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PENERAPAN MODEL SAINS TECHNOLOGY AND SOCIETY UNTUK MENINGKATKAN SIKAP KEPEDULIAN DAN KREATIVITAS Sari, Noca Yolanda; Pargito, Pargito; Darsono, Darsono
Jurnal Studi Sosial / Journal of Social Studies Vol 1, No 4 (2013): Jurnal Studi Sosial
Publisher : Faculty of Teacher Training and Education, University of Lampung

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Abstract

This research is aimed to improve concerning attitude and creativity through technology science model of geography lesson. This research is Classroom Action Research. In this research, the data was gotten in improving concerning attitude and creativity of student. The instrument which is used are observation sheets, observation of teacher worksheets, attitude observation, field records, and documentation. The result of research show that Science Technology Model and Society can improve concerning attitude and creativity of student. It was shown by average of concerning attitude and creativity of student percentage at cycles. At first cycle, the percentage of concerning attitude is 59% and students’ creativity is 54%. At second cycles, the percentage of concerning attitude improves to 72% and creativity is 66%. At third cycles, the percentage of concerning attitude improves to 79% and student creativity is 78%.Penelitian ini bertujuan untuk Meningkatkan Sikap Kepedulian dan Kreativitas Siswa dengan menggunakan model pembelajaran dalam pembelajaran geografi. Penelitian ini merupakan Penelitian Tindakan. Dalam penelitian ini data yang diperoleh adalah berupa peningkatan sikap kepedulian dan kreativitas siswa. Instrumen yang digunakan yaitu lembar observasi dan lembar pengamatan kinerja pendidik, pengamatan sikap, catatan lapangan dan dokumentasi. Hasil penelitian menunjukkan bahwa dengan menggunakan Model Sains Technology and Society dapat meningkatkan sikap kepedulian dan kreativitas siswa. Hal ini ditunjukkan dengan rata-rata persentase sikap kepedulian dan kreativitas siswa pada siklusnya. Siklus I persentase sikap kepedulian 59 % dan kreativitas siswa 54%. Pada siklus II persentase sikap kepedulian naik menjadi 72% dan kreativtas 66%. Begitu pula dengan siklus III, persentase sikap kepedulian naik menjadi 79% dan kreativitas siswa 78%.Kata kunci:  kreativitas siswa, model sains technology and society, sikap kepedulian
PEMBUATAN MODEL PENILAIAN INDEKS KINERJA DOSEN MENGGUNAKAN METODE FUZZY MULTI ATTRIBUTE DECISION MAKING (FMADM) (Studi : PTS di Provinsi Lampung) Andoyo, Andreas; Muslihudin, Muhamad; Sari, Noca Yolanda
Jurnal Informatika Vol 17, No 2 (2017): Jurnal Informatika
Publisher : IIB Darmajaya

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Abstract

Lecturers are one of the most important components in a college education system. Roles, duties, and responsibilities are very important in realizing national education that is the intellectual life of the nation to improve the quality of Indonesian people, which includes the quality of faith / noble, noble character, and mastery of science, technology and art, and realize the Indonesian society forward, prosperous, and civilized. Fuzzy Multi-Attribute Decision Making Method is one of the methods in decision making where alternatives are known and predetermined. Decision-making should determine priorities, weights, or rankings based on given criteria. to facilitate the evaluation of lecturer performance based on the tri dharma of universities covering pedagogic, professional, personality and social competence, the lecturer performance index is evaluated using Fuzzy Multi-Attribute Decision-Making method. The purpose of this research is to get the decision-making model of lecturer performance index using the Fuzzy Multi-Attribute Decision-Making method with predetermined criteria such as classroom study, GBP and sap stipulations, time conformity, material absorption, learning media, archive as, research, translation, lecturer activities. It is expected that the lecturer performance appraisal model can trigger lecturers to improve performance and facilitate the leadership to evaluate the performance of lecturers to improve the quality and quality of universities. Keywords: FMADM, Lecturer, Lecturer Performance
PEMBUATAN MODEL PENILAIAN INDEKS KINERJA DOSEN MENGGUNAKAN METODE FUZZY MULTI ATTRIBUTE DECISION MAKING (FMADM) (Studi : PTS di Provinsi Lampung) Andoyo, Andreas; Muslihudin, Muhamad; Sari, Noca Yolanda
Prosiding Seminar Nasional Darmajaya Vol 1 (2017): SEMNAS IIB DARMAJAYA
Publisher : Prosiding Seminar Nasional Darmajaya

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Abstract

Dosen merupakan salah satu komponen terpenting dalam suatu sistem pendidikan perguruan tinggi. Peran, tugas, dan tanggung jawab sangat penting dalam mewujudkan pendidikan nasional yaitu mencerdaskan kehidupan bangsa meningkatkan kualitas manusia Indonesia, yang meliputi kualitas iman/takwa, akhlak mulia, dan penguasaan ilmu pengetahuan, teknologi dan seni, serta mewujudkan masyarakat indonesia yang maju, adil, makmur, dan beradab. Metode Fuzzy Multi Attribute Decision Making merupakan salah satu metode dalam pengambilan keputusan dimana alternative-alternatif sudah diketahui dan ditentukan sebelumnya. Pengambilan keputusan harus menetukan prioritas, bobot, atau rangking berdasarkan kriteria yang diberikan. untuk mempermudah dalam penilain terhadap kinerja dosen berdasarkan tridharma perguruan tinggi yang meliputi kompetensi pedagogik, professional, kepribadian dan social dilakukan penilaian indeks kinerja dosen dengan menggunakan metode Fuzzy Multi Attribute Decision Making. Tujuan dari penelitian ini adalah untuk mendapatkan model pengambilan keputusan penilaian indeks kinerja dosen menggunakan metode Fuzzy Multi Attribute Decision Making dengan Kriteria-kriteria yang telah ditentukan antara lain: pembelajaran dikelas, ketetatap gbpp dan sap, kesesuain waktu, ketetapan penyerapan materi, media pembelajaran, arsip uas, penelitian, penjabaran, kegiatan dosen. Diharapkan dengan adanya  model penilaian kinerja dosen  dapat memicu dosen untuk meningkatkan kinerjan dan mempermudah pimpinan untuk mengevaluasi kinerja dosen untuk meningkatkan mutu dan kulitas perguruan tinggi. Kata Kunci : FMADM, Dosen, Kinerja Dosen
PERANCANGAN APLIKASI MANAJEMAN PENDUKUNG KEPUTUSAN PENENTUAN BEASISWA PADA SMK BAHRUL MAGHFIROH DENGAN METODE SIMPLE ADDITIVE WEIGHTING Waziana, Winia; Sari, Noca Yolanda
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 1, No 1 (2015): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

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Abstract

SMK Bahrul Maghfiroh Pagelaran merupakan SMK yang berada di Desa Sukaratu Kec. Pagelaran Kab. Pringsewu. Seiring dengan banyaknya siswa kurang mampu dan siswa berprestasi, maka diadakan beasiswa oleh SMK Bahrul Maghfiroh. Pembagian beasiswa dilakukan untuk  membantu  seseorang yang tidak  mampu ataupun berprestasi  selama menempuh studinya. Untuk  membantu penentuan dalam menetapkan seseorang yang layak menerima beasiswa maka dibutuhkan sebuah sistem  pendukung keputusan.  Dalam proses pembangunan sistem pendukung keputusan untuk menentukan penerima beasiswa di SMK Bahrul Maghfiroh Pagelaran mengggunakan  metode Fuzzy  Multiple  Attribute  Decission Making (FMADM) dengan metode Simple Additive Weighting (SAW). Metode ini dipilih karena  mampu  menyeleksi alternative  terbaik dari sejumlah alternatif, dalam hal ini  alternatif  yang dimaksudkan yaitu yang berhak menerima beasiswa berdasarkan kriteria-kriteria yang ditentukan. Penelitian dilakukan dengan mencari nilai bobot untuk setiap atribut, kemudian dilakukan  proses perankingan yang akan menentukan alternatif yang optimal, yaitu siswa terbaik. Berdasarkan hasil pengujian, sistem yang dibangun dapat membantu kerja tim penyeleksi beasiswa dalam melakukan penyeleksian beasiswa, dapat mempercepat proses penyeleksian beasiswa, dapat mengurangi  kesalahan dalam menentukan penerima beasiswa, dan dapat mempermudah tim penyeleksi dalam menentukan penerima beasiswa. 
PENGGUNAAN MULTIMEDIA PEMBELAJARAN BAHASA ARAB BERBASIS APLIKASI MACROMEDIA FLASH 8 DI TPA AL-HIDAYAH SIDOHARJO PRINGSEWU Sari, Noca Yolanda; Sukmiati, Hermin; Muslihudin, Muhamad
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 2, No 1 (2016): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

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The development of information technology and computers has provided a very significant influence in the development of learning media. The use of multimedia technology as an Arabic learning media is one of the alternatives to help overcome the problem learners learn, because by using multimedia technology, learners are able to learn Arabic independently, more easily, comfortable, and learn according to his ability. Data on observations made on students in field trials, 9 out of 10 students who claimed more easily understand the material with the application of learning using multimedia. Results indicate an increase in learning achievement between before and time using multimedia computer-assisted learning. The percentage that resulted from students' understanding is 90%. Students are more familiar with the material presented by the followers with the appearance, liveliness and material they are important. This research method is library research because the source data comes from written documents and analysis. Macromedia flash-based learning media on learning Arabic language worthy of use as a medium of learning. And this learning media is considered able to increase student's interest and learning value.
PENERAPAN MODEL PEMBELAJARAN DISCOVERY LEARNING UNTUK MENINGKATKAN HASIL BELAJAR PADA MATA PELAJARANMATEMATIKA KELAS X MM SMK N I MERBAU: INDONESIA Ponidi; Marilin Kristina; Noca Yolanda Sari
Jurnal Manajemen Pendidikan Islam Al-Idarah Vol. 5 No. 1 (2020): Vol 5 No 1 Tahun 2020
Publisher : LPPM STIT PRINGSEWU

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Abstract

ABSTRAK   Penelitian tindakan kelas ini dilakukan karena rendahnya hasil  belajar siswa kelas X MM SMK N I Merbau pada mata pelajara Matematika. Berdasarkan kenyataan bahwa rendahnya hasil belajar siswa maka penulis mengadakan penelitian tindakan kelas dengan maksud untuk meningkatkan hasil belajar siswa. Penelitian ini dilakukan bersama teman sejawat dengan  menggunakan model belajar discovery learning dalam pembelajaran yang dilaksanakan pada siklus I, siklus II, untuk meningkatkan hasil belajar siswa kelas X MM SMK N I Merbau.   Rencana perbaikan pembelajaran melalui penelitian ini ternyata dengan menggunakan model belajar coopertive learning dapat meningkatkan hasil belajar siswa. Dari hasil evaluasi dapat terlihat kenaikan prosentase hasil belajar siswa yang dapat mencapai KKM dengan perolehan hasil prosentase pada prasiklus 53%, siklus I 69%, dan pada siklus II meningkat menjadi89% . Dengan demikian penulis merasa perlu untuk menguasai dan menggunakan berbagai model belajar dalam setiap kegiatan belajar di Sekolah.   Kata kunci: Discovery Learning, Hasil Belajar dan Pendidikan Matematika   ABSTRACT   This class action research was carried out because of the low student learning outcomes of the X MM class of SMK N I Merbau in Mathematics subjects. Based on the fact that the low student learning outcomes, the authors conducted a class action research with a view to improving student learning outcomes. This research was conducted with colleagues using the discovery learning model in learning which was carried out in cycle I, cycle II, to improve student learning outcomes in 10 MM grade students of SMK N 1 Merbau Mataram.    The plan to improve learning through this research turned out to be using cooperative learning models to improve student learning outcomes. From the results of the evaluation can be seen an increase in the percentage of student learning outcomes that can achieve KKM with the acquisition of the percentage results in prasiklus 53%, 69% in the first cycle, and in the second cycle increased to 89%. Thus the authors feel the need to master and use various learning models in every learning activity in the School.   Keywords: Discovery Learning, Learning Outcomea and Mathematics Educatioan
PERANCANGAN MEDIA PEMBELAJARAN MOBILE LEARNING MATERI MACAM-MACAM BATUAN PADA MATA PELAJARAN GEOGRAFI BERBASIS WEB MOBILE Yolanda Sari, Noca; Agustiyan, Dimas; Puastuti, Dwi
JMPA (Jurnal Manajemen Pendidikan Al-Multazam) Vol 3, No 2 (2021): JMPA (Jurnal Manajemen Pendidikan Al-Multazam)
Publisher : JMPA (Jurnal Manajemen Pendidikan Al-Multazam)

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Smartphones are information technology devices that are no longer an option, but have become a necessity in order to improve the learning process. Smartphone devices are also equipped with an operating system like a computer, smartphones can implement various forms of multimedia such as computers, except that they have high mobility and can be operated more effectively. Humans as technology developers who are carried out continuously from time to time have always increased, in the field of education. One of the uses of smartphone technology in educational activities is that it is used as a learning medium such as in geography subjects, materials of various kinds of rocks. However, in senior high school (SMA) class X, for geography subjects. The learning media used is very lacking, the teacher only uses conventional learning, with the lecture method so that it makes it difficult for students to understand the material. The existence of these problems, the researcher wants to make mobile learning media that will be used by students by using smartphones as a device to access information in the form of a mobile web.
Development of Population Data Collection Applications in Vital Village Based on Mobile Web Mardiyanto Mardiyanto; Febri Herniyanti; Noca Yolanda Sari
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 4, No 3 (2021): JTKSI
Publisher : JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)

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The implementation of rural community services is currently still facing problems with an ineffective government system and the lack of human resources in rural institutions. Population administration is one of the most important points in administrative governance in the village. One of them is population data collection at the Kejayaan Village office which has limited access to the population service process manually, so errors often occur and are less accurate in managing population data. In this research, a mobile web-based population data collection application will be designed using the SDLC (System Development Life Cycle) method. Which starts from System Design, System Design, Web Development / Coding, Testing, Implementation, and Maintenance. The flow in this study is described in the form of a Flowchart. The results of the study. a mobile web-based population data collection application that can be accessed via a smartphone can provide convenience for the village government in processing population data and can also provide information on the potential development of the Kejayaan Village. In addition, the village community can update their population data directly and make it easier for the community to obtain the latest information about the village and the village profile.
Governance Design of School Information Systems With the Open Group Architecture Framework (TOGAF) AT 1st State High School Pagelaran Noca Yolanda Sari; Leni Anggraeni
JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi) Vol 5, No 1 (2022): JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)
Publisher : JTKSI (Jurnal Teknologi Komputer dan Sistem Informasi)

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The 1st State High School Pagelaran is one of the best public schools in Pringsewu Regency. This school is also an excellent state school where many of its students achieve achievements in both academic and non-academic fields. Currently, the 1st State High School Pagelaran does not yet have specific and integrated school information system architecture. Therefore, school information system architecture is needed that is in accordance with the needs in the framework of the information system development process at the 1st State High School Pagelaran. An organization in improving the performance of every business process that takes place in it must utilize information technology and information systems. However, this school does not yet have an integrated information system. Therefore, it is necessary to design an enterprise architecture that is used as a reference for the construction and development of school information systems. Enterprise Architecture Is the process of translating the vision and strategy of a business into more effective change. This study discusses the design of School Information System Architecture at the 1st State High School Pagelaran using TOGAF (The Open Group Architecture Framework) with the Architecture Development Method (ADM). The stages used in this architectural design are Architecture Vision, Business Architecture, Application Architecture, and Technology Architecture. The results of this research are the design of information systems and the design of the School Information System Architecture by producing a model and a basic framework called a BluePrint or Enterprise Architecture Model that can be used to design and develop information systems.
Pengembangan Electronic Commerce dalam Proses Meningkatkan UKM pada Dekranasda Kabupaten Pringsewu Wiji Susanti Kasmi; Noca Yolanda Sari; Muhamad Muslihudin
EXPERT: Jurnal Manajemen Sistem Informasi dan Teknologi Vol 5, No 2 (2015): Desember
Publisher : Universitas Bandar Lampung (UBL)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36448/jmsit.v5i2.722

Abstract

Usaha Kecil dan Menengah (UKM) merupakan salah satu bidang yang memberikan kontribusi yang signifikan dalam memacu pertumbuhan ekonomi . Hal ini dikarenakan daya serap UKM terhadap tenaga kerja yang sangat besar dan dekat dengan rakyat kecil. Oleh sebab itu Dewan Kerajinan Nasional Daerah Kabupaten Pringsewu berupaya mengoptimalkan hasil dari pengrajin pada pruduk hasil rumah tangga. Tetapi UKM masih menghadapi berbagai masalah antara lain masalah promosi, pemasaran dan penjualan penjaualan produk yang dihasilkan. Seiring perkembangan teknologi informasi dan komunikasi, maka itu untuk pemasaran dan penjualan produk-produk melalui dunia maya yang sering disebut E-commerce. Pengembangan Sistem e-commerce dikembangkan menggunakan model waterfall dengan melalui tahapan Analsis, desain, coding, implementasi dan pemeliharaan sistem. Dengan terbentuknya e-commerce pada dekranasda kabupaten pringsewu akan menghasilkan penjualan dan pemasaran produk melalui internet mempunyai banyak keuntungan, yaitu cakupan yang luas, tidak mengenal ruang dan waktu, dapat dilakukan kapan saja dan dimana saja sehingga dapat meningkatkan hasil penjualan hadil kerajinan UKM di wilayah Kabupaten Pringsewu.