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Journal : Jurnal Penelitian dan Pengembangan Pendidikan Anak Usia Dini

PENINGKATAN MENGENAL HURUF HIJAIYAH MELALUI MEDIA KARTU HURUF (Penelitian Tindakan pada Anak Usia 5-6 Tahun di PAUD Assa’dah Serang-Banten) Mutia Nanda Herlina; atin fatimah; Fahmi Fahmi
Jurnal Penelitian dan Pengembangan Pendidikan Anak Usia Dini Vol 5, No 1 (2018): JPP PAUD Untirta
Publisher : Early Childhood Teacher Education Department UNIVERSITAS SULTAN AGENG TIRTAYASA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2592.596 KB) | DOI: 10.30870/jpppaud.v5i1.4676

Abstract

The purpose of this research is; 1) to know the process of card case media implementation can improve the recognition of the letters hijaiyah children aged 5-6 years in early childhood Assa’dah, and 2) to improve the recognition of letters hijaiyah children aged 5-6 years in early childhood Assa’dah can be improved through the media card alphabet. The method in this research is classroom action research method, in this research is children aged 5-6 years in PAUD Assa’dah Serang-Banten with amount of 10 child. This classroom action research procedure uses the Kemmis and Mc-Martgart model consisting of 3 stages: planning, action and observation, reflection. The process of collecting data is done through observation, field notes, interview notes and documentation notes. Data analysis uses data reduction, data presentation and conclusion. The results of this study are known that: 1) in the restudy ability to recognize the letters hijaiyah 32%, 2) after the child is given action on cycle 1, the ability to recognize the letters hijaiyah children increased to 51%, 3) in the second cycle obtained 77% results. Thus, the introduction of the hijaiyah letters of children has increased and is at a very good developing stage. It can be concluded that through the media card letters can improve recognize the letters hijaiyah children aged 5-6 years in PAUD Assa’dah Serang-Banten.
KREATIVITAS ANAK MELALUI KEGIATAN MENCETAK DENGAN BAHAN ALAM Nabila Fauziani; Atin Fatimah
Jurnal Penelitian dan Pengembangan Pendidikan Anak Usia Dini Vol 4, No 2 (2017): JPP PAUD Untirta
Publisher : Early Childhood Teacher Education Department UNIVERSITAS SULTAN AGENG TIRTAYASA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2816.621 KB) | DOI: 10.30870/jpppaud.v4i2.4652

Abstract

Creativity as a child’s mental process which is able to produce new product that comes from the idea, a combination of new data and information from the surrounding circumstances. Based on the results of preliminary observations, the condition of child creativity is low, children react in the same way and can not develop their imagination. researchers provide action through print activities to make the activities in the classroom more enjoyable for children. The method used in this research is a method of action research consisting of 2 cycles. Each cycle consists of several stages of planning, action and observation and reflection. In cycle I is given as many as 8 times action and in cycle II of meeting 2 research have been declared succeed with creativity success criteria reach 70%. Subjects in this study were children aged 5-6 years who are in BKB Package IQRO Serang-Banten consisting of 2 boys and 8 girls. Data collection techniques through field notes, observation, interview notes and documentation. Before the action, the observation results show a percentage of 27%. In the first cycle, children’s creativity increased by 57%, this shows an increase of 30% from pre-action to cycle I. From cycle II, the development of children has a significant increase reached 87%. in other words, the creativity of the child can be improved through the activities of printing using nature materials.
PENGARUH PENGGUNAAN ALAT PERMAINAN EDUKATIF MAZE TERHADAP KEMAMPUAN KOGNITIF ANAK USIA 4-5 TAHUN Novita Yulistari; Atin Fatimah; Tri Sayekti
Jurnal Penelitian dan Pengembangan Pendidikan Anak Usia Dini Vol 5, No 2 (2018): JPP PAUD Untirta
Publisher : Early Childhood Teacher Education Department UNIVERSITAS SULTAN AGENG TIRTAYASA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2609.17 KB) | DOI: 10.30870/jpppaud.v5i2.4700

Abstract

Cognitive abality is part of the brain thinking process in receiving and processing the information received so that children are able to remember, understand and apply all of their knowledge in solving simple problems. This research is conducted in A group of kindergarten of Islam Tirtayasa Serang - Banten. The method that used in this research is Quasi-experimental with nonequivalent control group design. Sample in this research is 28 students. The researcher takes A1 group that consist of 14 students as an experiment class and A2 group that consist of 14 students as a control class. The instrument that used in this research is observe orientation of data analysis using SPSS 22 program. The result of the research indicates that the average of cognitive skill of control class in pre-test is 22,57. Besides, the experiment class is 23,92 and The average of students’ cognitive skill in control class are increased in post-test in the amount of 2,00 % and the average of students’ cognitive skill in experiment class are increased in post-test in the amount of 6,79%. It shows that there is the effect of using maze as educative games tools toward students cognitive skill in the age 4-5 years and the influence is 2.72%. so it can be concluded that maze as the educational game can influence the cognitive abilitis of children aged 4-5 years in kindergarten Islam tirtayasa city Serang-Banten
PENINGKATAN KREATIVITAS MELALUI TEKNIK MENGGAMBAR GRAVING PADA ANAK KELOMPOK B DI RA PERMATA IHSAN SOLEAR KABUPATEN TANGERANG Ulfa Nurbaeti; Atin Fatimah
Jurnal Penelitian dan Pengembangan Pendidikan Anak Usia Dini Vol 3, No 1 (2016): JPP PAUD Untirta
Publisher : Early Childhood Teacher Education Department UNIVERSITAS SULTAN AGENG TIRTAYASA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2483.306 KB) | DOI: 10.30870/jpppaud.v3i1.4607

Abstract

The purposes of this classroom action research are to know: 1) the implementation of graving draw technique; and 2) the creativity increasement through graving draw technique in Group B RA Permata Ihsan Kabupaten Tangerang. The research was held in August 2015 in RA Permata Ihsan Kabupaten Tangerang. The research subjects are eight 5-6 years old children. Research data were collected through observation, interview, and documentation. Data was analyzed through data reduction, data display, and verification. Based on the data analysis, the 5-6 years old children creativity in RA Permata Ihsan was increased. It can be seen from eight creativity indicators in creativity aspect, such as fluency, flexibility, originality, elaboration, and children patience along the graving draw technique process. The creativity enhancement also can be seen from the creativity percentage. In pre research, the creativity was 30%. It became 53% at cycle 1 and 80% at cycle 2. The creativity percentage at cycle 2 showed that children creativity has reached over the 75% action successful criteria.
PENGARUH BERMAIN PASIR KINETIK TERHADAP KREATIVITAS ANAK Anisah Khamaliyah; Atin Fatimah; Ratih Kusumawardani
Jurnal Penelitian dan Pengembangan Pendidikan Anak Usia Dini Vol 6, No 1 (2019): JPP PAUD Untirta
Publisher : Early Childhood Teacher Education Department UNIVERSITAS SULTAN AGENG TIRTAYASA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (186.102 KB) | DOI: 10.30870/jpppaud.v6i1.7369

Abstract

Creativity is a mental process of children who are able to produce new works that come from ideas, combinations of data and new information from the surrronding environment. This study aims to determine the effect of kinetic sand play on the creativity of children aged 5-6 years. The study was conducted in the B group of PAUD Rajawali District Tangerang-Banten. The method used in this study is experimental research with a village nonequivalent control group design with a sample of 14 children. Group B1 with a sample of 7 children as the eksperimental class and group B2 with a sample of 7 children as the control class. The instruments used in this study were observation guidelines with data analysis using the SPSS Statistics 22 program. The results showed that the average creativity ability of the control class children at the pretest was 40.00, the experimental class the pretest was 44.27 and the difference in average children’s creativity ability at posttest in the control class is 1.43% and the difference in average children’s creativity ability at posttest in the experimental class is 2.86%. Based on the results of the data obtained, it can be concluded that there is an effect of kinetic sand playing on the creativity of children aged 5-6 years in PAUD Rajawali Tangerang-Banten.