Claim Missing Document
Check
Articles

Found 3 Documents
Search

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS MULTIMEDIA INTERAKTIF UNTUK MEMFASILITASI BELAJAR MANDIRI MAHASISWA PADA MATA KULIAH KAPITA SELEKTA MATEMATIKA Wardani, Sri; Mudzalipah, Ipah; Hidayat, Edi
Jurnal Pengajaran Matematika dan Ilmu Pengetahuan Alam Vol 18, No 2 (2013): Jurnal Pengajaran MIPA
Publisher : Faculty of Mathematics and Science Education, Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18269/jpmipa.v18i2.7

Abstract

Kemampuan pemahaman dan pemecahan masalah matematik merupakan kemampuan mahasiswa yang perlu dikembangkan di program studi pendidikan matematika. Kemampuan ini termasuk kemampuan berpikir tingkat tinggi yang perlu digali agar mahasiswa mampu berpikir secara rasional, logis, sistematis, kritis dan kreatif. Aplikasi multimedia pembelajaran matematika dapat menyajikan konsep dan keterampilan tingkat tinggi dalam matematika, yang memiliki keterkaitan antara satu unsur dan unsur lainnya yang sulit diajarkan dan dipelajari melalui buku semata. Kelebihan aplikasi multimedia interaktif matematika adalah dalam menjelaskan suatu konsep dapat menuntut mahasiswa bereksplorasi dan menganalisis, mencoba dan menggali konsep serta prinsip yang termuat dalam suatu materi yang dihadapinya,  sehingga dapat membangun struktur pemahamannya. Hal ini dapat terjadi dari terintegrasinya komponen-komponen seperti suara, teks, animasi, gambar/grafik, dan video yang berfungsi untuk mengoptimalkan peran indera dalam menerima informasi ke dalam sistem memori. Saat mahasiswa mengaplikasikan program ini ia diajak untuk terlibat secara auditif, visual dan kinetik sehingga dengan pelibatan ini, informasi atau pesannya mudah dimengerti. Pengembangan media pembelajaran berbasis multimedia interaktif dapat memfasilitasi mahasiswa untuk belajar mandiri dalam mengembangkan kemampuan pemahaman dan pemecahan masalah matematiknya.Kata Kunci:  kemampuan pemahaman matematik, kemandirian belajar, pembelajaran multimedia interaktif, pemecahan masalah matematik 
Analisa Spasial Risiko Longsoran Skala Kecamatan, Studi Kasus di Kecamatan Kaliwiro, Kabupaten Wonosobo Raharjo, Puguh Dwi; Hidayat, Edi; Widiyanto, Kristiawan; Puswanto, Eko; Winduhutomo, Sueno
Jurnal Geologi dan Sumberdaya Mineral Vol 18, No 1 (2017): Jurnal Geologi dan Sumberdaya Mineral
Publisher : Pusat Survei Geologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (369.889 KB)

Abstract

Subdistricts of Kaliwiro - Wonosobo is a region with diverse topography and included in the Karangsambung Geological Nature Reserve. The purpose of this study was to determine the role of socio-community in Karangsambung which influencing the landslides risk. In this study, we analyted every environmental physical factors to give the landslide hazard map. Analytical Hierarchy Process (AHP) is used as a method to processing landslides maps using Geographic Information System (GIS). The landslides hazard associated with the socio-community and the environment, visible role in reducing the landslides risk. The results obtained that in some places have a high-level of landslide hazard. However, the socio-community is very well in overcoming the impact and mitigation of landslides. Social conditions is very influential on the landslides risk which often occur in the Kaliwiro Sub district. Keywords: GIS, lanslide, menace, vulnerability, capacity, risk.
INTERNET USAGE AND SELF-REGULATED LEARNING ASSESSMENT AT JUNIOR HIGH SCHOOL STUDENTS IN TASIKMALAYA CITY, INDONESIA El Akbar, R. Reza; Ratnaningsih, Nani; Hidayat, Edi
APTIKOM Journal on Computer Science and Information Technologies Vol 4 No 2 (2019): APTIKOM Journal on Computer Science and Information Technologies (CSIT)
Publisher : APTIKOM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

describes the pattern of relationship between internet usages on students, on the assessment of aspects of selfregulated learning. The aspect of self-regulated learning measured from 10 aspects. This study discusses the effects ofgender, the categories of schools (excellent schools and regular school), the total value of self-regulated learning andthe value of math exams. In brief, the research stages consist of three stages. The first stage of research is to createand retrieve the questionnaire data. The goal is to obtain all things related to internet usage, as well as measure aspectsof self-regulated learning assessment. The second stage of treatment on students. This treatment time is done for fourmonths, where students follow the math lesson with self-regulated learning method. Students provided with multimediadevices, textbooks and other. The third stage is the assessment or math test. The analytical method used is qualitativemethod with descriptive statistical approach. The results obtained that the dominant male students using internet forgames tend to have greater Aspects of Finding and Utilizing Relevant Learning Resources. While female, tend to bedominant in aspects of Evaluating Learning Processes and Results. The average mathematical exam results, in studentswho often use the game tend to have a higher value, compared with other students who often use social media.