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Journal : INDONESIAN JOURNAL OF BASIC EDUCATION

THE EFFECT OF THE LEARNING START WITH A QUESTION (LSQ) METHOD TO INCREASE THE THEMATIC LEARNING OUTCOMES FOR CLASS V STATE Almi Yelli; Desi Desi; Rejeki Rejeki
Indonesian Journal of Basic Education Vol 4 No 3 (2021): INDONESIAN JOURNAL OF BASIC EDUCATION
Publisher : STKIP Rokania Pasir Pangaraian

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (343.684 KB) | DOI: 10.37728/ijobe.v4i3.505

Abstract

This study aims to determine the effect of learning the Learning Start With A Question (LSQ) method to improve thematic learning outcomes of fifth grade students at SD Negeri 005 Rambah. This research is a classroom action research research. The subjects in this study were students of class V odd semester SD Negeri 005 Rambah for the academic year 2021/2022 as many as 25 students consisting of 11 male students and 14 female students. The data analysis technique used is the method of collecting several instruments in the form of student and researcher activity sheets and question sheets. The results of this study were seen from the first cycle of the first meeting, there were 8 students 32% who reached the KKM. In the first cycle, the second meeting also experienced an increase again, as many as 11 students 44%. In the second cycle of the first meeting, it was found that student learning outcomes increased again from 25 students, 16 (64%) students had reached the KKM. At the second meeting, the results of student learning were very satisfactory, namely from 25 students 22 (88%) . The conclusion of this study is that the application of the Learning Start With A Question (LSQ) method to improve student learning outcomes in thematic subjects of class V SD Negeri 005 Rambah is successful
Application Of Traditional Engklek Games To Increase Mathematics Learning Outcomes For Class Iii Students 001 State Private School Dona Selviana; Widia Islami; Rejeki Rejeki
Indonesian Journal of Basic Education Vol 5 No 1 (2022): INDONESIAN JOURNAL OF BASIC EDUCATION
Publisher : STKIP Rokania Pasir Pangaraian

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (193.524 KB)

Abstract

There are still mathematics learning that uses conventional methods (lecture). Students are less actively involved during learning. There are several obstacles during the learning process, one of which is: 1. Some student divert it by playing with their seatmates and sometimes chatting during learning because students think mathematics is a difficul lesson to understand and remember the material being studied. 2. Lack of student activity in learning, students to be less active andrigid in the learning outcomes in mathematics, this research uses Classroom Action Research(PTK). The purpose of this Classroom Action Research is to determine the insrease in mathematics learning outcomes for thir grade students at SD Negeri 001 Rambah by using the Game Traditional Engklek. Whicth it can be seen from the aplication of the traditional Engklek game. From the results of the research cycle I and the results of the research cycle II showed an increase in the percentage and completeness. Conclusion This classroom action research is that the application of the traditional Engklek game can improve mathematics learning outcomes for third grade student of SD Negeri 001 Rambah.
APPLICATION OF CHEERY INTERACTIVE MULTIMEDIA (MIC) IN INCREASING THEMATIC LEARNING OUTCOMES FOR CLASS IV MIN 1 ROKAN HULU Fitri Rahmadani; Nurul Huda; Rejeki Rejeki
Indonesian Journal of Basic Education Vol 4 No 3 (2021): INDONESIAN JOURNAL OF BASIC EDUCATION
Publisher : STKIP Rokania Pasir Pangaraian

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (276.417 KB) | DOI: 10.37728/ijobe.v4i3.497

Abstract

This study aims to determine that the application of cheerful interactive multimedia (MIC) in improving thematic learning outcomes of fourth grade students of MIN 1 Rokan Hulu. This research is also a modified application of ten research steps. Learning outcomes are the acquisition of aspects of implementation in an application of cheerful interactive multimedia (MIC) packaged in power points and combined with various elements of images, animations, audio, video, etc. so as to foster learning motivation. students in class so that students can be active in the application of cheerful interactive multimedia (MIC). The student learning outcomes obtained reached the criteria of 85.3% in the "Highly Effective" category in thematic learning at MIN 1 Rokan Hulu
THE EFFECT OF THE STEAM APPROACH (SCIENCE, TECHNOLOGI, ENGINEERING, ART, MATHEMATICS) TO INCREASE THEMATIC LEARNING OUTCOMES IN CLASS IV SD NEGERI 007 RAMBAH SAMO Rahmadani Putri; Sari Nadiatul A’mal; Rejeki Rejeki
Indonesian Journal of Basic Education Vol 4 No 3 (2021): INDONESIAN JOURNAL OF BASIC EDUCATION
Publisher : STKIP Rokania Pasir Pangaraian

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (238.376 KB) | DOI: 10.37728/ijobe.v4i3.506

Abstract

This study aims to determine that the application of the STEAM approach to improve thematic learning outcomes of fourth grade students of SD Negeri 007 Rambah Samo. The background of this research is that the teacher has difficulty developing learning, the lack of variety of teachers in using the learning approach, this causes student learning outcomes to decline. Meanwhile, to embed a concept requires the application of a certain approach. Based on the results of the researcher's observations, it was found that the results of the test in thematic learning in the Odd Semester of 2021 were that there were still many students who did not achieve minimum completeness (KKM) with a KKM score of 75, the number of students was 25, the percentage of students who completed 30%, and the percentage of students who did not complete 70%. The data analysis technique used is the model of collecting several instruments in the form of student and researcher activity sheets and question sheets. The results of the research can be stated that through the steam approach it can improve learning outcomes of Theme 4 Caring for Living Creatures, Sub Theme I and Sub Theme 2 students of class 1V SD Negeri 007 Rambah Samo. Improved Completeness Learning outcomes in the initial conditions became (34.7%) pre-early, and in cycle 1 (60.9%) and became 85% in cycle 2. The conclusion of this study is that the application of the STEAM approach to improve student learning outcomes in thematic learning Grade IV of SD Negeri 007 Rambah Samo was successful
APPLICATION OF THE GO TO YOUR POST METHOD (MOVING IN THE CHOSEN DIRECTION) TO IMPROVE THE THEMATIC LEARNING OUTCOMES OF CLASS IV STUDENTS 001 STATE PRIVATE SCHOOL Rosdiyani Rosdiyani; Eka Yanti; Rejeki Rejeki
Indonesian Journal of Basic Education Vol 4 No 3 (2021): INDONESIAN JOURNAL OF BASIC EDUCATION
Publisher : STKIP Rokania Pasir Pangaraian

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37728/ijobe.v4i3.512

Abstract

This study aims to find out that the application of the go to your post method (moving in the chosen direction) to improve thematic learning outcomes of Class IV SD Negeri 001 students is widespread. The background of this research is the failure to achieve the learning objectives as illustrated by the daily test scores of students in thematic learning of only 27 students. The subjects who received the action in this study were the fourth grade students in the Odd semester 2021/2022 as many as 27 students. The data analysis technique used is the model of collecting several student activity sheets, research, and question sheets. The results of this study were seen from the first cycle of the first meeting to 27 students 46% who reached the KKM. In the first cycle, the second meeting also experienced an increase again, as many as 27 students 58%. In the second cycle of the first meeting, it was found that student learning outcomes increased again from 27 (63%) students who had reached the KKM. At the second meeting, students' learning outcomes were very satisfactory, namely from 27 students (87%). The conclusion of this study is that the application of the go to your post method (moves in the chosen direction) to improve students' thematic learning outcomes Class IV SD Negeri 001 is encroached
Application Of The M-Apos Learning Model (Modification-Action, Process, Object, Scheme) To Improve Mathematics Outcomes In Class IV State Elementary School 011 Rambah Samo Rezi Intan; Rejeki Rejeki; Rika Rosanti Panggabean; Indah Permata Sari; Sri Yunita Sari
Indonesian Journal of Basic Education Vol 5 No 3 (2022): Indonesian Journal of Basic Education
Publisher : STKIP Rokania Pasir Pangaraian

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37728/ijobe.v5i3.631

Abstract

This study aims to find out that the application of M-APOS learning to improve mathematics learning outcomes for fourth grade students at SD Negeri 011 Rambah Samo. The background that underlies this research is the failure to achieve the learning objectives as illustrated by the students' daily test scores in mathematics learning which are still below the KKM score of 75. The subjects in this class action research were 29 students of SD Negeri 011 Rambah Samo, consisting of 14 female students and 15 male students. The data analysis technique used in this study was to use several instruments in the form of question sheets and student activity observation sheets. The results of this study can be seen from the first cycle of students who completed 50% (17 students) and 43% (11 students) did not complete with an average score of 65.30, increased by 60% (19 students) ). , then experienced an increase in meeting 2, with 92% (22 students) completing and 8% (7 students) not completing with an average score of 90.5. With an increase in learning outcomes there is an increase in the activity of teachers and students. Based on these learning outcomes it can be said that there was an increase in student learning outcomes from cycle 1 to cycle 2 by 35%. When viewed from the data that has been obtained, it can be seen that those who passed have exceeded the indicators of success. So it can be concluded that the application of M-APOS learning to improve Mathematics learning outcomes for fourth grade students at SD Negeri 011 Rambah Samo has been successful.