Claim Missing Document
Check
Articles

Found 14 Documents
Search

PENGARUH STRATEGI PEMBELAJARAN HEURISTIK DENGAN TEKNIK ANALOGI TERHADAP HASIL BELAJAR TEKNOLOGI INFORMASI DAN KOMUNIKASI (TIK) DITINJAU DARI GAYA KOGNITIF ., KOMANG HARI SANTHI DEWI; ., Prof. Dr. I Made Candiasa,MI.Kom; ., Prof. Dr. Ni Ketut Suarni,MS
Jurnal Penelitian dan Evaluasi pendidikan Vol 4 (2014)
Publisher : Jurnal Penelitian dan Evaluasi pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan utama penelitian ini adalah untuk mengetahui pengaruh strategi pembelajaran heuristik dengan teknik analogi terhadap hasil belajar TIK ditinjau dari gaya kognitif. Penelitian ini merupakan eksperimen semu dengan menggunakan rancangan Posttest Only Control Group Design. Populasi dalam penelitian ini adalah siswa kelas VIII SMP Negeri 2 Singaraja pada tahun ajaran 2013/2014 dengan melibatkan sampel sebanyak 88 orang siswa. Data dikumpulkan dengan menggunakan tes GEFT untuk mengetahui gaya kognitif siswa dan tes hasil belajar TIK untuk mengetahui hasil belajar TIK siswa. Data yang diperoleh dianalisis menggunakan ANAVA 2 jalan dan uji Tukey. Hasil penelitian ini menunjukan bahwa: (1) terdapat perbedaan hasil belajar TIK yang signifikan antara siswa yang mengikuti strategi pembelajaran heuristik dengan teknik analogi dan siswa mengikuti strategi pembelajaran konvensional; (2) terdapat pengaruh interaksi antara strategi pembelajaran dan gaya kognitif terhadap hasil belajar TIK; (3) untuk siswa yang memiliki gaya kognitif field independent, hasil belajar TIK siswa yang mengikuti pembelajaran heuristik dengan teknik analogi lebih baik dibandingkan dengan siswa yang mengikuti strategi pembelajaran konvensional dan; (4) untuk siswa yang memiliki gaya kognitif field dependent, hasil belajar TIK siswa yang mengikuti strategi pembelajaran konvensional lebih baik dibandingkan dengan siswa yang mengikuti strategi pembelajaran heuristik dengan teknik analogi.Kata Kunci : gaya kognitif, hasil belajar, strategi pembelajaran heuristik, teknik analogi, TIK The main objective of this research was to know the effect of heuristic learning strategy with analogy technique toward learning result of Information and Communication Technology (ICT) viewed from cognitive styles. This is a quasi experimental research by using the Posttest Only Control Group Design. Population in this research was the eighth grade students of SMP Negeri 2 Singaraja which consisted of 88 students in the academic year 2013/2014. The data were collected by using the GEFT test to know students cognitive styles and ICT learning result. The data were analyzed by using two-way ANOVA and Tukey test. The result of this research indicated that: (1) there was a significance difference between students who were taught by using heuristic learning strategy with analogy technique and those who were taught by using conventional technique; (2) there was an interactional effect between learning strategy and cognitive styles upon learning result of ICT; (3) for students who had field independent cognitive style, students’ learning result of ICT who were treated by heuristic learning strategy with analogy technique was better than those who were treated by using conventional technique and; (4) for students who had field dependent cognitive style, students’ learning result of ICT who were treated by using conventional technique was better than those who were treated by heuristic learning strategy with analogy technique. keyword : cognitive styles, learning result, heuristic learning strategy, analogy technique, ICT
PENGARUH STRATEGI PEMBELAJARAN HEURISTIK DENGAN TEKNIK ANALOGI TERHADAP HASIL BELAJAR TEKNOLOGI INFORMASI DAN KOMUNIKASI (TIK) DITINJAU DARI GAYA KOGNITIF ., KOMANG HARI SANTHI DEWI; ., Prof. Dr. I Made Candiasa,MI.Kom; ., Prof. Dr. Ni Ketut Suarni,MS
Jurnal Penelitian dan Evaluasi Pendidikan Indonesia Vol 4, No 1 (2014)
Publisher : UNIVERSITAS PENDIDIKAN GANESHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (167.523 KB) | DOI: 10.23887/jpepi.v4i1.1291

Abstract

Tujuan utama penelitian ini adalah untuk mengetahui pengaruh strategi pembelajaran heuristik dengan teknik analogi terhadap hasil belajar TIK ditinjau dari gaya kognitif. Penelitian ini merupakan eksperimen semu dengan menggunakan rancangan Posttest Only Control Group Design. Populasi dalam penelitian ini adalah siswa kelas VIII SMP Negeri 2 Singaraja pada tahun ajaran 2013/2014 dengan melibatkan sampel sebanyak 88 orang siswa. Data dikumpulkan dengan menggunakan tes GEFT untuk mengetahui gaya kognitif siswa dan tes hasil belajar TIK untuk mengetahui hasil belajar TIK siswa. Data yang diperoleh dianalisis menggunakan ANAVA 2 jalan dan uji Tukey. Hasil penelitian ini menunjukan bahwa: (1) terdapat perbedaan hasil belajar TIK yang signifikan antara siswa yang mengikuti strategi pembelajaran heuristik dengan teknik analogi dan siswa mengikuti strategi pembelajaran konvensional; (2) terdapat pengaruh interaksi antara strategi pembelajaran dan gaya kognitif terhadap hasil belajar TIK; (3) untuk siswa yang memiliki gaya kognitif field independent, hasil belajar TIK siswa yang mengikuti pembelajaran heuristik dengan teknik analogi lebih baik dibandingkan dengan siswa yang mengikuti strategi pembelajaran konvensional dan; (4) untuk siswa yang memiliki gaya kognitif field dependent, hasil belajar TIK siswa yang mengikuti strategi pembelajaran konvensional lebih baik dibandingkan dengan siswa yang mengikuti strategi pembelajaran heuristik dengan teknik analogi.Kata Kunci : gaya kognitif, hasil belajar, strategi pembelajaran heuristik, teknik analogi, TIK The main objective of this research was to know the effect of heuristic learning strategy with analogy technique toward learning result of Information and Communication Technology (ICT) viewed from cognitive styles. This is a quasi experimental research by using the Posttest Only Control Group Design. Population in this research was the eighth grade students of SMP Negeri 2 Singaraja which consisted of 88 students in the academic year 2013/2014. The data were collected by using the GEFT test to know students' cognitive styles and ICT learning result. The data were analyzed by using two-way ANOVA and Tukey test. The result of this research indicated that: (1) there was a significance difference between students who were taught by using heuristic learning strategy with analogy technique and those who were taught by using conventional technique; (2) there was an interactional effect between learning strategy and cognitive styles upon learning result of ICT; (3) for students who had field independent cognitive style, students’ learning result of ICT who were treated by heuristic learning strategy with analogy technique was better than those who were treated by using conventional technique and; (4) for students who had field dependent cognitive style, students’ learning result of ICT who were treated by using conventional technique was better than those who were treated by heuristic learning strategy with analogy technique. keyword : cognitive styles, learning result, heuristic learning strategy, analogy technique, ICT
TOILET TRAINING THERAPY APPLICATION FOR CHILDREN WITH AUTISM BASED ON ANDROID Sudiatmika, I Putu Gede Abdi; Dewi, Komang Hari Santhi
Jurnal Pendidikan Teknologi dan Kejuruan Vol 15, No 1 (2018): Edisi Januari 2018
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (399.635 KB) | DOI: 10.23887/jptk-undiksha.v15i1.13064

Abstract

Autis is one of psychic disorder psychological due to a nervous breakdown on child that will influence are sprouting children be assessed in terms of social, emotional about the nature of children. Today the trend of children people disorder autism spectrum the number was growth. Handling children autis adult was conducted in the centers autis and in some center autis other. Children autis grouped based on compliance. Children autis having compliance low given intervening or handling of the introduction of a toilet that better known for toilet training to provide understanding to to the toilet independently. But the cost of therapy or there has been significant intervention upon a center or center autis relative expensive and it comes tend to only 1 an hour and a half , despite the fact that this for a child with special needs disabled athletes need the time which long enough to comprehending a a particular command . Parents did not pay too expected will be able to perform the activities of these interventions in the house of . To the lack of knowledge on the part of parents points about how to give the introduction of the toilet to the child make on the part of parents accepted islam it is they had a limited impact on the state of the child .  Pemaran may look on their stripped to the capital market and it is extremely necessary to an application that contains information or langkah-langkah to melaksanakn therapy in the house .  This application is reasonable enough this one is evolved on a mobile device with a system of the operation of the android based
THE EFFECT OF SELF REGULATED LEARNING MODEL TOWARDS MOTIVATION AND COMMUNICATION INFORMATION TECHNOLGY LEARNING ACHIEVEMENT OF THE STUDENTS CLASS VIII SMP NEGERI 1 BANJAR IN 2011/2012 Hari Santhi Dewi, Komang
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol 1, No 1 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i1.19539

Abstract

The study aimed at finding out (1) the effect of self regulated learning (SRL) model towards learning achievement in communication and information technique of the students class VIII SMP Negeri 1 Banjar, (2) students motivation towards the implementation of SRL model, (3) students’ responses towards the implementation of SRL model.It was a quasi experimental study employing a Post-test Only Control Group  Design. The population of the study were all students class VIII SMP Negri 1 Banjar in 2011/2012. The study involved a number of 65 samples consisting of students in class VIII-C and VIII-E. Class VIII-C became an experimental group, while class VIII-E as a control group. There were two different variables in this study, those are (1) independent variable: SRL model, and (2) dependent variable: motivation and student learning achievement. The data were collected by using multiple choice achievement test to measure the cognitive domain, as well as psychomotor test to measure the psychomotor domain. The data then analyzed by using prerequisite test involving normality, homogeneity, and t-test. While in terms of response and motivation, questionnaires were used.The findings indicated that (1)  there was a significant  effect of self regulated learning (SRL) model of the students. The average score of the students joining direct instruction was 32.02 with standard deviation of 2.92, and the average scores of the students joining SRL model was about 38.50 with standard deviation of 2.33. It indicated that students joining SRL model got higher scores than those a direct model, (2) students motivation average value of the students during the implementation of SRL model was about 72.15, with a percentage of final session of about 21.88% with very high motivation, 68.75% with high motivation, and 9.38% with average motivation. (3) the average value of students’ responses as about 79.63 with  25% of very positive responses, 65.63% of positive responses, and 9.38% of sufficiently positive responses towards the implementation of SRL model.  
PENGUATAN PEMBELAJARAN BERBASIS DIGITAL BAGI TUTOR PUSAT KEGIATAN BELAJAR MASYARAKAT (PKBM) SEBAGAI MEDIA PENUNJANG PEMBELAJARAN DARING Dewi, Komang Hari Santhi; Melati, I Gusti Ayu Sri; Aryawan, I Komang Budi Mas; Narayana, I Wayan Gede
JMM (Jurnal Masyarakat Mandiri) Vol 5, No 2 (2021): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (495.614 KB) | DOI: 10.31764/jmm.v5i2.4119

Abstract

Abstrak: Kegiatan pengabdian masyarakat ini bertujuan untuk meningkatkan kemampuan dan keterampilan para tutor dalam menggunakan media pembelajaran berbasis digital. Mitra pengabdian dalam kegiatan ini yaitu Pusat Kegiatan Belajar Masyarakat (PKBM) Mentari Fajar yang berlokasi di Jalan Goa Gong, Banjar Angga Swara, Jimbaran, Kecamatan Kuta Selatan, Bali. Dalam pelaksanaan kegiatan, metode yang digunakan adalah pelatihan. Pelatihan yang dilakukan menggunakan aplikasi Google Meet dengan jumlah peserta kegiatan sebanyak 16 orang tutor. Tahap pelaksanaan kegiatan meliputi, tahap persiapan, tahap pelaksanaan kegiatan, evaluasi dan refleksi. Hasil kegiatan pengabdian menunjukkan bahwa persentase ketercapaian penguasaan dan keterampilan pembelajaran berbasis digital menggunakan Google Meet sebelum pelatihan adalah sebesar 25% dan terjadi peningkatan sebesar 75% setelah kegiatan berlangsung menjadi 100%. Peserta memahami pembelajaran berbasis digital dan mampu menggunakan google meet dengan kategori baik dan sangat baik. Selain itu seluruh peserta memberikan respon positif terhadap pelaksanaan kegiatan pengabdian masyarakat. Abstract: This community service activity aims to improve the abilities and skills of tutors in using digital-based learning media. Dedication partners in this activity are the Mentari Fajar Community Learning Activity Center which is located on Jalan Goa Gong, Banjar Angga Swara, Jimbaran, South Kuta District, Bali. In implementing the activity, the method used is training. The training was conducted using the application Google Meet with 16 tutors participating in the activity. The activity implementation stage includes the preparation stage, the activity implementation stage, evaluation, and reflection. The results of the service activities show that the percentage of achievement of mastery and digital-based learning skills using Google Meet before training is 25% and there is an increase of 75% after the activity takes place to 100%. Participants understand digital-based learning and can use google meet with good and very good categories. Besides, all participants responded positively to the implementation of community service activities.
TOILET TRAINING THERAPY APPLICATION FOR CHILDREN WITH AUTISM BASED ON ANDROID I Putu Gede Abdi Sudiatmika; Komang Hari Santhi Dewi
Jurnal Pendidikan Teknologi dan Kejuruan Vol. 15 No. 1 (2018): Edisi Januari 2018
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (399.635 KB) | DOI: 10.23887/jptk-undiksha.v15i1.13064

Abstract

Autis is one of psychic disorder psychological due to a nervous breakdown on child that will influence are sprouting children be assessed in terms of social, emotional about the nature of children. Today the trend of children people disorder autism spectrum the number was growth. Handling children autis adult was conducted in the centers autis and in some center autis other. Children autis grouped based on compliance. Children autis having compliance low given intervening or handling of the introduction of a toilet that better known for toilet training to provide understanding to to the toilet independently. But the cost of therapy or there has been significant intervention upon a center or center autis relative expensive and it comes tend to only 1 an hour and a half , despite the fact that this for a child with special needs disabled athletes need the time which long enough to comprehending a a particular command . Parents did not pay too expected will be able to perform the activities of these interventions in the house of . To the lack of knowledge on the part of parents points about how to give the introduction of the toilet to the child make on the part of parents accepted islam it is they had a limited impact on the state of the child .  Pemaran may look on their stripped to the capital market and it is extremely necessary to an application that contains information or langkah-langkah to melaksanakn therapy in the house .  This application is reasonable enough this one is evolved on a mobile device with a system of the operation of the android based
THE EFFECT OF SELF REGULATED LEARNING MODEL TOWARDS MOTIVATION AND COMMUNICATION INFORMATION TECHNOLGY LEARNING ACHIEVEMENT OF THE STUDENTS CLASS VIII SMP NEGERI 1 BANJAR IN 2011/2012 Komang Hari Santhi Dewi
KARMAPATI (Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika) Vol. 1 No. 1 (2012)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/karmapati.v1i1.19539

Abstract

The study aimed at finding out (1) the effect of self regulated learning (SRL) model towards learning achievement in communication and information technique of the students class VIII SMP Negeri 1 Banjar, (2) students motivation towards the implementation of SRL model, (3) students’ responses towards the implementation of SRL model.It was a quasi experimental study employing a Post-test Only Control Group  Design. The population of the study were all students class VIII SMP Negri 1 Banjar in 2011/2012. The study involved a number of 65 samples consisting of students in class VIII-C and VIII-E. Class VIII-C became an experimental group, while class VIII-E as a control group. There were two different variables in this study, those are (1) independent variable: SRL model, and (2) dependent variable: motivation and student learning achievement. The data were collected by using multiple choice achievement test to measure the cognitive domain, as well as psychomotor test to measure the psychomotor domain. The data then analyzed by using prerequisite test involving normality, homogeneity, and t-test. While in terms of response and motivation, questionnaires were used.The findings indicated that (1)  there was a significant  effect of self regulated learning (SRL) model of the students. The average score of the students joining direct instruction was 32.02 with standard deviation of 2.92, and the average scores of the students joining SRL model was about 38.50 with standard deviation of 2.33. It indicated that students joining SRL model got higher scores than those a direct model, (2) students motivation average value of the students during the implementation of SRL model was about 72.15, with a percentage of final session of about 21.88% with very high motivation, 68.75% with high motivation, and 9.38% with average motivation. (3) the average value of students’ responses as about 79.63 with  25% of very positive responses, 65.63% of positive responses, and 9.38% of sufficiently positive responses towards the implementation of SRL model.  
ANIMASI 3 DIMENSI PEMBELAJARAN SATWA LANGKA JALAK BALI DENGAN PENGEMBANGAN ADDIE MODEL Rifky Lana Rahardian; Komang Hari Santhi Dewi; I Gede Arta
Naratif (Jurnal Nasional Riset, Aplikasi Dan Teknik Informatika) Vol 4 No 1 (2022): NARATIF : Jurnal Nasional Riset Aplikasi dan Teknik Informatika
Publisher : Sekolah Tinggi Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53580/naratif.v4i1.146

Abstract

Salah satu satwa endemik yang status konservasinya terancam punah adalah burung Jalak Bali (Leucopsar rothschildi). Sejak tahun 1966, IUCN (International Union for Conservation of Nature and Natural Resources) telah memasukan burung Jalak Bali ke dalam Red Data Book, yaitu buku yang memuat jenis flora dan fauna yang terancam punah. Masa depan kelestarian satwa langka tidak lepas dari kontribusi generasi muda kini pada masa mendatang. Generasi muda tentu tidak akan memiliki edukasi dan wawasan yang baik mengenai bagaimana pentingnya keberadaan Burung Jalak Bali. Edukasi adalah salah satu cara untuk memberikan wawasan dan pengetahuan kepada generasi muda dan masyarakat. Film animasi 3 dimensi dapat dimanfaatkan sebagai sarana hiburan sekaligus juga sebagai sarana edukasi. Di beberapa tempat di Indonesia maupun diluar Indonesia, terdapat seseorang atau sekelompok komunitas yang menggarap sebuah film animasi 3 dimensi agar dapat dinikmati sebagai sarana hiburan dan juga dapat mengedukasi secara langsung maupun tidak langsung. Maka dari itu akan dibangun film animasi 3 dimensi edukasi burung Jalak Bali sebagai media edukasi atau pembelajaran bagi masyarakat secara luas. Pengembangan kali ini akan menggunakan metode pengembangan ADDIE. Model ini pertama kali dikembangkan oleh Dick dan Carry di tahun 1996. Dalam langkah-langkah pengembangan produk, model penelitian pengembangan, ADDIE dinilai lebih rasional dan lebih lengkap.
ANALISIS EFEKTIVITAS PENGGUNAAN APLIKASI ZOOM SEBAGAI MEDIA PEMBELAJARAN JARAK JAUH (STUDI KASUS: SMK TI BALI GLOBAL JIMBARAN) Ni Wayan Ananda Ratih; I Wayan Gede Narayana; Komang Hari Santhi Dewi
Naratif (Jurnal Nasional Riset, Aplikasi Dan Teknik Informatika) Vol 4 No 1 (2022): NARATIF : Jurnal Nasional Riset Aplikasi dan Teknik Informatika
Publisher : Sekolah Tinggi Teknologi Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53580/naratif.v4i1.154

Abstract

Kemunculan media konferensi sebagai media pembelajaran jarak jauh (PJJ) semakin menjamur dan banyak digunakan sejak adanya pandemi COVID-19 dan media yang sedang populer digunakan saat ini adalah aplikasi ZOOM. Aplikasi ini memungkinkan penggunanya untuk berinteraksi secara daring (dalam jaringan). Tak hanya karyawan kantor dan instansi pemerintahan, aplikasi ini juga banyak digunakan di sekolah, salah satunya di SMK TI Bali Global Jimbaran. Penggunaan aplikasi ini pastinya memliki kekurangan dan juga kelebihan. Sehingga diputuskan untuk menganalisis keefektivitasan aplikasi ZOOM sebagai media pembelajaran. Metode yang digunakan pada penelitian ini adalah model UTAUT (the Unified Theory of Acceptance and Use of Technology), metode ini digunakan dalam pembuatan kuesioner dan juga pengambilan hipotesa (dugaan sementara). Aplikasi yang digunakan untuk menghitung data responden dari kuesioner adalah aplikasi SPSS (Statistical Product and Service Solutions). Teknik pengambilan sampel yang digunakan adalah Sampel Acak Sederhana. Hasil penelitian menunjukkan bahwa Performance Expectancy, Effort Expectancy, Social Influence berpengaruh positif terhadap Behavioral Intentions dan Facilitating Conditions berpengaruh positif terhadap Use Behavior. Besar pengaruh pada data guru lebih besar dibandingkan besar pengaruh pada data siswa, maka ini menandakan bahwa guru lebih produktif dan nyaman menggunakan aplikasi ZOOM sebagai media pembelajaran jarak jauh (PJJ) dibandingkan siswa.
PENINGKATAN KOMPETENSI TUTOR PUSAT KEGIATAN BELAJAR MASYARAKAT (PKBM) DALAM MEMBUAT MEDIA PEMBELAJARAN BERBASIS VIDEO MENGGUNAKAN APLIKASI POWTOON Komang Hari Santhi Dewi; I Putu Gd Abdi Sudiatmika; Rifky Lana Rahardian; I Gusti Ayu Sri Melati; I Komang Budi Mas Aryawan; I Wayan Gede Narayana
J-ABDI: Jurnal Pengabdian kepada Masyarakat Vol. 1 No. 9: Februari 2022
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Media pembelajaran menjadi hal yang penting dalam kegiatan pembelajaran khususnya di Pusat Kegiatan Belajar Masyarakat (PKBM), namun pada kenyataannya tidak semua tutor memahami bagaimana cara membuat media pembelajaran khususnya video interaktif. Oleh sebab itu kegiatan pengabdian masyarakat ini bertujuan untuk meningkatkan kemampuan dan keterampilan tutor PKBM dalam membuat media pembelajaran berbasis video interaktif menggunakan aplikasi powtoon. Mitra pengabdian dalam kegiatan ini yaitu PKBM Mentari Fajar. Kegiatan ini dilaksanakan menggunakan metode pelatihan. Pelatihan membuat media pembelajara berbasis video ini menggunakan aplikasi Powtoon dengan jumlah peserta sebanyak 16 orang. Tahap pelaksanaan kegiatan meliputi persiapan, pelaksanaan kegiatan, evaluasi dan refleksi. Hasil program pengabdian menunjukkan bahwa persentase ketercapain tutor dalam membuat media pembelajaran berbasis video interaktif menggunakan powtoon sebelum pelatihan adalah sebesar 18,75% dan terjadi peningkatan sebesar 81,25% setelah kegiatan berlangsung menjadi 100%. Selain itu, seluruh peserta kegiatan pengabdian memberikan respon positif terhadap pelaksanaan kegiatan pengabdian masyarakat.