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PENGETAHUAN GIZI DAN PENGGUNAAN UANG JAJAN DALAM MEMENUHI ASUPAN ENERGI PADA ANAK SEKOLAH DASAR Hendrayati Hendrayati; abdullah tamrin; Ramlan Asbar; Hikmawaty Mas'ud; Suciyati Suciyati
Media Gizi Pangan Vol 24, No 1 (2017): Januari 2017
Publisher : Jurusan Gizi Poltekkes Kemenkes Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (51.081 KB) | DOI: 10.32382/mgp.v24i1.310

Abstract

Background: School-aged children are an investment nation.  Children are the next generation of the nation. Quality of the nation in the future determined the quality of children today. Efforts to improve the quality of human resources must be done early and systematic. Growing development of school-age children is optimal depending on the provision of nutrients with good quality and quantity.Method: This research is descriptive, to get description of nutrition knowledge, the use of pocket money and nutritional status of elementary school children Inpres Tangkala 2 Sudiang Raya Biringkanaya Makassar. The population of this study were all students of Class V numbered 87 students who were present at the time of the research took place the questionnaire which was distributed at the beginning of the data collection. Primary data The data taken include the identity of respondents knowledge of nutrition, the use of pocket money and nutritional status of school children.Result : The results showed that 80 samples on good nutrition knowledge as much as 31.3% and less as much as 68.8%, indicating that sample of the use of pocket money more than 50.0% quite 46.3%, less as much as 3.8%., And showed that the sample of good energy intake was  16,3%, less  82,55%, and more 1,3%.Conclusion:  A total of 68.8% of students  who have knowledge of nutrition is quite good,  46.3% of students  who have enough pocket money and  good energy intake 16.3% of students.Recommendation : Elementary school children  was have  nutrition knowledge good for use pocket money and intake energy status.Keyword : Nutrition knowledge, Pocket money,  Intake energy
Pengembangan Aplikasi Transaksi Penjualan Di Toko Dunia Laptop Dengan Menggunakan VB.Net 2010 hardiansyah hardiansyah; Syahrul Ramadhan; Suciyati Suciyati
JISIP: Jurnal Ilmu Sosial dan Pendidikan Vol 4, No 4 (2020): JISIP (Jurnal Ilmu Sosial dan Pendidikan)
Publisher : Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jisip.v4i4.1563

Abstract

Tujuan penelitian ini adalah (i) untuk mengembangkan aplikasi dalam proses transaksi jual beli di toko Dunia Laptop; (ii) mempermudah pendataan stokis barang yang ada maupun yang telah habis di toko Dunia Laptop; (iii) untuk menghasilkan nota otomatis dalam bentuk selembaran kertas. Jenis penelitian ini adalah pengembangan. Model pengembangan yang digunakan dalam pengembangan aplikasi transaksi penjualan dengan mengunakan VB.Net 2010 yaitu menggukan model Waterfall.  Model Waterfall adalah suatu proses pengembangan perangkat lunak berurutan, di mana kemajuan dipandang sebagai terus mengalir ke bawah (seperti air terjun) melewati fase-fase perencanaan, pemodelan, implementasi (konstruksi), dan pengujian. Hasil penilaian uji kelompok besar terhadap 5 item barang di toko Dunia Laptop pada aplikasi transaksi penjualan berbasis VB.Net 2010 subtema judul dan proses transaksi mencapai rata-rata kelayakan 4,5 yang artinya aplikasi ini Sangat Baik (SB) digunakan. Berdasarkan rata-rata kelayakan pencapaian dari validitas ahli, uji skala kecil dan uji skala besar menujukkan bahwa aplikasi transaksi penjuakan di toko Dunia Laptop berbasis VB.Net 2010 sangat layak digunakan.
PENGEMBANGAN E-BOOK MATEMATIKA INTERAKTIF BERBASIS KONTEKSTUAL UNTUK SISWA SMP KELAS VIII Husnul Khatimah; Fatmah Fatmah; Suciyati Suciyati
INSPIRAMATIKA Vol 8 No 2 (2022): Inspiramatika: Jurnal Inovasi Pendidikan dan Pembelajaran Matematika, December 20
Publisher : Program Studi Pendidikan Matematika FKIP Universitas Islam Darul Ulum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52166/inspiramatika.v8i2.3699

Abstract

The purpose of this research is to describe the process and results of the development of a contextual-based interactive mathematics e-book for Grade VIII students of junior high school. This type of research is development research adopting the ADDIE development model which consists of 5 phases namely analysis, design, development, implementation and evaluation. The Analysis phase is related to conducting a needs analysis, namely an analysis of student needs and an analysis of teacher needs. The Design phase is the phase of making design specifications according to the needs analysis, in this phase the researcher makes flowcharts and storyboards. Development phase is the process of realizing the design into a product. In the Implementation or implementation phase, researchers conduct small-scale trials in the implementation phase. Then in the Evaluation phase, the researcher evaluates the implementation of the four stages in the ADDIE research model. The test subjects in this study were material experts, media experts, practitioners, and practicality tests (users). Based on the validation results of material experts that the percentage of validity is 79.69% with a high category, media experts with a percentage of 81, 94% are very high categories, and the results of practitioner validation are very high with a percentage of 90.18%. Then the practicality test with a percentage of 90.54% shows that the level of practicality of the e-book is very high. From the results obtained, it can be concluded that an interactive mathematics e-book based on contextual material on a system of two-variable linear equations (SPLDV) for Grade VIII junior high school students is valid and practical to apply to the learning process in class and outside the classroom independently.