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Pengaruh Kecemasan dan Motivasi Belajar dalam Pembelejaran Daring di Masa Pandemi Covid-19 Terhadap Hasil Belajar Sosiologi Siswa Kelas XII SMA Batik 1 Surakarta Ainun Rawie Eka Savitri; Abdul Rahman; Yosafat Hermawan
JISIP: Jurnal Ilmu Sosial dan Pendidikan Vol 6, No 1 (2022): JISIP (Jurnal Ilmu Sosial dan Pendidikan)
Publisher : Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jisip.v6i1.2569

Abstract

Abstract. This study aims to examine the relationship between anxiety, and learning motivation with sociology learning outcomes. This research method used in this study is a quantitative correlation with cross-sectional research design. The population of the research were the twelfth grade students of Batik 1 Surakarta High School. Sample of the research were 132 students who selected using sample random sampling technique. Data of the research were collected through documentation and questionnaire. Data analyzed using correlation product-moment analysis and multiple regression analysis.Based on the Multiple Regression Test, the equation model Y = 50,992 + 0,073X1 + 0,417X2. Based on the Correlation Coefficient Test, the results show that: (1) there were not a correlation and not significant between anxiety with the sociology learning outcomes (rhitung =  > rtabel = 0,168 < 0,1697 ; p > 0,05); (2) there were a positive and significant correlation between learning motivation with the sociology learning outcomes (rhitung =  > rtabel = 0,485 > 0,1697 ; p < 0,05): (3) there were a significant correlation between anxiety and learning motivation with the sociology learning outcomes (Rxy > Rtabel = 0,509 > 0,1697 ; Sig F Change = 0,000 < 0,05).
Catcalling Terhadap Supporters Perempuan Persatuan Sepakbola Indonesia Surakarta dalam Analisis Gender Sabrina Frisca Yuniarti; Yuhastina Yuhastina; Abdul Rahman
JISIP: Jurnal Ilmu Sosial dan Pendidikan Vol 6, No 3 (2022): JISIP (Jurnal Ilmu Sosial dan Pendidikan)
Publisher : Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jisip.v6i3.3451

Abstract

Catcalling is one of the gender issues that experience confusion in understanding in society. Catcalling occurs in various spheres of people's lives, one of which is in the field of football, where women are the most likely victims. This study aims to analyze the gender inequality contained in catcalling against Persis female supporters and analyze the role of Persis female supporters in an effort to overcome catcalling. This study uses a qualitative method with a phenomenological approach to describe and analyze the phenomenon of catcalling in in-depth and descriptive gender analysis. The data used are primary and secondary data obtained through interviews and documentation which are then analyzed using Miles & Huberman data analysis techniques. Based on the research conducted, it was found that there was gender inequality in catcalling that occurred to Persis female supporters as victims which were manifested in the form of marginalization, subordination, stereotypes, and violence. Besides that, Persis female supporters perform three roles to overcome gender inequality in catcalling, namely by joining the supporter’s community, following the women supporter’s community, and sharing experiences related to catcalling within the women supporter’s community. 
Pengaruh Intensitas Mengakses TikTok Terhadap Tingkat Prokrastinasi Akademik Siswa SMA N 3 Sragen Danis Milania Rasmitasari; Abdul Rahman; Nurhadi Nurhadi
JUPE : Jurnal Pendidikan Mandala Vol 7, No 4 (2022)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v7i4.4433

Abstract

AbstrakInternet telah menjadi persoalan yang serius saat ini, dengan adanya internet menyebabkan para penggunanya kecanduan untuk mengakses media sosial terutama TikTok yang banyak digunakan para kaum pelajar sekarang ini. Penelitian ini dilakukan untuk mengetahui apakah ada pengaruh dari intensitas mengaksos TikTok yang dilakukan dengan tingkat prokrastinasi akademik yang dimiliki oleh para siswa SMA N 3 Sragen. Penelitian ini menggunakan metode kuantitatif dengan jenis penelitian kausalitas untuk membuat gambaran secara sistematis, fakta, aktual mengenai hubungan sebab-akibat dari fenomena yang diselidiki. Sampel dalam penelitian ini sebanyak 95, teknik pengumpulan data menggunakan angket yang kemudian data yang telah terkumpul diolah menggunakan teknik uji instrument berupa Uji Validitas dan Uji Reliabilitas. Sedangkan uji hipotesis pada penelitian ini menggunakan Analisis Regresi Linear Sederhana dan Uji-T dengan uji prasyarat berupa Uji Normalitas dan Uji Linearitas menggunakan IBM SPSS Statistics 25 untuk mengetahui apakah Intensitas Mengakses TikTok (X) berpengaruh positif terhadap Tingkat Prokrastinasi Akademik (Y).Kata Kunci: prokrastinasi, media sosial, TikTok.
STRATEGI SENTRA INDUSTRI TENUN TRADISIONAL SARUNG GOYOR DESA POJOK DALAM MENDUKUNG PROGRAM PEMBANGUNAN BERKELANJUTAN DESA yunia anggraeni; Abdul Rahman; Yuhastina Yuhastina
JISIP: Jurnal Ilmu Sosial dan Pendidikan Vol 7, No 1 (2023): JISIP (Jurnal Ilmu Sosial dan Pendidikan)
Publisher : Lembaga Penelitian dan Pendidikan (LPP) Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jisip.v7i1.4485

Abstract

Sustainable Development Goals (SDGs Desa), is a program that invites all villages in Indonesia to play an active role in village development by raising the characteristics, potential and local wisdom of each village. Based on the 18th goal of the Village SDGs, each village can express development into something more flexible according to village conditions. Such as in Corner Village, Sukoharjo Regency, Central Java Province, which has a superior product in the form of Goyor Sarong. The production process still uses the traditional method, namely using a tool called ATBM (Non-Machine Loom). This research uses a qualitative approach. Data collection techniques are carried out by interviews, observations and documentation. The study involved 14 informants, consisting of industry owners and their employees. The results showed that the Goyor Sarong Industrial Center can support the Village SDGs program because the strategies implemented by industry players in maintaining the continuity of Goyor Sarong production already include three main pillars in Sustainable Development, namely the social, economic and environmental pillars. The social pillar is shown by the existence of equal employment opportunities for the community, free weaving training, contributing to educational interests, and good cooperation between industry owners. The economic pillar is proven by maintaining the quality of production, online marketing, participating in exhibitions, and collaborating with various parties. Environmental pillars, namely using the highest quality dye medicines, providing waste shelters, striving for innovation in the use of waste from natural materials, and collaborating with factories in Pekalongan in staining warp yarns
HIPERKONSUMERISME DALAM GAYA HIDUP MAHASISWA PEMAIN GAME MOBILE LEGENDS: BANG BANG (STUDI KASUS PADA MAHASISWA UNIVERSITAS SEBELAS MARET) Renaldo Aditya Putra; Abdul Rahman; Yosafat Hermawan Trinugraha
Journal of Development and Social Change Vol 5, No 2 (2022): Volume 5 no. 2 Oktober 2022
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jodasc.v5i2.60923

Abstract

Game pada jaman ini menjadi salah satu elemen penting yang tidak dapat dipisahkan dari kehidupan masyarakat khususnya bagi masyarakat modern. Berdasarkan riset yang dilakukan oleh Asosiasi Penyedia Jasa Internet Indonesia pemanfaatan internet dalam bidang gaya hidup untuk bermain game mencapai angka 54,13% dari total pengguna internet masyarakat Indonesia yang berjumlah 143,26 juta jiwa. Mobile Legends:Bang Bang, merupakan salah satu game online mobile yang cukup dikenal luas khususnya di Indonesia. Hal ini lantas membawa dampak khususnya bagi gaya hidup mahasiswa Universitas Sebelas Maret berupa hyperkonsumerisme. Metode yang digunakan dalam penelitian ini adalah deskriptif kualitatif dengan pendekatan studi kasus (case study). Data dikumpulkan dari hasil observasi, wawancara, dan dokumentasi. Teori yang dipilih untuk menganalisis permasalahan dalam penelitian ini adalah milik Jean Baudrillard dengan simulasi dan  hyperealitas. Hasil penelitian menunjukkan bahwa Mobile Legends:Bang Bang merupakan sebuah produk hyperealitas dunia maya yang memiliki dampak melemahkan bagi mahasiswa. Untuk menjaga eksistensinya di dalam ruang simulasi, mahasiswa bermain Mobile Legends secara terus menerus sehingga pemikiran tentang nilai guna telah direkonstruksi menjadi nilai simbol yang merubah gaya hidup mahasiswa menjadi hyperkonsumtif.
The Effect of STEM-Based REACT Model on Students' Critical Thinking Skills: A Meta-Analysis Study Mulya Putra; Abdul Rahman; Ilwandri Ilwandri; Yayat Suhayat; Tomi Apra Santosa; Ringgo Putra; Sanju Aprilisia
LITERACY : International Scientific Journals of Social, Education, Humanities Vol. 2 No. 1 (2023): April : International Scientific Journals of Social, Education, Humanities
Publisher : Badan Penerbit STIEPARI Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56910/literacy.v2i1.560

Abstract

This study aims to determine the effectiveness of the STEM-based REACT model on students' critical thinking skills. This research is a meta-analysis study. This study collected previous meta-analysis studies related to the STEM-based REACT model that showed gaps in the current article. The data sources in the study came from 13 national and international journals published in 2018-2019. The process of searching for data sources through the google scholar database, Eric, Wiley, Taylor of Francis, ScienceDirect, ProQuest and Hindawi. Inclusion criteria are studies on the REACT model using experimental or quasi-experimental research methods and measurement of critical thinking skills to evaluate the effect of the REACT model. The results showed that the average effect size value (ES = 0.88) with high criteria. The findings show that the application of the STEM-based REACT model has a significant effect on students' critical thinking skills. Furthermore, the effect size in this study was influenced by the level of education, learning outcomes, and student competencies. The STEM-based REACT model has a positive impact on students in encouraging their critical thinking skills.
Technology in education through mobile learning application (MLA) and its impact on learning outcomes: Literature review Mochamad Kamil Budiarto; Gunarhadi Gunarhadi; Abdul Rahman
Journal of Education and Learning (EduLearn) Vol 18, No 2: May 2024
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/edulearn.v18i2.20976

Abstract

Integration of information and communication technology (ICT) in teacher education is a means to support the teaching and learning process. Good teaching by utilizing technology certainly requires changes, especially in the realm of pedagogy, but teachers apparently do not have enough ability to optimize ICT in the learning process. In fact, ICT has the potential to provide various benefits for teachers and students, including joint learning areas, cooperative and collaborative learning opportunities. Therefore, this research aims to identify the use of mobile learning application (MLA) and its impact as a form of ICT integration in learning. The method used is literature study, by taking data from various relevant scientific articles and books. Data analysis uses descriptive analysis from the results of the synthesis of several literature reviews obtained. The research results show that a number of 10 main articles and 15 relevant supporting articles as well as several book sources show that mobile-based learning with smartphone devices is becoming a trend at various levels of education, both academic and vocational.