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Students’ Perception of Autonomous Learning Activities Firman Khaidir; Friscilla Wulan Tersta; Rengki Afria
J-SHMIC : Journal of English for Academic Vol. 7 No. 1 (2020): J-SHMIC : Journal of English for Academic
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (471.988 KB) | DOI: 10.25299/jshmic.2020.vol7(1).4599

Abstract

Autonomous learning activity is an approach and process in which individual take responsibility for their learning. The method of this research is quantitative, sample took in Senior High School 1 Ma. Jambi. This study is aimed to investigate the students’ perception of their autonomous learning activities. The results of this study show that, in general, students’ learning autonomy is still in the medium level, but in details, in some particular aspects, it is at the low level. Significances arising from this study are: knowing students’ perception of their learning autonomy is able to assist EFL teachers, material and curriculum developers, and administrators to construct supporting programs and materials to foster students’ learning autonomy. Besides, by conducting such research, it can significantly contribute the ideas of how learning autonomy in EFL context is encouraged. English as a foreign language in Indonesia and its magnitude in this globalization era urgently needs to have more exposure in term of opportunities in autonomous activities, so that students’ awareness of their learning responsibility is achieved.
Meningkatkan Keaktifan dan Hasil Belajar Ilmu Pengetahuan Sosial melalui Model Pembelajaran Snowball Throwing Firman Khaidir; Panut Setiono; Indra Agus Saputra
Jurnal Gentala Pendidikan Dasar Vol. 3 No. 1 (2018): Jurnal Gentala Pendidikan Dasar
Publisher : Department of Primary School Teacher Education, Faculty of Teacher Training and Education, Jambi University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (814.506 KB) | DOI: 10.22437/gentala.v3i1.6756

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Snowball Throwing dalam meningkatkan keaktifan siswa dan hasil belajar pada pembelajaran IPS materi keragaman suku bangsa dan budaya Indonesia di kelas V SDN 117/1 Gentar Alam. Metode penelitian yang digunakan adalah PTK kelas V SDN 117/I Gentar Alam T.A 2015/2016. Berdasarkan hasil analisis data rata-rata skor keaktifan siswa persiklus mengalami peningkatan,siklus 1 peneliti menggunakan media gambar terdapat skor rata-rata keaktifan siswa berada pada kategori kurang,siklus II ditambahakan dengan video mendapatkan skor rata-rata keaktifan siswa berada pada kategori cukup dan pada siklus III meningkat dengan media gambar dan video. Hasil belajar siswa dari tes siklus I mencapai 57%, siklus II sehingga meningkat 64% dan siklus III meningkat 75%. Dari hasil analisis disimpulkan bahwa dengan penerapan model pembelajaran Snowball Throwing dapat meningkatkan keaktifan siswa dan hasil belajar siswa dalam pembelajaran materi keragaman suku bangsa dan budaya di Indonesia di kelas V SDN 117/1 Gentar Alam.
Penerapan Model Pembelajaran The Power Of Two untuk Meningkatkan Hasil Belajar IPS Pada Siswa Kelas IV SDN 104/I Simpang Jebak Firman Khaidir; Panut Setiono; Muspida Heri
Jurnal Gentala Pendidikan Dasar Vol. 4 No. 2 (2019): Jurnal Gentala Pendidikan Dasar
Publisher : Department of Primary School Teacher Education, Faculty of Teacher Training and Education, Jambi University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (567.585 KB) | DOI: 10.22437/gentala.v4i2.8451

Abstract

This study aims to determine how the application of learning models The Power Of Two to improve social studies learning outcomes in grade IV SDN 104/I Simpang Jebak. This study is a class action (Classroom Action Reasearch). Concluded this research : Using the model of learning The Power of Two can enhance the activity of student learning and learning outcomes in social studies lesson on the material development of production teknlogi, trasnportasi, and communication in class IV SDN 104/I Simpang Jebak. Student activity through the application of learning models The Power of Two reached an average of 53.5% (less criteria) in cycle 1, then the teacher can make improvements increased the activity to 63.5% (enough criteria) in cycle 2 and cycle 3 more increased to 75.4% (Criterion good) student learning results from tests (Evaluation) cycle I reached an average of 57% (or less), then the teacher make improvements in cycle 2 study results increased by an average of 64% (enough) and the third cycle is increased to 75% (good). Learning model The Power Of Two can improve student learning outcomes in social studies learning the material development of production technology, transportation and comunication class IV SDN 104/I Simpang Jebak.
IMPLEMENTASI MEDIA GAME BAAMBOOZLE UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS FASE F.4 SMA N 10 KOTA JAMBI Gus Muliadi; Firman Khaidir; Anny Wahyuni
Krinok: Jurnal Pendidikan Sejarah dan Sejarah Vol. 3 No. 1 (2024): Kesejarahan Nasional, Lokal dan Pembelajaran Sejarah
Publisher : Pendidikan Sejarah FKIP Universitas JAMBI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/krinok.v3i1.27330

Abstract

Penelitian ini bertujuan untuk meningkatkan motivasi belajar sejarah siswa denganmenggunakan media game bamboozle di kelas fase f.4 SMA N 10 Kota Jambi. Jenis penelitianini adalah Penelitian Tindakan Kelas. Subjek penelitian ini adalah siswa kelas fase f.4 SMA N10 Kota Jambi yang berjumlah 35 orang. Teknik pengumpulan data yang digunakan yaituobservasi, hasil angket, dan dokumentasi. Hasil siklus I diperoleh dari hasil angket sebesar71,5% dari gabungan tindakan 1 dan 2 pada siklus II diperoleh hasil angket sebesar 87,5 %dapat dilihat perbedaan signifikan antara siklus I dan II terjadi peningkatan antara siklus II >siklus I dari perhitungan diatas dapat disimpulkan bahwa disetiap siklusnya mengalami peningkatan.