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Journal : EDUVELOP (Journal of English Education and Development)

The Influence of Shiritory Game toward Improvement the Students’ Vocabulary at MTS DDI Ujung Lare Parepare Nanning Nanning; Nurasiza Nurasiza; Abd. Rauf Ibrahim
EDUVELOP Vol 1 No 2 (2018): EDUVELOP (Journal of English Education and Development)
Publisher : Universitas Sulawesi Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (683.97 KB) | DOI: 10.31605/eduvelop.v1i2.27

Abstract

This research is based on two major points namely fulfilling the students’ need regards English vocabulary ability and on how to attract the students to be active in learning process by using media. The objectives of the research are to find out whether or not the use of shiritory game can improve the vocabulary mastery of the eight year students of MTs DDI Ujung Lare Parepare and to know the use of Shiritory Game as learning media in improving the activeness of the eight year students of MTs DDI Ujung Lare Parepare in English learning process. Besides, this research is expected can be useful reference for those who want to use media in their teaching and learning process. In this research the researcher applied class experimental design, with two classes, experiment and control class. In one class consist of four meetings. The samples of the research were 20 students from Class VIII MTs DDI Ujung Lare Parepare. After analyzing the research data, this research revealed the mean score of the students before giving treatment which reached 7.55. After giving treatment, their vocabulary mastery has increase, this was proved with the mean score 15.45. The data after pretest and posttest between experiment and control group showed that the using of Shiritory game has been influenced the students’ achievement with significance Sig Value=0.020<0.05. Comparing with conventional games, Shiritori game is better in improving students’ achievement in learning vocabulary because Shiritori game may increase students’ concentration in playing it, also increase students in memorizing and spelling more new vocabularies and also make them enjoyable, fun and competitive in doing this games. It means that the using of Shiritory games has a good influence in students’ learning since it helping students to develop their English language abilities.
An Analysis of Grammatical Error of English Students in Writing Skill Nanning Nanning; Saepuddin; Munawir
EDUVELOP Vol 3 No 2 (2020): Eduvelop: Journal of English Education and Development
Publisher : Universitas Sulawesi Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (504.661 KB) | DOI: 10.31605/eduvelop.v3i2.636

Abstract

This research was to find out the kinds of grammatical errors made by the students in writing undergraduate theses and to find out the most common error made by the students. The research problem is What were the kinds of grammatical error made by the students in writing undergraduate thesis? And What was the most common grammatical error made by the students in writing undergraduate thesis? The population of this research was the English students’ undergraduate theses. This research used cluster random sampling technique. The researchers chose 20 backgrounds of undergraduate theses as the sample. The result of this research found eight kinds of grammatical error made by the students namely Article, Verb Tense, Subject-Verb Agreement, Singular/Plural, Word Class, Sentence Structure, Spelling, and Punctuation. The most common grammatical error made by the students in writing undergraduate theses is error in Verb Tense with 86 errors (27.65%). The next is Word Class with 55 errors (17.68%), Sentence Structure with 42 errors (13.50%), Article with 37 grammatical errors (11.89%), Punctuation with 28 errors (9%), Singular/Plural with 24 errors (7.71%), Spelling with 21 errors (6.75%), and Subject-Verb Agreement with 18 errors (5.78%).