Yuli Budhiarti
STKIP Melawi

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

IMPLEMENTASI PAPAN PUZZLE PADA PEMBELAJARAN DENGAN MODEL PEMBELAJARAN MATING DALAM MENINGKATKAN PEMECAHAN MASALAH MATEMATIS SISWA Puji Rahmawati; Lilian Slow; Yuli Budhiarti
Jurnal Edukasi dan Sains Matematika (JES-MAT) Vol 8, No 1 (2022): Jurnal Edukasi dan Sains Matematika (JES-MAT)
Publisher : Department of Mathematics Education, Universitas Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/jes-mat.v8i1.5242

Abstract

This research combines the MATING (Mathematics-English) Learning Model and Puzzle Board Media. The purpose is to develop the MATING learning model by the implementation of puzzle board media in the increasing of students’ problem solving. It conducted in Public Elementary School 01 Semanget and 12 Entikong toward the third-grade student, on March to November. The type of this research is development research with test, observation, and interview in the data collecting techniques. The data analysis technic was analysis-descriptive. Based on the first observation result shows that problem solving competence of both of them is same, it is 25%. Merely there is one problem solving competence on their problem-solving test sheet. Then, researcher conducts the small group tryout in public elementary school 12 Entikong (20 students) and the result shows that there is development in problem-solving competence, it is 50%. It means that there are three steps of problem-solving on their problem-solving test sheet (at the third level). Next, researcher conducts the big group tryout in both of the schools and the result is there are four level of problem-solving on their test sheet (at the fourth level). Thus, there is the increasing is 75% of students’ problem-solving competence. In short, the problem-solving competence can be developed by the combination of MATING learning model and puzzle board media.
PENGARUH MODELTEAMS GAMES TOURNAMENTS (TGT) TERHADAP AKTIVITAS BELAJAR MATEMATIKA PADA SEKOLAH DASAR Puji Rahmawati; Yuli Budhiarti; Roki Roki
JURNAL PENDIDIKAN DASAR Vol 10, No 1 (2022): Juni 2022
Publisher : STKIP Melawi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46368/jpd.v10i1.203

Abstract

Tujuan penelitian ini yaitu untuk mengetahui pengaruh model Team Game Tournament(TGT)terhadap aktivitas belajar matematika dalam materi pecahan pada siswa kelas V SDN 12 Entikong.Metode penelitian ini adalah metode eksperimen, menggunakan model Team Game Tournament(TGT),desain penelitian menggunakan Pre-Experimental Design, model Desain One-Group Pretest-Posttest Design.Hasil penelitian, dipeoleh dari rumus persentase dan uji normalitas serta uji hipotesis untuk mengetahui aktivitas belajar. Hitungan pretest pada kolom Ya 34,82% jika dijumlahkan sebesar 172. Hasil hitungan posttes kolom Tidak 65,18% jika dijumlahkan sebesar 322. Hasil hitungan pretest kolom Ya 39,88% jika dijumlahkan sebesar 197. Hasil hitungan posttest kolom Tidak 59,92% jika dijumlahkan sebesar 296. Berdasarkan hasil uji normalitas sebelum perlakuan yaitu X2hitung = 1.080,53 dan X2tabel = 37,65 lalu disimpulkan bahwa X2hitungX2tabel. Uji normalitas sesudah perlakuan yaitu X2hitung = 920, 94 dan X2tabel = 37,65 lalu disimpulkan bahwa X2hitungX2tabel. Kesimpulan uji normalitas yaitu data penelitia ini berdistribusi tidak normal.