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ANALISIS TINGKAT BERPIKIR KOGNITIF PADA BUKU BAHASA INGGRIS KELAS XI Zaiturrahmi, Fauziah
Jurnal Real Riset Vol 2, No 1 (2020): Januari 2020
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Universitas Jabal Ghafur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47647/jrr.v2i1.179

Abstract

Penelitian ini bertujuan untuk menganalisa sejauh mana pertanyaan-pertanyaan didalam buku Bahasa Inggris SMA/MA/SMK/MAK Kelas XI menekankan pada HOTS atau LOTS. Analisis isi dilakukan dengan teliti pada 8 bab dan 1 enrichment (pengayaan) dari buku tersebut untuk menjawab pertanyaan penelitian. Setiap pertanyaan dalam bentuk pertanyaan 5w1H, pertanyaan ya/tidak , pilihan ganda, pertanyaan dalam bentuk pernyataan, dan pertanyaan benar/salah diambil sebagai unit analisa. Pertanyaan-pertanyaan tersebut dikumpulkan, didaftar, dan dianalisis menurut ranah kognitif dari taksonomi Anderson. Peneliti kemudian menghitung persentase dan frekuensi pertanyaan pada setiap tingkat kognitif yang muncul di setiap bab. Hasil penelitian menunjukkan bahwa ada 206 pertanyaan yang terdiri dari C1 (9 pertanyaan), C2 (40pertanyaan), C3 (33 pertanyaan), C4 (72 pertanyaan), C5 (21 pertanyaan), dan C6 (31 pertanyaan) yang tersebar pada 171 halaman. Selain itu, dimensi kognitif yang paling dominan berfokus pada tingkat menganalisis (72 pertanyaan) dimana mengidentifikasikan bahwa Buku Bahasa Inggris menekankan pada berpikir kognitif tingkat tinggi (HOT) sehingga buku tersebut sangat layak digunakan dalam prosesbelajar mengajar karena sesuai dengan pola pikir kurikulum 2013 yaitu menitikberatkan pada berpikir tingkat tinggi (HOT).Kata Kunci: Analisis, Tingkat Berpikir, kognitif, Buku Bahasa Inggris
TEACHERS’ PERSPECTIVE ON THEIR TEACHING PROFESSIONS Zaiturrahmi, Darlina, Mirunnisa
Jurnal Real Riset Vol 3, No 1 (2021): Januari 2021
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Universitas Jabal Ghafur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47647/jrr.v3i1.328

Abstract

Teachers’ perspective about their teaching is play an important role in enhancing the teaching learning process because the strategy they belief in teaching practice influence the quality of education. This study aims at investigating teachers’ perfective about their teaching that relate to their belief and strategy in teaching process. Teachers with different background of study at senior high school level were interviewed in order to obtain the data qualitatively. The finding illustrated some teachers’ belief being patience and wisdom was important thing to avoid confrontation in classroom since every student has unique characteristics. In teaching strategy, the techniques applied by teachers should appropriate with contexts and contents of the syllabus. In order to investigate the difficulties of materials served in the classroom, reflection was done regularly. Additionally, assessment was not always applied at the end of semester; it could be done every meeting. Moreover the successful of teaching was not permanently evaluated by students’ score but also the changing of students’ behaviour and attitude.
Analysis of Instructional Questions in an English Textbook For Senior High Schools Usman Kasim; Teuku Zulfikar; Zaiturrahmi Zaiturrahmi
English Education Journal Vol 8, No 4 (2017): English Education Journal (EEJ)
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (107.458 KB)

Abstract

This study aimed to analyze the extent of instructional questions for listening, reading, speaking, and writing activities in the course book, Bahasa Inggris SMA/MA/SMK/MAK Kelas 1 Semester1 emphasizing HOTS (High Order Thinking Skills) or LOTS (Low Order TS); and to investigate the most dominant cognitive dimension of the instructional questions in that textbook. Content analysis was applied for all 9 chapters of the textbook in order to answer the research questions.  All the activities in the form of listening, reading, speaking and writing in the textbook became the object of analysis. Additionally, every instructional question defined as wh- question, yes/no question, multiple choice question, statement question, and true/ false question was taken as the units for analysis. The instructional questions were collected, listed, and analyzed according to Bloom's Taxonomy of cognitive domains. The researcher then calculated the percentage and frequencies of the questions on every level of cognition that appeared in each chapter of the textbook. Descriptive statistics was used to describe the basic features of the data in this study. The results showed that there were 227 instructional questions for listening, reading, speaking, and writing activities. Listening activities had the least instructional questions (11 questions); while the most dominant ones were found for reading activities (125); speaking and writing were in the middle with average frequencies (45 and 46). After the instructional questions in all the activities were categorized, it revealed that most of those instructional questions emphasized LOTS (198 questions).
“I Think Our Writing Become Tidy, Clear and Also Perfect” Students’ Feedback on Writing Class with Technology Performance Naria Fitriani; Zaiturrahmi Zaiturrahmi
Jurnal Sains Riset Vol 12, No 1 (2022): April 2022
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Universitas Jabal Ghafur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47647/jsr.v12i1.559

Abstract

Integrated teaching learning instruction with technology has been fascinating for EFL students currently. In writing class, it takes several times for students to revise their draft after receiving feedback. Rather than using a plain paper with bullet, students nowadays prefer screen with the keyboard. In this study, it aimed at exploring the students’ preferences on applying computer in writing class. The data from 33 university students taking Writing class were collected and analyzed descriptively. To detract bias, the teacher was also interviewed. The results revealed that 91% of the students prefer to write on email. Moreover, 88% agreed that the media is helpful to ease the writing and revise English paragraph. However, teacher assumed that several students do not know how to use computer correctly.
THE APPLICATION OF TREASURE HUNTS GAME IN IMPROVING THE STUDENTS’ SPEAKING ABILITY OF SMPN 1 SAKTI Jamaliah Jamaliah; Fauziah Fauziah; Zaiturrahmi Zaiturrahmi; Masyitah Masyitah
Jurnal Sains Riset Vol 12, No 1 (2022): April 2022
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Universitas Jabal Ghafur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47647/jsr.v12i1.566

Abstract

The objective of this study was to find out is there any significant different on students’ ability in speaking skill between students’ who are taught by using Treasure Hunts Game and by using conventional method at second year students’ of SMP Negeri 1 Sakti. The sample of this study where class II-3 consist of 22 students and class II-5 consist of 22 students. In this study, the researcher used Treasure Hunts Game as method to teach the students’. The instrument used to collect the data in this research was an oral test. This instrument used both pre-test and post-test, pre-test was given before the researcher treated the students’ by using Treasure Hunts Game, post-test was given after the researcher did an experimental teaching by using Treasure Hunts Game to find out the students’ ability in speaking skill. The data shows that there was a significant different between the students’ who are taught by using the Treasure Hunts Game and the students’ who are taught by using conventional method. The results of pre-test and post-test in experimental class was 76.77 and the result of pre-test and post-test in control class was 65.40. In conclusion there was a significant improve of the students’ speaking ability in the application of Treasure Hunts Game method, Treasure Hunts Game method gives positive effect on students’ speaking ability.Key words: Improving, Speaking Ability, Treasure Hunts Game
BELAJAR BAHASA INGGRIS DENGAN PERMAINAN CROSSWORD PUZZLE UNTUK ANAK–ANAK TERPENCIL PIDIE Zaiturrahmi Zaiturrahmi; Naria Fitriani; Rahmatun Ulia
Jurnal Pengabdian Masyarakat Nusantara Vol. 2 No. 1 (2022): Februari - Juli 2022
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jpmn.v2i1.570

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Learning English from an early age is the main foundation in developing language skills. Learning English can be presented with games that attract children’s attention, such as crossword puzzles. Crossword puzzle is a game that supports learning by filling in the answers in the box column with the letters according to the questions to be able to sharpen the students’ brains. The purpose of this community service was to improve the English vocabulary of Teupin Jueu's children with crossword puzzles. The target of the service activities were children who live in Gampong Teupin Jeue which is one of the remote villages in the Batee District, Pidie Regency. The English learning training was held on January 4, 2021. The results of this activity indicated that it can motivate children to learn English, change the mindset of parents that learning English is important, increase English vocabulary and enhance their ability to pronounce vocabulary correctly.
Curriculum Merdeka Belajar Kampus Merdeka Planning Management System Components In Improving The Quality Of Graduates In Era 5.0 Muhammad Iqbal; Muhammad Muhammad; Zaiturrahmi Zaiturrahmi
Jurnal Ilmu Sosial Mamangan Vol 11, No 1 (2022): Jurnal Ilmu Sosial Mamangan Accredited 3 (SK Dirjen Ristek Dikti No. 158/E/KPT/
Publisher : LPPM Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/mamangan.v11i1.7007

Abstract

Management is a cooperative system that includes all components of an educational institution. The management framework needs to be mastered by education managers, from planning, organizing, implementing, evaluating, and monitoring, in order to run effectively and efficiently. Curriculum management plays a very important role in preparing the material taught by educators and students. The curriculum can be used as a measure of success and the quality of education. This study seeks to analyse and find the MB-KM curriculum planning in improving the quality of graduates at the Jabal Ghafur School of Health Sciences. This study uses a multi-case strategy. In-depth interviews, participant observation, and documentation collected data. Data reduction, presentation, validation, and reporting employ the Miles Huberman paradigm. Data from single-case and cross-case studies was analyzed. Data validation uses validity, portability, reliability, and verifiability. The results showed that curriculum planning in improving the quality of education was prepared using the MB-KM curriculum based on the vision and mission of the university and the Ministry of Education, Culture and Research.
LEARNING ENGLISH WITH TECHNOLOGY (A STUDY IN CROSS CULTURE UNDERSTANDING COURSE) Zaiturrahmi Zaiturrahmi; Naria Fitriani; Jannatul Liani; Nada Ratkovic
Dharmas Education Journal (DE_Journal) Vol 4 No 2 (2023): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v4i2.1114

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The Integration of information and Communication Technology (ICT) has been expanding rapidly now day. So does in learning English, especially in Cross Culture Understanding course. This study encompassed on students’ experiences on using google classroom. This research categorized as qualitative descriptive method since the researcher attempted systematically to describe a situation, problem, phenomenon about implementation of Google classroom application. The finding showed easy to acces; allows students to submit assignments electronically, which can be convenient and reduce the need for physical paperwork; Students can interact with their teachers and peers through announcements, comments, and class discussions. This feature helps maintain a sense of community and engagement in the virtual classroom. On the other hand, there are some problems also such as bad internet connection, difficult to submit assignment on time, and sufficient storage to run.
Peningkatan Penguasaan Vocabulary dan Pronunciation dengan Media Game Happy Clothespin pada Siswa Kelas VI Sekolah Dasar Naria Fitriani; Sabarniati Sabarniati; Mislinawati Mislinawati; Dewi Maya Sari; Zaiturrahmi Zaiturrahmi
GERVASI: Jurnal Pengabdian kepada Masyarakat Vol. 7 No. 3 (2023): GERVASI: Jurnal Pengabdian kepada Masyarakat
Publisher : LPPM IKIP PGRI Pontianak

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31571/gervasi.v7i3.6330

Abstract

Penguasaan kosakata (vocabulary) serta pengucapan (pronunciation) yang benar merupakan hal yang cukup penting dalam pembelajaran Bahasa Inggris bagi pemula. Untuk meningkatkan motivasi peserta didik khususnya SD, media game dapat menjadi pilihan yang cermat, salah satunya yaitu happy clothespin game. Kegiatan pengabdian kepada masyarakat (PkM) ini bertujuan untuk memudahkan siswa-siswi dalam memahami, mengingat, mengucapkan dan menggunakan kosakata Bahasa Inggris dengan benar. Partisipan PkM ini adalah seluruh siswa kelas VI-A dan VI-B SDN Lamreung, Aceh Besar. Sesuai dengan topik “My Breakfast”, kosakata yang diajarkan merupakan jenis-jenis makanan dan minuman. Metode PkM meliputi tiga tahap yaitu persiapan, pelaksanaan dan evaluasi. Hasil menunjukkan kemampuan penguasaan kosakata siswa-siswi SDN Lamreung meningkat berdasarkan tes lisan. Selain itu, motivasi belajar Bahasa Inggris para siswa meningkat karena game ini mudah dan menyenangkan sehingga kegiatan ini dapat menjadi bekal pengetahuan dan pengalaman untuk lebih baik dalam penguasaan bahasa inggris khususnya kosakata.
Effects of augmented reality on perceived motivation for struggling readers: Mix-method analysis Rengganis Siwi Amumpuni; Mustakim Sagita; Zaiturrahmi Zaiturrahmi
Journal of English Language Teaching Innovations and Materials (Jeltim) Vol 5, No 2 (2023): October 2023
Publisher : UPT Bahasa Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jeltim.v5i2.60720

Abstract

Higher education students who struggle with reading may find some relief via the use of technology, especially new and developing forms of technology. Even though augmented reality (AR) has been used in the classroom with great success to motivate and engage children who are difficult to teach, there hasn't been a lot of research done on how augmented print may help those who have trouble reading. The purpose of this study is to investigate the effect of augmented reality on perceived motivation for students currently enrolled in higher education, namely their engagement with and understanding of an upgraded design theory book, as well as their perceived motivation to read. This research was conducted using the mix method approach, supported with some different methodologies. The findings reveal that increased support for academic literature enhances motivation, engagement, and confidence in understanding, impacting both struggling and proficient readers. We concluded that students, regardless of their reading level, expressed a willingness to use AR reading assistance for future books. Further research is crucial given the heightened levels of motivation and confidence. This research aligns with technological advancements, and educators can influence the development of augmented reality apps for classroom use. Future studies should focus on students with reading difficulties, exploring the optimal design of AR experiences and learning games to enhance understanding and retention of art history lectures in higher education