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Penerapan Aplikasi Pemandu Wisata Kabupaten Langkat Menggunakan Metode Interpolation Search Dengan Api Google Berbasis Android Gilang Alfurqan Ovial Dody; Ari Usman; Sarudin
SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI Vol. 1 No. 1 (2021): Prosiding Snastikom 2021
Publisher : Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1231.77 KB)

Abstract

Tourism is a temporary trip from one place to another by individuals or groups. Tourism is one type of foreign exchange income for both the country and the local community. Tourism Langkat Regency has several destinations that are quite a lot ranging from natural tourism, history, culture and special food or souvenirs. The problem of this research is in the activity of tourists looking for tour guides when tourists who want to travel to tourist destinations in Langkat Regency have never been visited before. Many experience difficult problems such as obtaining accurate and efficient information about tourism in Langkat Regency. Along with current technological developments, tourists can find the information they need via the internet. However, often the information obtained is old data, so it is not accurate and it is not uncommon for tourists to cancel their intentions due to difficulties. The difficulty for tourists to get a tour guide requires the development of information technology by utilizing google maps and android-based media so that it can produce an application that is intended to be able to provide information so that it can provide convenience for visiting tourists. want to vacation in the Langkat Regency area. This research will produce a tourist guide application for Langkat Regency which is built based on Android using Flutter and Dart programming languages. The database used is firebase. In this application there is an interpolation search algorithm method that functions to search for tourist areas so that this application can promote tourism in Langkat Regency and make it easier for tourists to get information.
Klasifikasi Hama Yang Menyerang Tanaman Petani Berbasis Augmented Reality Menggunakan Metode Marker Based Ricky Zulianto Pasaribu; Ari Usman; Sarudin
SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI Vol. 1 No. 1 (2021): Prosiding Snastikom 2021
Publisher : Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (847.841 KB)

Abstract

The most food crops planted by farmers, one of which is rice, which is one of the crops for food needs in Indonesia, rice plants are plants that are very much planted by farmers due to the basic needs of Indonesian food for the main food source. However, this rice is easily attacked by rice pests which are harmful organisms with the necessities of life to need shelter and food for the rice plants that are cultivated by farmers, attacks by rice pests that make the economic producers of farmers low as a result of such a large pest attack. to the plant. With the use of Augmented Reality technology for the introduction of rice pests and will facilitate the delivery of pest information in the form of virtual 3D animation and inform various types of shapes and pests that attack rice plants, the use of this Augmented Reality application that uses markers to bring up 3D objects that can detect markers with a distance of 20-30 cm by using Vuforia to register images on the vuforia website. With this application it helps people to recognize the effects of pest attacks that have damaged the rice plant, by building this application it will help people who are not familiar with the type of rice pest to become familiar with it so that it will make it easier for people to see rice pests virtually in the form of 3D animation that will be displayed from the 2D marker detected from the cellphone camera
Peningkatan Keterampilan Pengurusan Jenazah di MTs Ulumul Quran Medan Sahmiar Pulungan; Sahliah Sahliah; Sarudin Sarudin
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol 12 No 1 (2020): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (513.648 KB) | DOI: 10.37680/qalamuna.v12i01.231

Abstract

Every living creature in this world will surely death, it means that death is a provision for every creature that has been created, nothing is eternal in this world except Allah SWT. The purpose of this service is to give training in improving students’ skill about fardhu kifayah in MTs Ulumul Qur’an so that the students can have understanding and knowledge toorganize the cropse. This training program will produce understanding and implementing fardu kifayah for students in MTs Ulumul Qur’an. The stage in this activity started from the students’ need to practice in organizing in the cropse. The method used in this activity was speech and practice. After giving theoretical knowledge through speech and discussion metod, the students will be given training and practiceing to organize the cropse from beginning to bath, warp corpse, have a corpse prayer and buried. The result of this service was the students have the ability not only theoritically but also practically in in organizing the corpse. Keywords: Fardu Kifayah, Organizing the Corpse Abstrak Setiap makhluk yang hidup di dunia ini pasti akan mengalami kematian, itu artinya bahwa kematian adalah suatu ketetapan bagi setiap makhluk yang telah diciptakan, tak ada yang kekal dan tak ada yang abadi kecuali Allah SWT. Tujuan dilaksanakannya pengabdian ini adalah untuk memberikan pelatihan peningkatan keterampilan siswa dalam pengurusan jenazah di MTs Ulumul Quran sehinggan para siswa memiliki pemahaman dan wawasan terhadap pengurusan jenazah. Pelatihan ini akan menghasilkan paham dalam melaksanakan fardhu kifayah bagi siswa-siswa di MTs Ulumul Qur’an. Kegiatan pengabdian ini dimulai dari kebutuhan siswa untuk melakuka praktek pengurusan jenazah. Metode yang digunakan dalah metode ceramah dan praktek. Setelah diberikan pengetahuan teoritis melalui metode ceramah dan diskusi, para siswa diberikan pelatihan dan praktek dalam pengurusan jenazah dari mulai memandikan, mengkhafani, mensholatkan dan menguburkan jenazah. Hasil dari kegiatan ini adalah para siswa memiliki peningkatan kemampuan tidak saja secara teoritis tapi juga praktis dalam pengurusan jenazah. Kata kunci: Fardu Kifayah, Pengurusan Jenazah
Implementation of the Fisher Yates Shuffle Algorithm in Medical Equipment Learning Applications with Augmented Reality Technology Novi Airmawani; Ari Usman; Sarudin Sarudin
Journal of Computer Science, Information Technology and Telecommunication Engineering Vol 3, No 2 (2022)
Publisher : Universitas Muhammadiyah Sumatera Utara, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/jcositte.v3i2.11657

Abstract

At this time there are more and more types of medical devices which include goods, instruments or other tools including each component, part or equipment produced. Basically, many people have not been able or are still minimal in knowing medical equipment. One way to provide knowledge to the community is through socialization. Socialization equipped with media that is in accordance with technological developments will facilitate and greatly help the community, namely smartphone media using Augmented Reality technology using the Marker Based Tracking method. This research will build an application for the introduction of medical devices that will combine Augmented Reality technology and the Marker Based Tracking method with the Fisher Yates Shuffle algorithm. The purpose of this research is to produce an application for the introduction of medical devices based on Android and apply the Marker Based Tracking method in Augmented Reality technology with the Fisher Yates Shuffle algorithm in making random questions. The results of this study are in the form of applications that apply augmented reality technology and the Fisher Yates Suffle algorithm in introducing medical devices.
MERANCANG MEDIA INTERAKTIF PANDUAN MENJALANKAN PUASA RAMADHAN PADA ANAK-ANAK USIA 4-6 TAHUN BERBASIS ANDROID MENGGUNAKAN UNITY ENGINE Andi Arief; Herlina Harahap; Yunita Sari Siregar; Sarudin Sarudin
E-Link: Jurnal Teknik Elektro dan Informatika Vol 17 No 2 (2022): Nopember 2022
Publisher : Universitas Muhammadiyah Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30587/e-link.v17i2.4648

Abstract

Puasa ramadhan puasa yang berakhir dalam satu bulan, yaitu menahan diri dari segala sesuatu seperti makan dan minum, perbuatan keji dan hal-hal yang dapat menggelincirkan seseorang dari fajar hingga senja. Penelitian ini dibuat bertujuan untuk membuat sebuah aplikasi media interaktif pendidikan yang berbasis android yang dapat dikontrol dengan mudah oleh penguna dalam menyampaikan sebuah informasi menjalankan puasa Ramadhan dengan menyisipkan unsur belajar dan membimbing anak-anak dengan mengunakan smartphone android yang dirancang mengunakan unity engine. Metode dalam game digunakan dalam perancangan desain antarmuka yaitu metode Rapid Game Prototyping yaitu sebuah metode gabungan antara proses rekayasa prangkat lunak programan ekstream dan metode desain game. Hasilnya aplikasi media interaktif panduan menjalankan puasa Ramadhan yang berjalan di smartphone mengunakan sistem operasi android. Mempermudah anak dalam belajar dengan mengunakan android. Dari hasi kuisioner di sekolah TK mengenai aplikasi panduan menjalankan puasa yang menanyakan langsung kepada anak-anak diperoleh 72,55% dapat disimpulkan aplikasi bisa diterima oleh anak-anak.
Sistem Pendukung Keputusan Peminjaman Dana PNPM Mandiri Perdesaan Kecamatan Simelue Timur Dengan Metode SMART Aria Nanta Febrian; Ari Usman; Sarudin Sarudin
Jurnal Teknologi Sistem Informasi dan Sistem Komputer TGD Vol 6, No 2 (2023): J-SISKO TECH EDISI JULI
Publisher : STMIK Triguna Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53513/jsk.v6i2.8266

Abstract

Penambahanpermodalan simpan pinjam bagi kelompok usaha perempuan melalui  program  simpan  pinjam  kelompok  perempuan  (SPP) merupakan salah satu program nasional pemberdayaan masyarakat (PNPM). Sistem pendukung keputusan penentuan kelayakan kelompok SPP dengan metode SMART adalah sistem yang dapat membantu bagi Unit Pengelola Kegiatan (UPK)kecamatan Simeulue Timur dalam mengambil keputusan pemberian pinjaman bagi kelompok SPP.Pengembangan sistem dengan menggunakan metode rapid application development (RAD) memiliki siklus pengembangan sistem dengan waktu yang sangat singkat. pengembangan sistem RAD memiliki fase melakukan perencanaan kebutuhan sistem, membuat prototipe, melihat feedback yang diberikan user dan implementasi atau penyelesain produk. Hasil penelitian menunjukkan bahwa sistem yang dibangun memberikan hasil perhitungan secara otomatis sesuai dengan hasil perhitungan manual. Sistem yang dibangun dapat membantu dalam pengambilan keputusan yang bersifat objektif dan pada proses penilaian kelayakan kelompok SPPyang lebih efisien.
Training on the Use of Android-Based Digital Al-Quran Applications on MTs Ulumul Quran Dedy Irwan; Yuyun Dwi Lestari; Sarudin; Yessi Fitri Annisa Lubis; Arief Budiman; Ari Usman
Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2023): Juni 2023
Publisher : Unity Academy

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Abstract

Training on the use of digital Quran applications aims to assist users in understanding and using digital Quran applications well. In this training, participants will be introduced to the menu available in the digital Quran application and how to use it. Participants will also be taught how to access the Quran through the app and how to use the translation and audio menus. This training can help participants in learning and reading the Quran more easily and effectively through the students' android devices. The use of digital Quran applications is one way to help in understanding and using digital Quran applications well. This training can benefit participants, both in terms of knowledge and skills, as well as help them in improving their understanding of the QuranKeywords : Quran, Digital, Apps, Android Devices
PELATIHAN Pemasaran Digital Dasar DALAM UPAYA PERCEPATAN PENGEMBANGAN UMKM di SMK ASGA MANDIRI Ari Usman; Yessi Fitri Annisah lubis; Dedy Irwan; Liza Fitriana; Yuyun Dwi Lestari; Sarudin; Arief Budiman; Dodi Siregar; Edy Rahman Syahputra; Nur Wulan; Divi Handoko
Jurnal Pengabdian Masyarakat Vol. 2 No. 2 (2023): Desember 2023
Publisher : Unity Academy

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Abstract

Training for teachers and MSMEs at Asga Mandiri Vocational School with the theme Basic Digital Marketing was carried out to increase teachers' and MSMEs' understanding of basic digital marketing. The methodology used in this service is to present material regarding basic digital marketing. Next, provide a tutorial to the participants and evaluate how they understand the material that has been tutorialized using digital platforms such as Google Business and WhatsApp Business. The evaluation results of this activity show that the training is effective in increasing the understanding of teachers and MSMEs so that it can be used as a medium in the business development process, for promotion and product sales. Basic digital marketing training is very important for teachers and MSMEs because it can improve their ability to carry out marketing activities via digital platforms.