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Pengembangan Multimedia Interaktif dalam Pembelajaran Simulasi dan Komunikasi Digital Handy Ferdiansyah; Abdul Haling; Nurhikmah H
Indonesian Journal of Learning Education and Counseling Vol. 3 No. 2 (2021): Maret
Publisher : ILIN Institute Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31960/ijolec.v3i2.879

Abstract

This research aims, (1) to know the description of the need for interactive multimedia development, (2) the validity, (3) practicality, and (4) the effectiveness of interactive multimedia products in learning simulation and digital communication. This research is a research and development (R&D) using the ADDIE development model with the subject of research as a material expert, a media expert, subject teacher, and forty students. Data was collected by interviews, questionnaires, and tests. The data obtained in this study are qualitative and quantitative data. The results of research are: (1) The level of need for interactive multimedia in learning learning simulation and digital communication for 10th grade student at SMK Muhammadiyah Sidenreng Rappang is very high. This is evidenced by the value of student learning outcomes that have reached the minimum completeness criteria after using interactive multimedia. (2) The results of the product validation data analysis are in the very valid category, this is obtained from the validation assessment of material and media experts. (3) The results of the respondents' evaluation of small group trials and teacher responses to interactive multimedia products are stated to be very practical. (3) Interactive multimedia in simulation learning and digital communication developed effectively as seen from the average recapitulation of learning outcomes assessment shows an increase in learning scores of all students is above the minimal completeness criteria value.
Pemanfaatan Aplikasi Remote Desktop Teamviewer pada Praktikum Jarak Jauh di Sekolah Menengah Kejuruan Negeri 5 Sidrap Nurmayanti Nurmayanti; Handy Ferdiansyah
Jurnal Basicedu Vol 5, No 5 (2021): : October Pages 3001-5000
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v5i5.1514

Abstract

Penelitian ini bertujuan untuk mengetahui implementasi penggunaan aplikasi Remote Desktop Teamviewer pada pelaksanaan praktikum jarak jauh siswa SMK Negeri 5 Sidrap Kompetensi Keahlian TKJ. Populasi penelitian ini adalah seluruh siswa kelas X TKJ SMK Negeri 5 Sidrap sejumlah 50 siswa, sedangkan sampel penelitian ini diambil dari populasi sebanyak 20 siswa. Teknik penarikan sampel yang digunakan adalah teknik purposive sampling. Teknik Pengumpulan data yang digunakan pada penelitian ini adalah pengamatan langsung proses kegiatan dan observasi yang dilakukan guru selama kegiatan praktikum berlangsung. Teknik analisis data yang digunakan yakni analisis deskriptif kuantitatif dengan melihat persentase keberhasilan pelaksanaan praktikum jarak jauh. Berdasarkan hasil penelitian diketahui bahwa pelaksanaan praktikum mata pelajaran Pemrograman Dasar dapat terlaksana dengan baik dengan melihat hasil observasi pelaksanaan kegiatan berada pada persentase 100% dan hasil observasi penggunaan aplikasi Remote Desktop Teamviewer pada pelaksanaan praktikum juga pada persentase 100%. Dengan demikian dapat disimpulkan bahwa pelaksanaan praktikum jarak jauh dapat terlaksana dengan memanfaatkan aplikasi Remote Desktop Teamviewer
Sistem Pengontrolan Kendaraan Bermotor Jarak Jauh Berbasis GPS Tracker dan Mikrokontroller Pada Platform Android Wahyudi Sofyan; Handy Ferdiansyah; Zulkifli N; Yulia Ekawaty; Hariani
INSOLOGI: Jurnal Sains dan Teknologi Vol. 1 No. 3 (2022): Juni 2022
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (369.775 KB) | DOI: 10.55123/insologi.v1i3.381

Abstract

In every region, of course, it cannot be separated from the so-called motor vehicle theft that often occurs, of course, this causes anxiety for the majority of people who have motorized vehicles. This study aims to create a Remote Control Vehicle Application Based on GPS Tracker and Microcontroller on the Android Platform to be able to find out the location of the lost vehicle and to be able to control and monitor the vehicle through an android device. The system design starts from the design of the Ublox Neo-6m GPS module, SIM900A GSM / GPRS Mini, Relay, Stepdown, Arduino Uno R3 and Android applications that are used to control, track and monitor the vehicle. The results showed that the Remote Control Vehicle Application Based on GPS Tracker and Microcontroller on the Android Platform can track and monitor motorized vehicles in case of loss through the GPS module. The results of this study are to minimize the theft of motor vehicles in an effort to prevent theft and loss of vehicles for vehicle owners.
Pengembangan E-Module Pemrograman Dasar Berbasis Masalah dalam Menunjang Pembelajaran di Masa Pandemi Covid-19 Nurmayanti Nurmayanti; Handy Ferdiansyah; Zulkifli N
Edumaspul: Jurnal Pendidikan Vol 5 No 1 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1314.867 KB) | DOI: 10.33487/edumaspul.v5i1.1122

Abstract

Abstrak: Penelitian ini bertujuan untuk (1) mengembangkan e-module pembelajaran pemrograman dasar berbasis masalah, (2) mendeskripsikan kelayakan dan kepraktisan e-module pembelajaran pemrograman dasar berbasis masalah untuk menunjang pembelajaran SMK di masa pandemi Covid-19. Desain penelitian ini menggunakan desain penelitian dan pengembangan model ADDIE yang terdiri dari lima tahapan, yaitu: (1) Analisis (Analyze), (2) Desain (Design), (3) Pengembangan (Development), (4) Implementasi (Implementation), dan (5) Evaluasi (Evaluation). Analisis data pada penelitian ini adalah analisis data deskriptif kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa produk e-module yang dikembangkan memenuhi kriteria kevalidan dengan nilai persentase 90% . Hasil uji lapangan menunjukkan bahwa e-module yang dihasilkan juga memenuhi kriteria kepraktisan dengan nilai persentase 92%. E-Module Pemrograman Dasar Berbasis Masalah yang dikembangkan pada penelitian ini layak digunakan pada pembelajaran pemrograman dasar di SMK karena telah memenuhi kriteria kevalidan dan kepraktisan. Kata kunci: E-Module, Pemrograman Dasar, Berbasis Masalah, Pembelajaran, Covid-19. Abstract: This study aims to (1) develop problem-based basic programming e-module learning, (2) describe the feasibility and practicality of problem-based basic programming e-module learning to support vocational learning during the Covid-19 pandemic. This research design uses the ADDIE model research and development design which consists of five stages, namely: (1) Analysis (Analyze), (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The data analysis in this research is descriptive qualitative and quantitative data analysis. The results showed that the e-module product developed met the validity criteria with a percentage value of 90%. Field test results show that the e-module produced also meets the criteria for practicality with a percentage value of 92%. The Problem-Based Basic Programming E-Module developed in this study is suitable for use in basic programming learning at SMK because it meets the criteria of validity and practicality. Keywords: E-Module, Basic Programming, Problem Based, Covid-19.
Efektifitas Media Pembelajaran Daring di masa Pandemi Covid-19 Zulkifli N; Nurmayanti Nurmayanti; Handy Ferdiansyah
Edumaspul: Jurnal Pendidikan Vol 5 No 1 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (897.821 KB) | DOI: 10.33487/edumaspul.v5i1.1123

Abstract

Penelitian ini dilatarbelakangi pada peraturan Kementerian Pendidikan dan kebudayaan tentang pelaksanaan Pendidikan dimasa pandemi Covid-19 yang mengharuskan pelaksanaan pembelajaran jarak jauh menggunakan media pembelajaran daring. Tujuan dari penelitian ini adalah untuk mengetahui efektivitas dari penggunaan media pembelajaran daring openlearning yang digunakan selama perkuliahan oleh dosen dan mahasiswa pada mata kuliah desain pesan program studi teknologi pendidikan di Universitas Muhammadiyah Sidenreng Rappang. Sampel dari penelitian ini sebanyak 75 mahasiswa dari 3 kelas dengan masing masing perwakilan kelas 25 mahasiswa. Metode yang digunakan adalah deskriptif dengan pendekatan survei, teknik analisis data yang digunakan pada penelitian ini adalah dengan cara menghitung jumlah jawaban responden dari setiap pernyataan. Hasil dari penelitian ini dapat disimpulkan bahwa penggunaan media pembelajaran daring Openlearning efektif digunakan pada mata kuliah desain pesan karena mahasiswa dan dosen dapat lebih mudah dalam mengakses materi sesuai dengan kebutuhan yang di perlukan dalam perkuliahan. Efektifitas Perkuliahan Desain Pesan dengan menggunakan media pembelajaran daring yaitu openlearning dapat dilihat dari IPK mahasiswa yang semakin meningkat.
Pengembangan Video Tutorial dalam Pelatihan Magang Kerja Siswa SMK di PT. Sinar Energi Sulawesi Handy Ferdiansyah; Zulkifli N; Nurmayanti Nurmayanti
Edumaspul: Jurnal Pendidikan Vol 5 No 1 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1272.967 KB) | DOI: 10.33487/edumaspul.v5i1.1127

Abstract

Penelitian bertujuan untuk menentukan gambaran kebutuhan media pelatihan, gambaran desain, dan validitas serta kepraktisan Pengembangan Video Tutorial dalam Pelatihan Magang Kerja Siswa SMK Di PT. Sinar Energi Sulawesi. Jenis ini merupakan penelitian dan pengembangan. Teknik pengumpulan data yang digunakan adalah teknik observasi dan angket kuesioner. Hasil penelitian ini menunjukkan bahwa penggunaan media pelatihan video tutorial dalam pelatihan magang kerja di PT. Sinar Energi Sulawesi: (i) menggambarkan perlunya media pelatihan video tutorial dalam pelatihan magang kerja siswa SMK dimulai dengan besarnya jumlah permintaan pelatihan serta terbatas waktu, jarak, dan biaya besar. memungkinkan untuk memaksimalkan hasil pelatihan, oleh karena itu perlu dibuat media pelatihan yang inovatif yakni video tutorial dalam pelatihan magang kerja. (ii) gambaran desain media pelatihan video tutorial dalam pelatihan magang kerja ini, peneliti mengadakan pertemuan dengan Tim isntruktur yang kemudian mengumpulkan materi selanjutnya membuat flowchart dan storyboard. (iii) media pelatihan video tutorial dalam pelatihan magang kerja yang dikembangkan memenuhi kriteria valid berdasarkan penilaian para ahli yaitu ahli materi dan ahli media dalam kategori Sangat Baik, sedangkan pada pengujian tingkat kepraktisan yang diperoleh dari kuisioner pelatih dan peserta pelatihan beradda dalam kategori Sangat Praktis.
Penggunaan Model Blended Learning terhadap Hasil Belajar di masa Pandemi Covid-19 Handy Ferdiansyah; Zulkifli N; Rahman Yakub; Agussalim H
Edumaspul: Jurnal Pendidikan Vol 5 No 2 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (578.862 KB) | DOI: 10.33487/edumaspul.v5i2.2075

Abstract

This study aims to determine the level of need for the use of the Blended learning model on learning outcomes during the Covid 19 pandemic. This type of research is a quantitative study. Data collection techniques used are observation techniques and questionnaires. The results of this study indicate that the use of the Blended learning model on learning outcomes during the Covid 19 pandemic: (i) illustrates the need for the use of Blended learning models on learning outcomes during the Covid 19 pandemic starting from the government's call for the implementation of Work From Home (ii) the use of Blended learning models for learning outcomes during the Covid 19 pandemic seen from the results of the questionnaires that have been distributed are then processed and analyzed into the Very Practical category.
The Development of Multimedia Computer Graphics Learning in Supporting Learning during the Covid-19 Pandemic Zulkifli N; Handy Ferdiansyah; Mardhatillah Mardhatillah
Edumaspul: Jurnal Pendidikan Vol 5 No 2 (2021): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (565.295 KB) | DOI: 10.33487/edumaspul.v5i2.2076

Abstract

The objectives of this research were, (1) to develop a prototype of multimedia learning in Computer Graphics course, (2) to test the validity, practicality, and effectiveness of learning multimedia developed in Computer Graphics course. This research was a Research and Development (R&D) design with ADDIE model include thirty students as a sample. The procedure of this research until implementation stage. Instrument of the research was a questionnaire. Data of need analysis obtained based on the review of the exist curriculum, the characteristics of the materials and students need. The students need media that is not only in the conventional form of the file that just containing text but more than it, the media which is able to provide experience directly in the multimedia form that containing images, text, animation, and videos. The multimedia design of computer graphics learning is specifically designed from the structure, contents, menu placement, color selection, and so on to make it easier for lecturers and students. The results of this research are: (1) The results of the analysis of the data validity of the media are in the very valid category, this is obtained from the expert validation of material and media. (2) The results of the evaluation of the students' trials and the lecturers' responses to this multimedia are very practical. (3) this learning multimedia was effective as seen from the recapitulation of the pre-test and post-test learning outcomes assessment showing a significant increase in student learning scores.
Etika Berbahasa Indoensia Anak Usia Sekolah Dasar Kelas V SD Negeri 5 Watang Sidenreng Kamal Kamal; Handy Ferdiansyah; Zulkifli N; Usman M; Agussalim Agussalim
Edumaspul: Jurnal Pendidikan Vol 6 No 1 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (544.924 KB) | DOI: 10.33487/edumaspul.v6i1.2418

Abstract

This study aims to describe the form of ethical speaking of the elemntary school age children in grade V and found the factors cause the less ethical language at primary school age children in grade 5 SD Watang Sidenreng. This study used qualitative descriptive approach. The sources of data obtained from the fifth grade students SD Negeri 5 Watang Sidenreng totaling 28 students. Data obtained by participant observation, in-depth interviews, the study documents, then treated with qualitative descriptive analysis. The results of this study indicate that a form of ethical language in class V can be analyzed in terms of words, sentences, phrases, intonation elements (suprasegmental), and kinesic elements. The factors determining the level of ethical or less ethical levels depend on several factors, namely (1) smooth rough words. (2) a short length utterance. (3) the order of the utterance. (4) intonation (suprasegmentl), and kinesic cues. (5) the use of the pharase marker. While the factors that lead to unethical language in class V, namely (1) friends direct criticize the harsh words, (2) being the most correct opinion, (3) intentionaly accuse opponents utterance, (4) intentionally criticize the opponent utterance, (5) intentionaly embarrass oppenents utterance, (6) giving bad names, (7) brag or boast, (8) being happy if friends misfortune, (9) using derect speech, and (10) has become a bad habit.
Effectiveness of using video tutorials in PJOK lessons during the Covid 19 Pandemic Handy Ferdiansyah
Edumaspul: Jurnal Pendidikan Vol 6 No 1 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (756.033 KB) | DOI: 10.33487/edumaspul.v6i1.3052

Abstract

This study aims to determine the level of effectiveness of video tutorial learning media on PJOK subjects for class IX students of SMP Negeri 1 Baranti. The method used in this research is quantitative research with a descriptive approach. Quantitative research is research based on the philosophy of positivism, focusing on objective facts that have been investigated by quantitative means. The population of this study were all students of class IX SMP Negeri 1 Baranti a total of 60 students. Due to the fact that the population is less than 100, this study uses the entire sample. Data collection techniques used in this study were interviews, questionnaires, and documentation. The data analysis technique of this research used descriptive quantitative analysis in the form of percentages. Based on the results of the study, it is known that the results of the analysis of 4 indicators namely teaching quality, teaching level, incentives, and data time obtained an average of 83.5% indicating the use of video tutorials is very effective in implementing PJOK learning. Thus, it can be concluded that the use of video tutorials in PJOK lessons during the Covid 19 Pandemic is very effective.