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Development of Bupena-Based Test Instruments on the Theme of Care about Living Things Srie Faizah Lisnasari; Rita Herlina Br PA; Pandapotan Tambunan; Renato Gema Nugraha Hutabarat; Hotma Tiolina Siregar; Irwansyah Irwansyah
Budapest International Research and Critics Institute (BIRCI-Journal): Humanities and Social Sciences Vol 5, No 1 (2022): Budapest International Research and Critics Institute February
Publisher : Budapest International Research and Critics University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birci.v5i1.4172

Abstract

It is still necessary to develop the instruments in the Authentic Assessment Book (BUPENA) used by students because the condition of the questions contained in the current BUPENA are unable to find problems, are not related to everyday life and the questions are very easily accessible. The answer from the internet. This study aims to (1) determine the validity of the development of BUPENA-based test instruments on the theme of Caring for Living Creatures (2) to determine the effectiveness of BUPENA-based test instruments on the theme of Caring for Living Creatures. The development is carried out using the ADDIE model which consists of Analysis, Design, Development, Implementation, and Evaluation. The test instrument developed is in the form of questions related to student life. The validity of the test instrument was carried out by 4th grade elementary school lecturers and teachers. The results showed that the BUPENA-based test instrument on the theme of Caring for Living Creatures was valid and feasible as evidenced by the validation process carried out by the validator on a 10-item questionnaire. The results from the first validator obtained 84.7%, from the second validator the results obtained 87.5%, and from the third validator 94%. Measurement of the effectiveness of the test instrument product obtained a value of 77% in the effective category. The conclusion of the development of the BUPena-based test instrument is declared valid and effective 
IMPLEMENTASI MEDIA PEMBELAJARAN MIND MAPPING BERBASIS ANDROID UNTUK MENINGKATKAN DAYA JUANG DAN PEMECAHAN MASALAH IPA MAHASISWA Rita Herlina Br PA; Siti Zahara H. Harahap
JURNAL CURERE Vol 5, No 1 (2021): VOL 5 NO 1 Tahun 2021
Publisher : Universitas Quality

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36764/jc.v5i1.556

Abstract

This study aims to describe and see the effect of implementing Android-based mind mapping learning media on the fighting power and problem-solving abilities of PGSD University Quality Science. This type of research is quasi-experimental research (quasi-experiment). The sample in this study was class 2A11 consisting of 22 people and class 2A12 consisting of 20 people. The research instruments used were tests and observation sheets of fighting power. The data analysis technique used is an independent test between two factors. Based on data analysis and hypothesis testing, it was found that: (1) There was an increase in the fighting power of Quality University PGSD students after the implementation of Android-based mind mapping learning media (2) The ability to solve science in PGSD University Quality students after the implementation of Android-based mind mapping learning media obtained an average value of Average: 81.25 (3) There is a significant effect through the application of Android-based mind mapping learning media on the fighting power and ability to solve science problems in PGSD University Quality students.
PENINGKATAN MINAT BELAJAR ANAK-ANAK KORBAN BENCANA ERUPSI GUNUNG SINABUNG MELALUI PERMAINAN TRADISIONAL Jainal Bidin Togatorop; Rita Herlina Br PA
JURNAL CURERE Vol 4, No 1 (2020): VOL 4 NO 1 Tahun 2020
Publisher : Universitas Quality

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36764/jc.v4i1.334

Abstract

Penelitian ini merupakan penelitian tindakan kelas (PTK) yang bertujuan untuk mengetahui deskripsi pelaksanaan pembelajaran, peningkatan hasil belajar siswa dan minat belajar dengan menggunakan permainan tradisional sebagai strategi pembelajaran pada mata pelajaran IPA di kelas V SD N 047175 Simacem Bekerah TA 2018/2019. Subjek dalam penelitian ini adalah siswa kelas V yang berjumlah 20 orang. Objek dalam penelitian ini adalah penggunaan permainan tradisional sebagai strategi pembelajaran pada mata pelajaran IPA. Alat pengumpul data yang digunakan dalam penelitian ini adalah lembar observasi dan tes. Dari hasil penelitian siklus I diperoleh hasil observasi pelaksanaan pembelajaran aspek aktivitas guru adalah 59,92% dan observasi aktivitas siswa 68,33, sehingga pelaksanaan pembelajaran berkategori cukup, dan rata-rata nilai siswa adalah 68,25 serta rata rata skor minat belajar sebesar 16,50. Sedangkan hasil siklus II diperoleh pelaksanaan pembelajaran dari observasi aktivitas guru meningkat menjadi 73,15% dan observasi aktivitas siswa adalah 81,67, sehingga pelaksanaan pembelajaran berkategori baik, dan rata-rata nilai siswa meningkat menjadi 84,90 dengan rata rata skor minat belajar sebesar 26,50.  Berdasarkan dari analisis data dapat disimpulkan bahwa pelaksanaan pembelajaran sudah berkategori baik,  dan peningkatan hasil belajar siswa sebesar 24,40 %, aktivitas siswa 19,52%, aktivitas guru 22,08% dan peningkatan minat belajar sebesar 60,60%. Dengan demikian disimpulkan bahwa terdapat peningkatan minat belajar siswa melalui permainan tradisional.
UPAYA MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI IPA DENGAN MENGGUNAKAN MODEL SNOWBALL THROWING DI KELAS IV SD NEGERI 050604 BEKIUN Rita Herlina Br PA; Ester Novitalina Br Tarigan
JURNAL CURERE Vol 3, No 1 (2019): VOL 3 NO 1 TAHUN 2019
Publisher : Universitas Quality

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36764/jc.v3i1.178

Abstract

The study was conducted because there were problems with the students' learning outcomes. Problems faced by students that is less than the maximum use of tools or learning media, so that students lack the spirit of learning and less interested and less active in following the science lesson in the class . To overcome these problems, then conducted research using Snowball Throwing model which aims to know the implementation Learning and improve students' learning outcomes. The type of research is Classroom Action Research. Data collection tools used at the time of the study are observation sheets and tests validated by validators. The study was conducted in 2 cycles and each cycle was held for 2 hours. Based on the research results obtained the observation of teachers and students who expressed good category. The average of student learning outcomes in cycle I and II is 69,27 and 72,5. In cycle I, there are 20 (74,10%) students complete KKM whereas in cycle II there are 24 (88,90%) students complete KKM. Completeness of student learning outcomes has been completed in a classical way. Based on the results of the research it can be stated that the use of Snowball Throwing model can improve student learning outcomes in science lessons of natural resources materials and the results in class IV SD Negeri 050604 Bekiun year 2016/2017 lessons.