Edi Waluyo
Pendidikan Guru Pendidikan Anak Usia Dini, Universitas Negeri Semarang

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The Bubble Painting Activity as a Science Teaching Media to Improve Cognitive Skill in 4-5 Years Old Children Rahayu, Sri Setiyo; Waluyo, Edi
Indonesian Journal of Early Childhood Education Studies Vol 4 No 1 (2015): June 2015
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijeces.v4i1.9452

Abstract

Science learning in Kindergarten is still exist and integrated with other subject in every topic. Science introduction and learning which are implemented in Kindergarten have characteristic as integrated learning, so science learning is integrated with other development. The development of science learning in children is included other development field has very important role to place base ability and form expected human resources. Various nature symptoms such as rain, wind, thunder, fire, breeding animal, and bear fruit plant also get children’s interest. Those objects can be learnt by scientific method which should be simplified for Kindergarten student. Simple observation, exploration, and experimentation can be done by children. Children can do other science processes like mixing primary color, measurement, doing classification, etc. Science product for children is dominant in form of knowledge about facts and symptoms of nature. The aim of this study is to know method and result of Bubble Painting media usage in improving the cognitive ability of children age 4-5 years old in TK Pertiwi 49 Semarang. This study did in TK Pertiwi 49 Semarang with sample all of the students in group A with amount 24 students. The study steps including pre-study, data collection, and data analysis. Data collection methods used are observation and documentation. According to the observation and documentation result, it can conclude that using the method of Bubble Painting media is by mixing yellow, red, or blue, we can get another color like orange, green, and purple. In Bubble painting games, there are; mixing primary color activity until produces new color, measuring detergent, the introduction of substance characteristic (liquid, solid, gas). Learning process using Bubble Painting in children age 4-5 years old in TK Pertiwi 49 Semarang could improve cognitive ability whether in science knowledge concept and the concept of shape, color, size, and model. Children cognitive ability improvement also increase from 69,37 to 78,19, the result of T-test is 78,19% (30,31 > 2,013). From that result, we can conclude there is a significant difference between children cognitive ability before and after using Bubble painting media.How to citeRahayu, S., & Waluyo, E.. (2015). The Bubble Painting Activity as a Science Teaching Media to Improve Cognitive Skill in 4-5 Years Old Children. Indonesian Journal Of Early Childhood Education Studies, 4(1), 42-45. doi:10.15294/ijeces.v4i1.9452
Arithmetic Dice Media as Counting Concept Introduction for Early Childhood Rohmah, Naili; Waluyo, Edi
Indonesian Journal of Early Childhood Education Studies Vol 3 No 2 (2014): November 2014
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijeces.v3i2.9486

Abstract

Counting is one of mathematics branches that studies about operation, such as addition, subtraction, multiplication, and division. Arithmetic dice is a dice that is used for counting game. The purpose of this study is to know that Dice Arithmetic is beneficial as an introduction of counting concept for early childhood. This study employed an experimental method with pretest-posttest control group design. The subjects were children aged 5-6 years. The sample was taken using Purposive random sampling. The result of this study is that there was a significant influence on children when they were introduced to the concept of counting with Arithmetic Dice, compared to children who were introduced the concept of counting by conventional methods or worksheet. Arithmetic dice has principles like a six-sided dice. Each side of the dice is given a picture that can be assembled and the theme of the picture is customized based on the current theme. This study used two dice. Every child played two dice that had been prepared by the teacher. After the dice numbers appeared, the teacher directly asked the children some questions for example what the sum of the two numbers was, which number was bigger from the two dice, what the symbol of the number was.How to citeRohmah, N., & Waluyo, E. (2014). Arithmetic Dice Media as Counting Concept Introduction for Early Childhood. Indonesian Journal Of Early Childhood Education Studies, 3(2), 127-133. doi:10.15294/ijeces.v3i2.9486
Pengaruh Lingkungan Keluarga Terhadap Pemenuhan Hak Bermain dan Hak Rekreasi Nurul Aida Lestari; Edi Waluyo
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol 6, No 3 (2022)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v6i3.1180

Abstract

Keluarga Sejahtera terbagi atas keluarga pra sejahtera, keluarga sejahtera 1, keluarga sejahtera 2, keluarga sejahtera 3, dan keluarga sejahtera 3 plus. Keluarga yang bisa mencukupi kebutuhan dasar, tapi belum bisa mencukupi kebutuhan sosial psikologisnya disebut keluarga sejahtera 1. Penelitian ini bertujuan untuk mengetahui terdapat tidaknya pengaruh lingkungan Keluarga Sejahtera 1 (KS-1) terhadap pemenuhan hak bermain dan hak rekreasi di Kecamatan Dukuhseti, serta untuk mengetahui faktor pendukung dan penghambat pemenuhan hak bermain dan hak rekreasi di Kecamatan Dukuhseti. Menggunakan metode penelitian kuantitatif analisis regresi linier sederhana dengan melakukan dua kali pengujian terhadap variabel bebas. Hasil penelitian menunjukkan bahwa terdapat pengaruh lingkungan KS-1 terhadap pemenuhan hak bermain dan hak rekreasi pada anak. Adapun faktor penghambat lingkungan KS-I terhadap pemenuhan hak bermain dan hak rekreasi meliputi: cara orang tua mendidik, kondisi ekonomi orang tua, dan latar belakang kebudayaan. Sedangkan faktor pendukung meliputi: interaksi antar anggota keluarga, suasana rumah, dan perhatian orang tua.
Active Distance Learning to Improve Kindergarten Teachers' Computatitonal Thingking Skills Akaat Hasjiandito; Edi Waluyo; Agustinus Arum Eka Nugroho; Wantoro Wantoro; Virgiawan Listanto
THUFULA Vol 10, No 2 (2022): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v10i2.16120

Abstract

Computational thinking is an essential concept that has attracted the attention of early childhood educators over the last decade. However, not all kindergarten teachers have yet obtained information and ideas related to computational thinking skills. This study attempts to determine the effectiveness of active distance learning using a zoom video conference application in improving teachers' computational thinking skills. Furthermore, it also examines the teachers' progress in learning computational skills through online coding websites such as code.org and ScratchJr. A hundred and sixty-three kindergarten teachers from Central Java Province in Indonesia participated in the study. The study used a quantitative approach and employed a pre-experimental design, one group pretest and a post-test study. The data were gathered through pretest, post-test, and reflection of assignment records. We employed the Wilcoxon test because our data are on the ordinal scale. Wilcoxon signed-rank test was utilized to find out the significance of distance learning. The results show active distance learning effectively enhances teachers' computational thinking skills. Moreover, active distance learning provides an impressive experience to participants in improving their mastery of computational thinking.