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Flipped Classroom-Computer Based Instruction untuk Pembelajaran Pada Revolusi Industri 4.0: Rancang Bangun dan Analisis Kebutuhan Sakti, Rizki Hardian; Sukardi, Sukardi; Giatman, Muhammad; Nazar, Ernawati; Wakhinuddin, Wakhinuddin; Waskito, Waskito
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Technology has reached a level where today is a time for genuine educational reform that increases the achievement of student content by teaching lessons relevant to the industrial revolution 4.0. In the era of the industrial revolution 4.0, the challenges faced by education involved the cultivation of new technologies, because students were raised on new technologies so that they were impatient if they only filled out worksheets and listened to lectures, so that interesting media such as the Computer Based Instruction-Flipped Classroom were needed. The purpose of this study is to determine the needs analysis and design of the Computer Based Instruction-Flipped Classroom. The method used in this study is the SDLC (System Development Life Cycle) waterfall. The results of this study explain that the age of vocational students is in the range of 15 years to 18 years where vocational students are entering the stages of adolescent development. Characteristics of students at that age have a tendency to like contrasting colors, but not striking. Combining the components of color, music, and student creativity in learning with fun, it takes interesting media such as Computer Based Instruction-Flipped Classroom, as well as the design of Computer Based Instruction-Flipped Classroom using flowcharts, Unified Modeling Language (UML), which consists of designs use cases and sequence diagrams.
Aplikasi Web Commerce sebagai Ruang Praktik Mahasiswa dalam Berwirausaha Marsinah Dewi Feiyska Nasution; Muhammad Giatman; Ernawati Nazar
Jurnal Pendidikan Informatika (EDUMATIC) Vol 5, No 2 (2021): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v5i2.3887

Abstract

Entrepreneurship is one of the subjects that must be taken by students of Universitas Negeri Padang (UNP), including students from Faculty of Tourism and Hospitality. Students sometimes have less interest and motivate in taking entrepreneurship courses in practice because they still only use conventional methods. The purpose of this research is to create a web commerce application that will be used by students as an entrepreneurship practices space. The method that used in making this application is the waterfall model with the SLDC method or a simple software life flow approach. Web commerce application that produced then tested using black box to find out the success of the flow that has been designed, and the black box test results show that the application can run well. The result of this research is a dynamic web-based e-commerce application using the PHP programming language, osCommerce Content Management System (CMS), and MySQL database. This application can be a solution to the problems of conventional entrepreneurial methods and can make students who take entrepreneurship courses more interested in entrepreneurship practices.
Flipped Classroom-Computer Based Instruction untuk Pembelajaran Pada Revolusi Industri 4.0: Rancang Bangun dan Analisis Kebutuhan Rizki Hardian Sakti; Sukardi Sukardi; Muhammad Giatman; Ernawati Nazar; Wakhinuddin Wakhinuddin; Waskito Waskito
Jurnal Pendidikan Informatika (EDUMATIC) Vol 4, No 1 (2020): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v4i1.2074

Abstract

Technology has reached a level where today is a time for genuine educational reform that increases the achievement of student content by teaching lessons relevant to the industrial revolution 4.0. In the era of the industrial revolution 4.0, the challenges faced by education involved the cultivation of new technologies, because students were raised on new technologies so that they were impatient if they only filled out worksheets and listened to lectures, so that interesting media such as the Computer Based Instruction-Flipped Classroom were needed. The purpose of this study is to determine the needs analysis and design of the Computer Based Instruction-Flipped Classroom. The method used in this study is the SDLC (System Development Life Cycle) waterfall. The results of this study explain that the age of vocational students is in the range of 15 years to 18 years where vocational students are entering the stages of adolescent development. Characteristics of students at that age have a tendency to like contrasting colors, but not striking. Combining the components of color, music, and student creativity in learning with fun, it takes interesting media such as Computer Based Instruction-Flipped Classroom, as well as the design of Computer Based Instruction-Flipped Classroom using flowcharts, Unified Modeling Language (UML), which consists of designs use cases and sequence diagrams.
EFEKTIVITAS PENINGKATAN MOTIVASI ENTREPRENEURIAL MELALUI PEMBELAJARAN ENTREPRENEURSHIP Arisman Telaumbanua; M. Giatman; Ernawati Nazar
Jurnal Bisnis dan Manajemen Vol 7, No 1 (2020): Jurnal Bisnis dan Manajemen Volume 7 Nomor 1 Tahun 2020
Publisher : University of Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (184.485 KB) | DOI: 10.26905/jbm.v7i1.4176

Abstract

Tujuan penelitian ini ialah untuk mengungkap dan melihat pengaruh pembelajaran entrepreneurship terhadap motivasi Entrepreneurial. Jenis penelitian ini adalah penelitian asosiatif kausal, dimana sampel dalam penelitian ini adalah siswa kelas XI Teknik keahlian bisnis konstruksi dan properti yang berjumlah 68 orang. Instrumen penelitian ini menggunakan angket yaitu angket pembelajaran entrepreneurship dan angket motivasi Entrepreneurial. Teknik analisis regresi digunakan untuk proses analisis data penelitian. ini Hasil penelitian ini secara umum disimpulkan bahwa terdapat hubungan fungsional linear positif yang searah pengaruh antara pembelajaran entrepreneurship dan motivasi Entrepreneurial. Besarnya korelasi pembelajaran entrepreneurship dengan motivasi entrepreneurial adalah 0,847.
PENGEMBANGAN VIDEO PEMBELAJARAN TEKNIK MENJAHIT BUSANA PADA MATA KULIAH BUSANA DASAR DI IKK FPP UNP Reni Fitria; Ernawati Nazar; Weni Nelmira; Nita Sahara
Gorga : Jurnal Seni Rupa Vol 8, No 1 (2019): Gorga : Jurnal Seni Rupa
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v8i1.12676

Abstract

AbstrakArtikel ini membahas Pengembangan Video Pembelajaran Teknik Menjahit Busana Pada Mata Kuliah Busana Dasar yang bersifat valid dan praktis. Pelaksanaan perkuliahan ini sangat memerlukan penalaran yang cukup tinggi dalam memahami setiap langkah pada proses menjahit  pakaian, sehingga dibutuhkan metode khusus untuk dapat mendeskripsikan proses menjahit secara nyata kepada mahasiswa, maka perlu dikembangkan suatu video yang dapat memvisualisasikan teknik jahit busana. Metoda Research and Development (R&D) dengan model 4D (four-D) yang dikembangkan oleh Thiagarajan 1974 digunakan pada penelitian ini. Penelitian ini terdiri dari empat tahapan, yaitu define (tahap pendefinisian), design (tahap perancangan), develop (tahap pengembangan), disseminate (penyebaran). Video pembelajaran teknik menjahit busana didesain menggunakan Macromedia Flash 8. Hasil yang diperoleh dari penelitian ini adalah video pembelajaran yang  valid dan praktis. Berdasarkan temuan itu diharapkan bisa menjadi desain pembelajaran yang dapat meningkatkan proses pembelajaran pada mata kuliah Busana Dasar secara signifikan di IKK FPP UNP. Kata Kunci: video, teknik menjahit, busana dasar.AbstractThis article discusses about Development of Instructional Videos for Clothing Sewing Techniques in Basic Fashion Courses that are valid and practical. The implementation of this lecture really requires quite high reasoning in understanding each step in the process of sewing clothes, so that a special method is needed to be able to describe sewing processes in real terms to students, so a video that can visualize fashion sewing techniques is needed. The Research and Development (R & D) method with a 4D model (four-D) developed by Thiagarajan 1974 was used in this study. This research consists of four stages, namely define, design, develop and disseminate. Learning videos of fashion sewing techniques are designed using Macromedia Flash 8. The results obtained from this study are valid and practical learning videos. Based on the findings, it is expected to be able to be a learning design that can improve the learning process in Basic Clothing courses significantly in IKK FPP UNP. Keywords: video, sewing techniques, basic fashion.
A Development Mask Powder Rice Mercylia Ningrum; Asmar Yulastri; Ernawati Nazar
International Journal of Educational Dynamics Vol 1 No 2 (2019): International Jurnal of Educational Dynamics (IJEDs)
Publisher : Postgraduate School, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (325.027 KB) | DOI: 10.24036/ijeds.v1i2.160

Abstract

This study aims to develop rice powder masks, rice powder masks carried out testing based on organoleptics, and consumer responses to rice powder mask products with the addition of egg white. This research is research and development with a 4D model. The descriptive test results carried out by a standardized rice powder mask validator have characteristics of color, aroma, texture, stickiness and level of preference. Based on discriminatory testing by the validator, it was found that BBP3 samples were in accordance with the characteristics of rice powder masks. Based on the consumer preference assessment, it can be concluded that the sample with the most preferred BBP 3 code by the respondents with bright color characteristics, fishy aroma, very soft texture, very sticky power and the level of preference with interpretation is very like. These results indicate that rice powder masks with the addition of egg white developed have the potential for color, aroma, aroma, texture, and ready-to-use products. Thus it can be concluded that the development of rice powder masks with the addition of egg white that has been developed is classified as valid, effective, and beneficial to the world of entrepreneurship and provides a positive value to traditional masks.