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Journal : At-Tarbawi : Jurnal Pendidikan, Sosial dan Kebudayaan

Perbedaan Hasil Belajar Matematika Siswa MI dengan Menggunakan Animasi Avatar Zepeto dan Powerpoint Osta Arsella; Rita Sari; Fenny Anggreni
At-Tarbawi : Jurnal Pendidikan, Sosial dan Kebudayaan Vol 9 No 1 (2022): At-Tarbawi: Jurnal Pendidikan, Sosial dan Kebudayaan
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan IAIN Langsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/tarbawi.v9i1.4105

Abstract

Learning outcomes are the results that a person gets after going through the learning process. From the results of observations that have been made by researchers on students of grade IV MIN 4 Aceh Tamiang, there are student learning outcomes that are still relatively low because the media used by teachers is not varied. One innovative medium to apply is to use zepeto avatar animations and powerpoints. The purpose of this study was to see the differences in the learning outcomes of students who used zepeto avatar animations with students who used powerpoints in mathematics subjects in class IV MIN 4 Aceh Tamiang. The research uses a quantitative approach with the type of quasy experiment or pseudo-experiment with a posttest-only control group design. The research sample amounted to 35 students selected in two classes, namely the IVA class of 18 students and the IVB class of 17 students. The results of the hypothesis test using the independent sample t-test obtained the Sig value. 0.021<0.05.
Media design made from recycled materials for muhammadiyah 2 Langsa students Reihan Dinda Afifah; Rita Sari; Fenny Anggreni
At-Tarbawi: Jurnal Pendidikan, Sosial dan Kebudayaan Vol 9 No 2 (2022): At-Tarbawi: Jurnal Pendidikan, Sosial dan Kebudayaan
Publisher : the Faculty of Education and Teacher Training of the Institut Agama Islam Negeri (IAIN) Langsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/tarbawi.v9i2.5019

Abstract

The lack of use of learning media makes it difficult for students to understand the material. As a result, student test results have not optimally met the KKM score. Therefore, it is necessary to design a learning media so that the results achieved by students become better. The purpose of this study was to describe the stages of developing a magic box from recycled materials with the theme of weather at SD Muhammadiyah 2 Langsa, to determine the feasibility of developing magic box media, teacher and student responses, and to determine the learning outcomes obtained by students after using magic box media. This research method is (R&D) with the ADDIE development model which consists of 5 stages of development, including the stages of analysis, design, development, implementation, and evaluation. The results of this study are material expert validation of 80% "Feasible" criteria and media experts of 98.88% "Very Feasible" criteria. The results of the teacher response assessment amounted to 95% "Very Practical" criteria and the results of the student response assessment of 28 students amounted to 89.21% "Very Practical" criteria. Learning outcomes in this research and development have increased significantly as evidenced in the results of the paired sample t-test obtained Sig. (2-tailed) 0.000 <0.05 so that H0 is rejected and Ha is accepted, which means that there is an increase in student learning outcomes between before and after using the magic box media.