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Pengembangan Media Pembelajaran Berbasis Aplikasi Quizizz Untuk Meningkatkan Kemampuan Pemecahan Masalah Matematik Siswa pada Masa Pandemi Covid-19 Rani Rahim; M. Arif Rahman
Jurnal Ilmiah Universitas Batanghari Jambi Vol 22, No 1 (2022): Februari
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/jiubj.v22i1.1845

Abstract

The purpose of this research is to find out how the development of learning media based on the Quizizz application is feasible and effective and whether the Quizizz application can improve students’ mathematical problem solving abilities. The media developed is the Quizizz application and a mathematical problem solving ability test. The research subjects were students of class X. The type of research using 4-D model. In testing the feasibility of the media obtained from 5 expert validation. Meanwhile, to see the effectiveness of media, it was obtained from trials of learning media and the results of students’ mathematical problem solving abilities test. Limited trials were conducted on 9 students. The field trial consisted of the first and second field trials carried out on class X. Based on conclusions of the five experts stated that the learning media is included in the category feasible to use. Meanwhile, based on results of the student assessment of the learning media in the very good category. Based on the completeness value, student learning outcomes have met the effectiveness criteria and there is an increase in students’ mathematical problem solving abilities using the Quizizz application.
PELATIHAN PEMBELAJARAN JARAK JAUH (PJJ) PADA MASA PANDEMI COVID-19 BAGI GURU SEKOLAH DASAR ISLAM TERPADU (SDIT) DOD MEDAN Suhendri Suhendri; Rijal Sabri; Zainal Arifin; M. Arif Rahman; Tharina Ainaya; Hendra Alsa Fahmi
JURNAL PENGABDIAN KEPADA MASYARAKAT Vol 27, No 1 (2021): JANUARI-MARET
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jpkm.v27i1.22128

Abstract

Pembelajaran jarak jauh adalah salah satu alternatif model pembelajaran di masa pandemi Covid-19. Sebagai sesuatu yang baru, model pembelajaran jarak jauh harus disosialisasikan dan dilatihkan bagi guru-guru terutama guru di sekolah dasar. Karena itu,tim pengabdian masyarakat melakukan kegiatan pengabdian di Sekolah Dasar Islam Terpadu (SDIT) DOD Medan dengan melaksanakan pelatihan pembelajaran jarak jauh bagi guru-guru. Dalam kegiatan pengabdian masyarakat ini, guru-guru SDIT DOD Medan diberikan pemahaman untuk menerima situasi sulit ini dan mampu beradaptasi dalam melakukan pembelajaran di masa pandemic Covid-19. Selain itu, guru-guru juga dilatih dalam mendisain perencanaan pembelajaran yang ringkas serta pengelolaan pembelajaran jarak jauh baik secara luar jaringan maupun dalam jaringan, dilatih membangun Learning Management System (LMS) di sekolah, dan dilatih memaksimalkan sistem dukungan orangtua dalam mendungkung moda PJJ di sekolah selama masa pandemi Covid-19. Hasil kegiatan pengabdian masyarakat ini menunjukkan bahwa guru-guru SDIT DOD Medan mampu membuka diri dan mau beradaptasi dengan situasi Covid-19 serta mampu mendisain pembelajaran jarak jauh baik luar jaringan maupun dalam jaringan,sekolah membangun Learning Management System (LMS), dan sekolah mendapatkan dukungan orangtua dalam pembelajaran di masa pandemi Covid-19. Berdasarkan kegiatan pengabdian masyarakat ini, sebagai tindak lanjut, diharapkan kepada pemangku kebijakan dan lembaga terkait untuk ambil bagian dalam melakukan kegiatan pendampingan dan dukungan terhadap guru-guru dalam mengelola pembelajaran sekaligus melakukan monitoring dan evaluasi terhadap proses pembelajaran selama pandemi Covid-19.
The development of comic-based teaching material using contextual approach to students of amalyatul huda elementary school medan Rani Rahim; Suhariyanti Suhariyanti; M. Arif Rahman
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol 12, No 1 (2022)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/pe.v12i1.10416

Abstract

This study aims to determine how the development of comic-based teaching material using a proper and effective contextual approach. The teaching material developed is comic-based teaching material using a contextual approach. The subjects in this study were fourth-grade students of SD Amalyatul Huda Medan. This type of research is R & D research using the 4-D model. To see the feasibility of teaching material is obtained from 5 validation experts. Meanwhile, to see the effectiveness of teaching materials obtained from trials of teaching material. The trial was carried out twice. The first trial was conducted on nine students consisting of three students in low ability,three students in medium ability, and three students in high ability. While the second trial was conducted on fourth-grade students consisting of 32 students. Based on the conclusions from five experts, they stated that comic-based teaching material using contextual approach were included in the good category and deserved to be used. Meanwhile, based on student assessment result of the teaching material in the first and second trials, the category was excellent. It can be concluded that the development of comic-based teaching material using contextual approach is feasible and effective for students.
Analisa Pola Sistem Penjualan Makanan Ringan dengan Menggunakan Algoritma Apriori Zulham Zulham; Ibnu Rusydi; M. Arif Rahman
Jurnal SAINTIKOM (Jurnal Sains Manajemen Informatika dan Komputer) Vol 20, No 2 (2021): AGUSTUS 2021
Publisher : PRPM STMIK TRIGUNA DHARMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53513/jis.v20i2.3744

Abstract

Penjualan makanan ringan merupakan sebuah kegiatan dalam memasarkan produk yang mana banyak dikosumsi oleh masyarakat. Dalam prosesnya, produsen menjual produknya ke masyarakat sesuai dengan permintaan dari konsumen dan menetapkan harga dari setiap harga produk tersebut. Terkadang produsen mengalamai kesulitan untuk mengetahui jenis permintaan konsumen sehingga produsen harus mencari solusi agar permintaan konsumen tersebut dapat terpenuhi dengan stok produk yang dimiliki oleh produsen.  Untuk itu produsen harus memiliki stok yang cukup agar pelanggan ataupun konsumen tidak beralih ke produsen lain. Penelitian ini bertujuan untuk mencari pola dimana produsen dapat memenuhi permintaan pelanggan tanpa harus kekurangan stok produk. Dari banyak literatur yang direferensikan oleh peneliti terdapat teknik untuk menentukan pola unutk menentukan stok agar penjualan bisa lebih efektif dan efesien. Dengan demikian peneliti mengangkat judul “Analisa Pola Sistem Penjualan Makanan Ringan dengan Menggunakan Algoritma Apriori”. Data Mining dengan Algoritma Apriori mendukung produsen untuk menentukan pola penjualan yang berbasis Information Technology sehingga mempermudah dalam proses pemasarannya.
Pengembangan Metode Pembelajaran Berbasis Aplikasi Kinemaster pada Era Pembelajaran Daring Di Universitas Dharmawangsa M. Arif Rahman; Suhariyanti Suhariyanti; Rani Rahim
Jurnal Ilmiah Universitas Batanghari Jambi Vol 23, No 1 (2023): Februari
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/jiubj.v23i1.2861

Abstract

Decree of the Minister of Education and Culture No. 4 of 2020 provides a policy on learning series in an emergency due to the spread of Covid-19, teaching and learning activities are shifted to online or online learning at their respective homes. Online learning makes use of multimedia technology, video, virtual classes, animated online text, voicemail, email, telephone conferences, and online video streaming. Online learning includes a program of organizing learning classes to reach massive and broad groups through the internet network. Online learning is a solution in the midst of the COVID-19 pandemic that is used to plan appropriate and efficient learning processes in order to achieve learning objectives well so that the learning experience of students is memorable and can achieve learning goals. The role of technology in education as an innovative creative opportunity for educators to realize a fun, orderly and conducive teaching and learning process by utilizing methods. The learning method is a way or technique of presenting lesson materials that will be used by educators when presenting lesson materials, either individually or in groups. There are several problems faced by students when learning online such as: difficulty in mastering the material due to the learning process, less creative in doing assignments, lack of understanding in planning, managing assignments before presentation, internet network is not optimal. The results of these observers need changes to achieve online learning. Utilize learning methods with applications. Kinemaster as an application that can be used in the online learning process. The Kinemaster application is a video editing application that has many features that make it easier to edit videos, especially creative and interesting learning videos so that students don't get bored, and can play videos of learning material from lecturers many times. The method developed using the Kinemaster application. This type of research uses R & D with the development model of Thiagarajan, Semmel and Semmel, namely the 4-D model. The learning method developed must be feasible and effective and can improve student learning outcomes.
ANALISA SISTEM INFORMASI PENGADAAN PT. MEDIS KOMPLET INDONESIA Nita Sari Repelita Situmeang; Ananda Hadi Elyas; M. Arif Rahman
DEVICE : JOURNAL OF INFORMATION SYSTEM, COMPUTER SCIENCE AND INFORMATION TECHNOLOGY Vol 4, No 1 (2023)
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/device.v4i1.3435

Abstract

AbstrakPenulisan Tugas Akhir ini bertujuan untuk menciptakan ”Sistem Informasi Pengadaan Barang Pada perusahaan PT. MEDIS KOMPLET I NDONESIA ” agar dapat memudahkan proses pengadaan barang atas permintaan barang oleh petugas tehnical. Dengan demikian, pencatatan kegiatan pengadaan dapat dilakukan dengan lebih mudah. Adapun program yang di gunakan dalam tugas akhir ini adalah dengan menggunakan bahasa pemograman Microsoft Visual Studio 2008 sebagai antar muka (interfacace). Sql Server 2000 sebagai Basis data serta Crystal Report 8. 5 untuk pembuatan laporan permintaan barang, laporan pengadaan barang yang bertujuan untuk dijadikan alternative atas penyelesaian permasalahan data yang selama ini dihadapi. uji coba yang dilakukan untuk aplikasi ini dengan menggunakan program apakah sudah sesuai dengan yang di maksud dalam perancangan syste m dan verifikasi untuk memeriksa apakah masih ada kesalahan program yang di buat. Hasil program menunjukan bahwa pencatatan perangkat lunak dengan basis data yang terhubung sehingga dapat menyimpan berbagai arsip dan informasi yang di butuhkan oleh perusahaan . Aplikasi ini mencakup system pengadaan barang , stok barang dan penginputan data melalui komputerisasi. Kata Kunci : Informasi, sistem analisis.
Pelatihan Platform Quizizz Dalam Meningkatkan Daya Saing Mahasiswa Dalam Evaluasi Belajar Zelvi Gustiana; M. Arif Rahman; Ega Evinda Putri; T.M Johan
Jurnal Pengabdian Masyarakat Vol. 1 No. 1 (2022): Juni 2022
Publisher : Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Applications that continue to develop in information technology have a major impact in various fields of life, one of which is in the field of education. The field of education is very demanding of renewal so that it can improve its quality so that it can continue to compete. The resulting students must be able to keep up with the times. Therefore we need a method that is able to balance between students and technology. The use of the Quizizz application is a necessary answer to that. The Quizizz application is able to become a bridge as a learning medium that is able to answer the times in the field of technology. Training on the use of the Quizizz Application for students of the Computer Faculty of Almuslim University showed good results in creating student competitiveness so that they could help the development of education.