Lulu April Farida
Fakultas Ilmu Keolahragaan, Universitas Negeri Semarang

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INTERACTIVE MATERIALS FOR TEACHING SPOKEN NARRATIVE TEXTS BASED ON INDONESIAN FOLKTALES Farida, Lulu April; Sofwan, Ahmad
Lembaran Ilmu Kependidikan Vol 41, No 1 (2012)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan mengembangkan bahan ajar interaktif dengan mendaptasi cerita rakyat Indonesia, dan mengkaji penggunaannya dalam pengajaran teks naratif lisan bagi siswa SMP. Penelitian ini adalah penelitian pengembangan dengan memodifikasi model Gall, Gall & Borg dan Thiagarajan, Semmel, & Melvyn. Hasil penelitian menunjukkan bahwa guru dan siswa membutuhkan bahan ajar interaktif untuk menjadikan pembelajaran lebih efektif. Sesudah dievaluasi oleh pakar, prototipe bahan ajar direvisi dan diujikan di dua SMP. Hasil analisis menunjukkan bahwa produk itu dapat digunakan dengan baik di kelas dan siswa mencapai kompetensi yang diharapkan pada ketrampilan mendengarkan dan membaca. Siswa dan guru berpendapat bahwa bahan ajar itu efektif dan berguna bagi mereka untuk belajar Bahasa Inggris. Disimpulkan bahwa bahan ajar interaktif yang dikembangkan dari adaptasi cerita rakyat Indonesia berbentuk Widuri Game terbukti dapat diterapkan dan efektif untuk meningkatkan ketrampilan lisan siswa. This study aims at developing interactive teaching materials by adapting Indonesian folktales, and examining their implementation for teaching spoken narrative texts to junior high school students. A research and development (R&D) method with six stages was used in this study. The results show that the teachers and students require interactive materials that could make the teaching learning activities more effective. After being evaluated by experts, the prototype was revised and field-tested in two junior high schools. The results showed that the product was successfully implemented in the classroom in that the students could achieve the passing grade for both listening and speaking tests. The students also perceived that the product was effective and useful for them to learn English. The teachers perceived that the product was good and excellent to be used in the classroom. Therefore, it could be concluded that Widuri Game, the interactive materials adapted from Indonesian folktales was practical and effective to improve the students’ oral competence skill.
PENGEMBANGAN PERMAINAN TEAM SPORTS UNTUK PEMBELAJARAN PENDIDIKAN JASMANI, OLAHRAGA, DAN KESEHATAN SISWA SEKOLAH MENENGAH ATAS Sudarmono, Martin; Farida, Lulu April; P, Ranu Baskora Aji
Jurnal Penelitian Pendidikan Vol 32, No 2 (2015)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpp.v32i2.5712

Abstract

Sports game is one of game and sport material that aims to develop learners’ motor coordination through team play activities. Not all schools teach all the materials in big ball games. Based on the explanation above, it is necessary to develop a great ball game that can develop motor coordination skills of learners. Development procedures used; 1) analyzing the products that will be developed, 2) develop initial product, 3) validation experts, 4) field trial, 5) revision of the product, and the results of product development. Instruments used; 1) the data of pulse capture, (2) the questionnaire related to the learner psychomotor responses, cognitive, and affective (3) observation of the effectiveness of the basic techniques used in the product. Results of this study that have been found; (1) TEAMS SPORT products games, (2) the effectiveness of game products to increase physical activities of students, (3) the TEAMS SPORT game can overcome the limitations of the instructional time allocation, (4) the complexity of motor coordination skill. The conclusion are the use of SPORT TEAMS game product in learning gives the effect to the physical intensity, can cope with limited facilities and infrastructure, can overcome the limitations of instructional time allocation, and provide an experience of complex motor coordination. Suggestions for Sports teachers in high school to use this game at school, in learning a great ball game high school class X.
PELATIHAN ENGLISH TEACHING INSTRUCTION E-SPORTS-C DI FAKULTAS ILMU KEOLAHRAGAAN UNIVERSITAS NEGERI SEMARANG Farida, Lulu April; Hartono, Mugiyo; Akhiruyanto, Andry; Suraya, Fatona
Jurnal Abdimas Vol 22, No 2 (2018): Desember 2018
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LP2M), Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

UNNES dalam upayanya untuk menjadi world-class university terus meningkatkan kualitasnya untuk dapat lebih bersaing dengan universitas yang lain yang diwujudkan dengan adanya kebijakan akselerasi internasionalisasi. Salah satu strategi yang perlu dilakukan adalah peningkatan sumber daya manusia civitas akademika UNNES. Sejalan dengan usaha tersebut Fakultas Ilmu Keolahragaan sebagai bagian dari UNNES berupaya mendukung program tersebut dengan mengadakan pelatihan bahasa Inggris untuk dosen program studi PJKR. Pelatihan ini mencakup pelatihan percakapan, presentasi, teaching instruction, dan menulis email dalam bahasa Inggris. Program ini secara keseluruhan menitikberatkan pada program teaching instruction. Sebanyak 15 dosen dari program studi PJKR terlibat dalam pelatihan ini. Kegiatan E-Sports-C ini sangat memberikan konstribusi yang positif bagi beberapa unsur terkait, yakni dosen PJKR serta bagi lembaga FIK Unnes. Sehingga Dosen FIK Unnes akan dapat mengembalikan semangat FIK sebagai Hub of Sports and Health Center yang diakui oleh akademisi intenasional.
PENGEMBANGAN PERMAINAN TEAM SPORTS UNTUK PEMBELAJARAN PENDIDIKAN JASMANI, OLAHRAGA, DAN KESEHATAN SISWA SEKOLAH MENENGAH ATAS Sudarmono, Martin; Farida, Lulu April; P, Ranu Baskora Aji
Jurnal Penelitian Pendidikan Vol 32, No 2 (2015)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpp.v32i2.5712

Abstract

Sports game is one of game and sport material that aims to develop learners’ motor coordination through team play activities. Not all schools teach all the materials in big ball games. Based on the explanation above, it is necessary to develop a great ball game that can develop motor coordination skills of learners. Development procedures used; 1) analyzing the products that will be developed, 2) develop initial product, 3) validation experts, 4) field trial, 5) revision of the product, and the results of product development. Instruments used; 1) the data of pulse capture, (2) the questionnaire related to the learner psychomotor responses, cognitive, and affective (3) observation of the effectiveness of the basic techniques used in the product. Results of this study that have been found; (1) TEAMS SPORT products games, (2) the effectiveness of game products to increase physical activities of students, (3) the TEAMS SPORT game can overcome the limitations of the instructional time allocation, (4) the complexity of motor coordination skill. The conclusion are the use of SPORT TEAMS game product in learning gives the effect to the physical intensity, can cope with limited facilities and infrastructure, can overcome the limitations of instructional time allocation, and provide an experience of complex motor coordination. Suggestions for Sports teachers in high school to use this game at school, in learning a great ball game high school class X.
INTERACTIVE MATERIALS FOR TEACHING SPOKEN NARRATIVE TEXTS BASED ON INDONESIAN FOLKTALES Farida, Lulu April; Sofwan, Ahmad
Lembaran Ilmu Kependidikan Vol 41, No 1 (2012)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/lik.v41i1.2231

Abstract

Penelitian ini bertujuan mengembangkan bahan ajar interaktif dengan mendaptasi cerita rakyat Indonesia, dan mengkaji penggunaannya dalam pengajaran teks naratif lisan bagi siswa SMP. Penelitian ini adalah penelitian pengembangan dengan memodifikasi model Gall, Gall & Borg dan Thiagarajan, Semmel, & Melvyn. Hasil penelitian menunjukkan bahwa guru dan siswa membutuhkan bahan ajar interaktif untuk menjadikan pembelajaran lebih efektif. Sesudah dievaluasi oleh pakar, prototipe bahan ajar direvisi dan diujikan di dua SMP. Hasil analisis menunjukkan bahwa produk itu dapat digunakan dengan baik di kelas dan siswa mencapai kompetensi yang diharapkan pada ketrampilan mendengarkan dan membaca. Siswa dan guru berpendapat bahwa bahan ajar itu efektif dan berguna bagi mereka untuk belajar Bahasa Inggris. Disimpulkan bahwa bahan ajar interaktif yang dikembangkan dari adaptasi cerita rakyat Indonesia berbentuk Widuri Game terbukti dapat diterapkan dan efektif untuk meningkatkan ketrampilan lisan siswa. This study aims at developing interactive teaching materials by adapting Indonesian folktales, and examining their implementation for teaching spoken narrative texts to junior high school students. A research and development (R&D) method with six stages was used in this study. The results show that the teachers and students require interactive materials that could make the teaching learning activities more effective. After being evaluated by experts, the prototype was revised and field-tested in two junior high schools. The results showed that the product was successfully implemented in the classroom in that the students could achieve the passing grade for both listening and speaking tests. The students also perceived that the product was effective and useful for them to learn English. The teachers perceived that the product was good and excellent to be used in the classroom. Therefore, it could be concluded that Widuri Game, the interactive materials adapted from Indonesian folktales was practical and effective to improve the students’ oral competence skill.
Sports Industry Management Survey in Demak Regency Amad Fa'is; Tri Nurharsono; Lulu April Farida; Agus Widodo Suripto
INDONESIAN JOURNAL OF SPORT MANAGEMENT Vol 1 No 1 (2021): INDONESIAN JOURNAL OF SPORT MANAGEMENT
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/ijsm.v1i1.991

Abstract

The purpose of the research to know the description of management includes planning, organizing, driving, and supervision of sports industry management in Demak District. Methods This research is a survey research using qualitative descriptive approach. The result of this research is 1) The planning process done by sports industry in Demak Regency has been run in accordance with the management function, 2) The management of sports industry in Demak Regency is still lacking, because the whole of sports industry does not have organizational structure so there are many double function to the owner and employees, 3) The management of sports industry in Demak Regency is quite good, because the communication between owner, manager and employee is good, employees also execute manager's orders well in accordance with their duties, 4) Sports industry supervision management in Demak Regency is good, because all owners always supervise their employees.
INTERACTIVE MATERIALS FOR TEACHING SPOKEN NARRATIVE TEXTS BASED ON INDONESIAN FOLKTALES Farida, Lulu April; Sofwan, Ahmad
Lembaran Ilmu Kependidikan Vol 41, No 1 (2012)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/lik.v41i1.2231

Abstract

Penelitian ini bertujuan mengembangkan bahan ajar interaktif dengan mendaptasi cerita rakyat Indonesia, dan mengkaji penggunaannya dalam pengajaran teks naratif lisan bagi siswa SMP. Penelitian ini adalah penelitian pengembangan dengan memodifikasi model Gall, Gall Borg dan Thiagarajan, Semmel, Melvyn. Hasil penelitian menunjukkan bahwa guru dan siswa membutuhkan bahan ajar interaktif untuk menjadikan pembelajaran lebih efektif. Sesudah dievaluasi oleh pakar, prototipe bahan ajar direvisi dan diujikan di dua SMP. Hasil analisis menunjukkan bahwa produk itu dapat digunakan dengan baik di kelas dan siswa mencapai kompetensi yang diharapkan pada ketrampilan mendengarkan dan membaca. Siswa dan guru berpendapat bahwa bahan ajar itu efektif dan berguna bagi mereka untuk belajar Bahasa Inggris. Disimpulkan bahwa bahan ajar interaktif yang dikembangkan dari adaptasi cerita rakyat Indonesia berbentuk Widuri Game terbukti dapat diterapkan dan efektif untuk meningkatkan ketrampilan lisan siswa. This study aims at developing interactive teaching materials by adapting Indonesian folktales, and examining their implementation for teaching spoken narrative texts to junior high school students. A research and development (RD) method with six stages was used in this study. The results show that the teachers and students require interactive materials that could make the teaching learning activities more effective. After being evaluated by experts, the prototype was revised and field-tested in two junior high schools. The results showed that the product was successfully implemented in the classroom in that the students could achieve the passing grade for both listening and speaking tests. The students also perceived that the product was effective and useful for them to learn English. The teachers perceived that the product was good and excellent to be used in the classroom. Therefore, it could be concluded that Widuri Game, the interactive materials adapted from Indonesian folktales was practical and effective to improve the students’ oral competence skill.
PENGEMBANGAN PERMAINAN TEAM SPORTS UNTUK PEMBELAJARAN PENDIDIKAN JASMANI, OLAHRAGA, DAN KESEHATAN SISWA SEKOLAH MENENGAH ATAS Martin Sudarmono; Lulu April Farida; Ranu Baskora Aji P
Jurnal Penelitian Pendidikan Vol 32, No 2 (2015): October 2015
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpp.v32i2.5712

Abstract

Sports game is one of game and sport material that aims to develop learners’ motor coordination through team play activities. Not all schools teach all the materials in big ball games. Based on the explanation above, it is necessary to develop a great ball game that can develop motor coordination skills of learners. Development procedures used; 1) analyzing the products that will be developed, 2) develop initial product, 3) validation experts, 4) field trial, 5) revision of the product, and the results of product development. Instruments used; 1) the data of pulse capture, (2) the questionnaire related to the learner psychomotor responses, cognitive, and affective (3) observation of the effectiveness of the basic techniques used in the product. Results of this study that have been found; (1) TEAMS SPORT products games, (2) the effectiveness of game products to increase physical activities of students, (3) the TEAMS SPORT game can overcome the limitations of the instructional time allocation, (4) the complexity of motor coordination skill. The conclusion are the use of SPORT TEAMS game product in learning gives the effect to the physical intensity, can cope with limited facilities and infrastructure, can overcome the limitations of instructional time allocation, and provide an experience of complex motor coordination. Suggestions for Sports teachers in high school to use this game at school, in learning a great ball game high school class X.
PELATIHAN ENGLISH TEACHING INSTRUCTION E-SPORTS-C DI FAKULTAS ILMU KEOLAHRAGAAN UNIVERSITAS NEGERI SEMARANG Lulu April Farida; Mugiyo Hartono; Andry Akhiruyanto; Fatona Suraya
Jurnal Abdimas Vol 22, No 2 (2018): December 2018
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/abdimas.v22i2.16684

Abstract

UNNES dalam upayanya untuk menjadi world-class university terus meningkatkan kualitasnya untuk dapat lebih bersaing dengan universitas yang lain yang diwujudkan dengan adanya kebijakan akselerasi internasionalisasi. Salah satu strategi yang perlu dilakukan adalah peningkatan sumber daya manusia civitas akademika UNNES. Sejalan dengan usaha tersebut Fakultas Ilmu Keolahragaan sebagai bagian dari UNNES berupaya mendukung program tersebut dengan mengadakan pelatihan bahasa Inggris untuk dosen program studi PJKR. Pelatihan ini mencakup pelatihan percakapan, presentasi, teaching instruction, dan menulis email dalam bahasa Inggris. Program ini secara keseluruhan menitikberatkan pada program teaching instruction. Sebanyak 15 dosen dari program studi PJKR terlibat dalam pelatihan ini. Kegiatan E-Sports-C ini sangat memberikan konstribusi yang positif bagi beberapa unsur terkait, yakni dosen PJKR serta bagi lembaga FIK Unnes. Sehingga Dosen FIK Unnes akan dapat mengembalikan semangat FIK sebagai Hub of Sports and Health Center yang diakui oleh akademisi intenasional.
Persepsi Orang Tua terhadap Pembelajaran Daring Pendidikan Jasmani di Sekolah Dasar Muhammad Haris Faza; Lulu April Farida
Indonesian Journal for Physical Education and Sport Vol 4 No 1 (2023): June 2023
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/inapes.v4i1.49948

Abstract

The purpose of this study is to find out how parents perceive online physical education learning at Al Madina Islamic Elementary School for the 2020/2021 Academic Year. This research method is Qualitative Etnography. The subjects of this study were parents of 30 students. Data collection techniques using questionnaires and documentation. This results of this study indicate that the average student’s parents have the perception that physical education online learning causes a decrease in students’ enthusiasm for learning, causing students to only get grades or learning outcomes and mastery of the material is less than optimal. Parents assume that the practical learning process is also less than optimal due to the lack of tools used as media for childrens’s practice at home and the absence of supervision from the teacher so that children or students do not know what is being done is right or wrong. The conclusion of this study is that parents have the perception that online learning of physical education causes a decrese in students’ enthusiasm for learning. Then parents assume that the teacher only focuses on providing materials and in practice there is no supervision from the teacher and the rest is left to parents and students.