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Journal : JMKSP (Jurnal Manajemen, Kepemimpinan, dan Supervisi Pendidikan)

Smart Parking IoT Based: Design and Prototype Direstu Amalia; Rangga Hadiansyah; Virma Septiani
JMKSP (Jurnal Manajemen, Kepemimpinan, dan Supervisi Pendidikan) Vol. 7 No. 1 (2022): JMKSP (Jurnal Manajemen, Kepemimpinan, dan Supervisi Pendidikan
Publisher : Graduate Program Magister Manajemen Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/jmksp.v7i1.6677

Abstract

The Arduino Mega 2560 microcontroller is utilized as the processor in this study to construct an IoT-based smart parking prototype. By using research and development methods, system and infrastructure prototypes using sensors, processors, and web-based reservation apps are now the techniques used. Users may select parking slots and view slots available using HMI and an online reservation application designed using App Inventor. This display communicates with the system in real time over the internet. The hardware is environmentally beneficial because it is energy efficient and long-lasting. The smart parking system design has been extensively tested in the past. However, in this study, the payment system is examined, where payments will only be calculated when the user enters and exits the designated parking slot. Through this design, it is hoped that there will be product contributions that can be implemented into society and become a new practical model for learning microcontrollers.
Airport Runway Defect Detection Device: A Project-Based Learning Media Viktor Suryan; Direstu Amalia; Virma Septiani; Sukahir Sukahir; Meta Amalia Nurfitri; Putu Wisnu Ardia Chandra
JMKSP (Jurnal Manajemen, Kepemimpinan, dan Supervisi Pendidikan) Vol. 8 No. 1 (2023): JMKSP (Jurnal Manajemen, Kepemimpinan, dan Supervisi Pendidikan)
Publisher : Graduate Program Magister Manajemen Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/jmksp.v8i1.13185

Abstract

In the Aviation industry, runways play a significant role in flight safety. Damage to the runway can cause aircraft accidents that can harm several parties. The use of labor in inspection activities tends to frequent human error. Therefore, the author makes a neural network technology tool to detect runway damage at the airport. This research aims to design a runway defect detection device used as a project-based learning media for Transportation Cadets, especially Palembang Aviation Polytechnic Cadets, so they can absorb learning material quickly and find a new learning atmosphere. This research uses the research and development method by analyzing the needs qualitatively. The results of this study indicate that the design scenario and how this tool works can help in learning, especially project-based learning. Hence, the design of this tool can be utilized as a reference in the development and use of the tool.
Development of Airfield Lighting System Digital Learning Media: An Application Usability Testing Direstu Amalia; Asep Muhamad Soleh; Adha Febriansyah; Rio Rizko; Siti Salbiah; Viktor Suryan; Virma Septiani
JMKSP (Jurnal Manajemen, Kepemimpinan, dan Supervisi Pendidikan) Vol. 9 No. 1 (2024): JMKSP (Jurnal Manajemen, Kepemimpinan, dan Supervisi Pendidikan)
Publisher : Graduate Program Magister Manajemen Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/jmksp.v9i1.13571

Abstract

This study aims to evaluate the usefulness of a game-based learning tool called the airfield lighting system that uses both VR and AR technology in the classroom. The quantitative research method uses a survey to gather data and test the application in two classes. The application’s usability is represented by data analysis that uses the User Experience Questionnaire (UEQ) model to quantify two aspects: hedonic and pragmatic quality. The study’s findings display the means of the positive value scales, indicating that the pragmatic quality score was 2.538 and the hedonic quality score was 2.548. In addition, To gain a more comprehensive understanding of a product’s quality, we also assess the product’s measured user experience by contrasting it with the outcomes of other well-known products. The results are interpreted within the 10 percent best results range, indicating “excellent” for five instruments and “above average” for novelty instruments. The result presents six instruments of usability level: efficiency, perspicuity, dependability, stimulation, and novelty. This usability test suggests using the airfield lighting system application as the learning medium for student-centered learning.