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Journal : TAAWUN: Jurnal Pengabdian Kepada Masyarakat

Pelatihan Penggunaan Media Pembelajaran Tentang Budaya Keris Berbasis Virtual Reality di Sekolah Dasar Rizqi Fitri Naryanto; Mera Kartika Delimayanti; Ranu Iskandar; Didik Supriadi; Imam Sukoco; Aldias Bahatmaka; Warsiti Warsiti
TAAWUN Vol. 3 No. 02 (2023): TA'AWUN AUGUST 2023
Publisher : Pusat Penelitian Pengabdian Pada Masyarakat Sekolah Tinggi Ilmu Tarbiyah Al-Fattah Siman Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/taawun.v3i02.511

Abstract

The utilization of Virtual Reality (VR) technology for educational purposes, namely in instructing Indonesian culture, particularly the Keris culture, holds significant importance. This is due mainly to the limited dissemination of knowledge on Keris and traditional weaponry inside educational institutions, as they are not currently incorporated into the curriculum. The Universitas Negeri Semarang and Politeknik Negeri Jakarta teams have developed interactive learning media focusing on virtual reality (VR) technology. The primary objective of the virtual reality (VR) application is to provide a comprehensive exploration of Keris culture, intending to foster a deeper understanding and appreciation of Indonesia's rich cultural legacy among the younger generation, mainly elementary school pupils. The approach involves offering instructional sessions to students and educators, focusing on utilizing virtual reality (VR) technology as an educational instrument. Training activities were provided at Barusari 02 Elementary School in South Semarang. Considering technological accessibility is crucial to ensuring that all students can access educational materials without obstacles. The findings derived from administering pre- and post-assessments to primary school children indicate that Virtual Reality Technology has the potential to engender greater interest among pupils in acquainting themselves with Indonesian culture. Most participants, above 80%, expressed a strong positive inclination towards utilizing Virtual Reality (VR) Technology to acquire knowledge about various cultural aspects. By providing appropriate support and adopting a comprehensive approach, virtual reality (VR) has the potential to serve as an efficacious instrument for enhancing students' comprehension and admiration of Indonesian culture.
Co-Authors Aam Maulana Ikhsan Abdillah Habib Al Misbah Abdillah Habib Al’Misbah Abdurrahman Abdurrahman Adhi Kusumastuti Ahmad Athoillah Ahmad Roziqin, Ahmad Ajhi Bangun Priambudi Aldias Bahatmaka Andi Abdullah Ghyferi Andra Andika Putra Ari Dwi Nur Indriawan Ari Dwi Nur Indriawan Musyono Bakti Laksono Bayu Bagas Hapsoro Chusen Ismail Sidiq Dalila Najwallah A’ida Devi Aisa Fitri Dhimas Andy Saputra Dian Refiana Didik Supriadi Dzaky Riyavika Prasetyo Fadhila Fauzia Syahriar Fiqih Abi Mahardika Fiqri Fadillah Fahmi Fitriyana, Deni Fajar Hanif Hidayat Hanif Nurfa'iq Ihza Humam Septavian Imanu Danar Herunandi Imanu Danar Herunandi Iskandar, Ranu Ja'far Faris Nashiruddin Kharis Burhani, Kharis Kriswanto Kriswanto Kriswanto Kriswanto Kriswanto Kriswanto Kriswanto, Kriswanto Luh Putu Ratna Sundari M. Agung Nur Faiz M. Aufa Nabil M. Sadewa Mikadilana Maharudin Wira Pratama Marika Murniati Masugino Mera Kartika Delimayanti Miftakhun Nuril Mohamad Naufal Aditya Muh. Abiyyu Hafizh Muh. Ridwan Prananda Muh. Rizki Ivan Setiawan Muh. Winarno Burhanudin Muhammad Faizal Ardhiansyah Arifin Muhammad Hafidz Akbar Nugroho Muhammad Iqbal Arif Amrulloh Muhammad Saddam Mahasurya Muhammad Syafiulloh Muhammad Yusuf Wibowo Nabila Hasna Fikrianza Nadhiva Qothrunnada Nilna Fauziyah Nugroho Fajar Susanto R. M. Rois Alwidad Rafif Dimas Pratama Ramelan Ramelan Risky Ramadhani Riwan Setiarso, Riwan Rizki Setiadi Rusman Maturidi Samsudin Anis Satria Bayu Segoro Sholikhul Yudha Pratama Sukoco, Imam Tri Wahyu Priyasigit Vio Fadlu Wahyu Danang Eko Saputro Wahyu Nur Dhuha Warsiti Warsiti Yusuf Subagyo