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PENERAPAN METODE KONTEKSTUAL TERHADAP KEMAMPUAN MENULIS PUISI SISWA Sri Elanda Yunita; Rustam Efendi Rasyid; Muhammad Takdir
Cakrawala Indonesia Vol 6 No 1 (2021): Mei-Oktober
Publisher : Program Studi Pendidikan Bahasa Indonesia, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Sidenreng Rappang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55678/jci.v6i1.436

Abstract

Tujuan penelitian adalah untuk mengetahui efektivitas penerapan model pembelajaran kontekstual terhadap kemampuan menulis puisi siswa kelas VII SMP Negeri 2 Alla Kecamatan Baroko Kabupaten Enrekang. Jenis penelitian ini menggunakan jenis kuantitatif dengan tipe penelitian deskriptif. Desain yang digunakan dalam penelitian ini adalah desain eksperimen dengan menggunakan 2 jenis sampel yaitu kelas eksperimen dan kelas kontrol dari keseluruhan populasi sebanyak 4 kelas. Hasil penelitian menunjukkan bahwa metode pembelajaran tersebut tergolong belum cukup efektif dikarenakan beberapa faktor yang menyebabkan proses terganggu di masa pandemi covid-19 ini. Namun pada dasarnya, metode pembelajaran ini dapat digunakan secara berkelanjutan untuk dapat meningkatkan kemampuan menulis puisi siswa ataupun dipembelajaran kemampuan lainnya. Nilai t-hitung untuk variable kelas Eksperimen sebesar 99,888 dengan probabilitas (Sig.) 0,000, sedangkan untuk variable kelas Kontrol nilai t-hitungnya sebesar 69.534 (lebih rendah daripada t-hitung variable Kelas Eksperimen) dengan nilai probabilitas (Sig.) 0,000 < 0,05. Rata-rata dari nilai perolehannya kelas eksperimen sebesar 83.65 sedangkan kelas kontrol hanya sejumlah 76.58. Namun, untuk indeks gain skor yang diperoleh Kelas Eksperimen (dengan model pembelajaran Kontekstual) hanya sebesar 42.2 atau apabila dipersentasekan sebesar 42.2% dan termasuk dalam kategori kurang efektif.
The Effect Of Using Pageflip Professional 3d Interactive Media On The Learning Outcomes Of Crafts And Entrepreneurship Of Grade X Students SMA Muhammadiyah Pangsid School Muhammad Takdir; Handy Ferdiansyah; Zulkfili N
Innovative: Journal Of Social Science Research Vol. 3 No. 4 (2023): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v3i4.2921

Abstract

Pengaruh Penggunaan Media Interaktif 3D Page Flip Professional Terhadap Hasil  Belajar Prakarya Dan Kewirausahaan Siswa Kelas X SMA Muhammadiyah Pangsid”. Dibimbing oleh Muhammad Takdir dan Madaling. Tujuan dari penelitian ini adalah untuk melihat bagaimana penggunaan media interaktif 3D Page Flip Professional mempengaruhi hasil belajar siswakelas X SMA Muhammadiyah Pangsid. Penelitian ini menggunakan pendekatan kuatitatif yang melibatkan siswa Kelas X Muhammadiyah Pangsid. Quasi Eksperiment dengan One Group Pretest-Posttest Designdengan teknik analisis non parametrikWilcoxon digunakan dalam penelitian ini. Variabel dalam penelitian ini ada dua, dua variabel yang digunakan yaitu penggunaan media interaktif 3D Page Flip Professional merupakan variabel bebas (X) dan Hasil belajar merupakan variabel terikat (Y).Jumlah populasi dalam penelitian ini sebanyak 26 orang, Probability Sampling dengan Simple Random Sampling adalah jenis sampel yang digunakan. Ada dua jenis prosedur pengumpulan data yang digunakan: tes dan dokumentasi. Pengumpulan data tes dilakukan dengan memberikan pretest kepada kelompok eksperimen kemudian diberi perlakuan dengan menggunakan media interaktif 3D Page Flip Professional dan selanjutnya diberikan tes akhir. Hasil penelitian menunjukkan nilai signifikansinya 0,00< 0,05. Selain itu, nilai rata-rata yang diperoleh siswa meningkat. Nilai post-test yang diperoleh siswa yakni 86,31 sedangkan untuk nilai pre-test hanya 69,47. Hipotesis diterima pada akhir uji hipotesis dengan program aplikasi SPSS for Windows 25.0. Hal ini menunjukkan adanya pengaruh yang signifikan. sebelum siswa diberi perlakuan dan setelah diberi perlakuan.
The Effectiveness of Using Digital-Based Teaching Materials on Craftsmanship and Entrepreneurship Learning Outcomes of Class XI Muhammadiyah High School Students Mustika Mustika; Usman M; Muhammad Takdir; Sam Hermansyah; Abdul Kahar
Journal International of Lingua and Technology Vol. 2 No. 3 (2023)
Publisher : Sekolah Tinggi Agama Islam Al-Hikmah Pariangan Batusangkar, West Sumatra, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/jiltech.v2i3.478

Abstract

This study uses a quantitative method with the type of experimental research that aims to determine the effectiveness of using Flip Books on the results of Craft and Entrepreneurship learning for class XI SMA Muhammadiyah Pangsid, Sidenreng Rappang Regency.The population of this study were all 27 students of class XI SMA Muhammadiyah Pangsid, and the sample of this study was 27 people using the total sampling technique, namely by taking the overall sample. The data collection techniques used were documentation techniques, test techniques, and questionnaire techniques. The indicators of effectiveness in this study are based on Sinambela's theory (2006), the three indicators of effectiveness are: learning completeness, timeliness, and student responses. Learning outcomes are a measure of one's success. The results of this study indicate that the average posttest score is 88.0% higher, while the pretest result is 70.9%. The results showed that the use of Flip Books on the learning outcomes of crafts and entrepreneurship in class XI SMA Muhammadiyah Pangsid was declared effective.  
The Effect of Using the Smart Apps Creator on Science Learning Outcomes of Class VII Student of MTSN 2 Sidrap Rahmatullah Rahmatullah; Usman M; Muhammad Takdir; Sam Hermansyah
International Journal of Educational Narratives Vol. 1 No. 1 (2023)
Publisher : Yayasan Pedidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/ijen.v1i1.524

Abstract

Background. The population in this study were all seventh grade students of Madrasah Tsanawiyah Negeri 2 Sidrap and the sample in this study were students of class VII A Madrasah Tsanawiyah Negeri 2 Sidrap. Purpose. There are 2 variables in this study, the first independent variable is the effect of using the Smart Apps Creator application (x) and the second dependent variable is the learning outcomes of students in class VII A Madrasah Tsanawiyah Negeri 2 Sidrap (y). This research was conducted at Madrasah Tsanawiyah Negeri 2 Sidrap. Method. This study uses quantitative methods and experimental research type which aims to examine the effect of using Smart Apps Creator application on science learning outcomes of seventh grade students of Madrasah Tsanawiyah Negeri 2 Sidrap. Results. The results of this study concluded that there was an effect of using the Smart Apps Creator application on the science learning outcomes of Class VII Madrasah Tsanawiyah Negeri 2 Sidrap. Conclusion. This shows that the working hypothesis which states that there is an effect of using the Smart Apps Creator application on the science learning outcomes of seventh grade students of Madrasah Tsanawiyah Negeri 2 Sidrap is accepted.
The Effectiveness of Using Lectora Inspire-Based Media on Class XI Craft Subjects at Muhammadiyah Sidrap Vocational High School Irma Aswani Darwis; Usman M; Muhammad Takdir; Sam Hermansyah; Suardi Zain
International Journal of Educational Narratives Vol. 1 No. 3 (2023)
Publisher : Yayasan Pedidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/ijen.v1i3.525

Abstract

Background. The population of this study were all grade XI students at SMKS Muhammadiyah Purpose. The sample of this study used the totality sampling technique, namely taking samples as a whole, so that researchers took samples from the entire population of 31 people. Method. This study uses quantitative methods with the type of experimental research that aims to determine the effectiveness of using Inspire Lectora-based media in Class XI Workshop Subjects at SMKS Muhammadiyah Sidrap. Results. The results showed that the average posttest result was higher at 83%, while the pretest result was 50.8%. Based on the results of data analysis, it is concluded that the learning outcomes of students who use Lectora Inspire-based media in Craft learning are better than the learning outcomes of students who do not use Lectora Inspire-based media in class XI SMKS Muhammadiyah Sidrap. Conclusion. This shows that the use of Lectora-based media in Class XI Workshop subjects at SMKS Muhammadiyah Sidrap is declared effective.
Effect of Using the Kinemaster Application on the Learning Outcomes of Natural Sciences of Students UPT SMPN 3 Pitu Riase Eka Lestari; Usman M; Muhammad Takdir; Sam Hermansyah; Suardi Zain
International Journal of Educational Narratives Vol. 1 No. 2 (2023)
Publisher : Yayasan Pedidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/ijen.v1i2.526

Abstract

Background. This research was conducted at UPT SMP Negeri 3 Pitu Riase, precisely in Desa Compong, Kec. Pit Riase, Sidengreng Rappang Regency. Purpose. There are 2 variables in this study, namely the independent variable that affects the use of the Kinemaster application (x) and the dependent variable, namely the learning outcomes of Natural Science class VII UPT SMP Negeri 3 Pitu Riase students (y). Method. This study uses quantitative methods with the type of experimental research that aims to examine the effect of using the Kinemaster application on the learning outcomes of Natural Science students in class VII UPT SMP Negeri 3 Pitu Riase. Results. The results of this study concluded that the effect of using the Kinemaster application on social studies learning outcomes of students in class VII UPT SMP Negeri 3 Pitu Riase, this shows that the working hypothesis which states that there is an effect of using the Kinemaster application on social studies learning outcomes of students in class VII UPT SMP Negeri 3 Pitu Riase, is accepted. Conclusion. The collected test data were analyzed using the average formula. Based on the results of data analysis obtained X value = 83.4 > Y value = 69.64 so that it can be seen that there is an effect of using the Kinemaster application on the learning outcomes of students in class VII UPT SMP Negeri 3 Pit Riase.  
The Effect of Using the Sparkol Video Scribe Application on Learning Outcomes of Natural Sciences Students of UPT SMPN 3 Pitu Riase Sanariya Sanariya; Usman M; Muhammad Takdir; Sam Hermansyah; M Nurzin R. Kasau
International Journal of Educational Narratives Vol. 1 No. 4 (2023)
Publisher : Yayasan Pedidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55849/ijen.v1i4.527

Abstract

Background. The population in this study were all students of class VIII UPT SMP Negri 3 Pitu Riase and the sample in this study were students of class VIII UPT SMP Negri 3 Pitu Riase. Purpose. This study uses quantitative methods and experimental research types that aim to examine the effect of the use of sparkol videoscribe on science learning outcomes of class VIII UPT SMP Negri 3 Pitu Riase students. Method. There are 2 variables in this study, the first is the independent variable, namely the effect of using sparkol videoscribe (x) and the second is the dependent variable, namely the science learning outcomes of class VIII students (y). Results. The test result data that has been collected is then analyzed using the mean formula. Based on the results of data analysis, it is obtained that the value of X = 78.88> Y value = 70.11 so that it can be seen that there is an effect of using sparkol videoscribe on the science learning outcomes of class VIII students of UPT SMP Negri 3 Pitu Riase. Conclusion. This shows that the working hypothesis which states that there is an effect of using sparkol videoscribe on the science learning outcomes of class VIII UPT SMP Negeri 3 Pitu Riase students. accepted.