pengenalan terhadap budaya Kota Palembang seharusnya sudah diperkenalkan saat masih menginjak masa kanak-kanak, yang merupakan masa pembelajaran tentang kehidupan di sekitarnya dan diharapkan generasi penerus dapat memahami dan menghargai warisan budaya tersebut sehingga budaya Palembang dapat terus hidup dan terjaga kelestariannya di masa depan, kurangnya kesadaran tentang budaya asli Kota Palembang di kalangan remaja maupun anak-anak sejak usia dini, disebabkan oleh pengaruh budaya luar yang menawarkan konten dan teknologi yang lebih menarik. Hal ini memberikan ide kepada penulis yaitu bagaimana membuat sebuah media yang dapat menarik minat masyarakat untuk mengenal kebudayaan daerah Kota Palembang salah satunya dapat memanfaatkan aplikasi mobile dengan pendekatan user interface user experience sebagai dasar untuk menentukan alur dan fungsionalitas aplikasi kuis yang berisikan konten sejarah, kebudayaan, ciri khas terhadap Kota Palembang. Tujuan dari penelitian ini adalah memperoleh desain antarmuka Kuis Seberapo Palembang Kamu, penelitian ini menggunakan metode User Centered Design (UCD) yang fokus pada aspek antarmuka dan pengalaman pengguna. UCD terdiri dari empat tahapan yaitu Understand context of use, Specify User Requirements, Design Solution, dan Evaluate design against user requirement. Setelah tahapan ini diselesaikan, aplikasi dirancang sesuai dengan kebutuhan pengguna dan diuji menggunakan kuesioner untuk mengevaluasi hasil desain. Hasil penelitian menunjukkan bahwa aplikasi mobile Kuis Seberapo Palembang Kamu telah berhasil dirancang dan divalidasi oleh calon pengguna.Introduction to the culture of Palembang City should have been introduced while still in childhood, which is a period of learning about life around it and it is hoped that the next generation can understand and appreciate this cultural heritage so that Palembang culture can continue to live and maintain its sustainability in the future, lack of awareness about the original culture of Palembang City among teenagers and children from an early age, due to outside cultural influences that offer more interesting content and technology. This gives the author an idea, namely how to create a media that can attract people's interest in getting to know Palembang's regional culture, one of which can be utilizing a mobile application with a user interface user experience approach as a basis for determining the flow and functionality of a quiz application that contains historical, cultural, feature content. unique to the city of Palembang. The purpose of this study was to obtain an interface design for the Seberapo Palembang Kamu Quiz, this study used the User Centered Design (UCD) method which focuses on aspects of the interface and user experience. UCD consists of four stages, namely Understand context of use, Specify User Requirements, Design Solution, and Evaluate design against user requirements. After these stages are completed, the application is designed according to user requirements and tested using a questionnaire to evaluate the design results. The results of the study show that the Kuis Seberapo Palembang Kamus mobile application has been successfully designed and validated by prospective users.