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Journal : Jurnal Humaniora

EFFECTIVE STEPS OF IDENTIFYING AND CONSTRUCTING RESEARCH PROBLEMS Agung Budi Kurniawan; Dwi Rahayu; Indah Puspitasari
Jurnal Humaniora Vol 5 No 1 (2017): Jurnal Humaniora
Publisher : LPPM Press STKIP PGRI Pacitan

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Abstract

Research problem is one of the most important parts in a research. It is placed in the beginning of research writing especially after background and identification of problem. Research problem determines researchers’ action, theories, and technique of collecting and analyzing data, findings, analysis, conclusion, and overall research implementation. It seems the central point of a scientific research. Based on our research, we find that there 2 criteria of research problems; first, it is discovered and second, it is invented or created. Every research topic and research design has specific research problem. On the other hand, we also find 2 types of research problem technically which are finding research problem and analysis research problem. Our concern in this scientific article is to present one of our research finding and analysis which is 7 effective steps of constructing research problems. Every step is connected to one another till the last step of identifying or constructing research problems. Our main discussion is that research problem is the last product from previous problem delivered in the research topic, background of the study, identification of the problems, and the influence of research design. In conducting the research, we take 40 S-1English thesis of English education study program of STKIP PGRI Pacitan in the academic year 2014-2015 by using purposive sampling technique. We applied descriptive qualitative approach based on coherence analysis. We expect the presentation of our research findings and analysis could be used as one reference for researchers to identify and construct research problems.
Increasing Students’ Proficiency to Develop Ideas and Build Coherence in Writing Descriptive Text by Applying Quartet Game Indah Puspitasari; Agung Budi Kurniawan
Jurnal Humaniora Vol 4 No 3 (2017): Jurnal Humaniora
Publisher : LPPM Press STKIP PGRI Pacitan

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Abstract

We are a research team who explore the application of quartet card game to enhance students’ proficiency in mastering descriptive text. We conducted the research through a classroom action research frame work. We got students of Class X of SMK Pringkuku Pacitan in the academic year 2016-2017 as our research subject. In our research, we explore the effect of quartet card game to increase students’ writing proficiency and motivation in writing descriptive text. Overall, we got the fact that quartet card game could increase both of them In this article, we present two aspect of the students’ writing proficiency. First, it is the ability to develop ideas. Second, it is the ability to build coherence. We got the data from: students writing score. In the students’ ability to develop ideas in writing descriptive text, we got the fact that the application of quartet game could give effect to students as follow: 1).Students could get creative idea, 2).Students could develop idea in every paragraph, 3).The situational idea based on descriptive text character is easy to be got by students, 4).Students could limit their ideas into descriptive text demand, so it does not exist the case of out of context ideas, 5).The content is informative to present descriptive text, 6).The quality of descriptive text is very interesting for readers. In the students’ ability to build coherence in writing descriptive text, we got the fact that the application of quartet game gives effect as follow: 1).The ideas were presented in a well coherence story, 2).The use of cohesion technique to correlate ideas to one another, 3).The arrangement seems to be prepared very well, 4).The organizations of story make readers to be able to understand the text story easily, 4).The structure of texts follows the generic structure of descriptive text or genre.