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Perancangan UI/UX Menggunakan Design Thinking untuk Organisasi Kampus Daerah Purwakarta Siti Nurjanah; Noviyanti Nurjannah; Sepia Putri Kristiani
Jurnal Sistem Informasi Vol 14, No 1 (2022)
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (585.712 KB) | DOI: 10.36706/jsi.v14i1.16533

Abstract

Lembaga pendidikan adalah suatu tempat berlangsungnya proses pembelajaran. Setiap lembaga pendidikan pasti terdiri dari pendidikan yang berfokus pada akademik dan juga non-akademik. Begitupun di UPI Kampus Purwakarta, ada akademik dan juga non-akademik. Dilihat dari pendidikan non-akademik, UPI Kampus Purwakarta tentu saja menampung berbagai organisasi atau bisa disebut dengan kegiatan ekstrakurikuler atau kegiatan luar kelas. UPI Kampus Purwakarta diketahui belum memiliki sarana yang dapat menampung informasi organisasi mahasiswa secara terstruktur. Dari fenomena yang terjadi, tim memberikan solusi untuk merancang dan mengembangkan sistem informasi yang berkaitan dengan organisasi. SIOKKA adalah sebuah website yang berisikan informasi terkait organisasi kemahasiswaan di UPI Purwakarta dan memiliki beberapa fitur yang friendly. Metode yang digunakan dalam sistem ini adalah metode deskriftif kuantitatif dan metode pengembagan design thinking. Teknik pengumpulan data menggunakan kuesioner dan survei, kemudian pengolahan data menggunakan System Usability Scale. Dengan demikian dapatlah hasil dari pengembangan design ini yakni user dapat menggunakan sistem dengan semestinya, sehingga dapat mempermudah pekerjaan dalam mencari dan menerima informasi tentang organisasi yang ada di kampus UPI Purwakarta.
The Effectiveness of Using Assemblr Edu Learning Media to Help Student Learning at School Nuur Wachid Abdul Majid; Muhammad Rafli; Noviyanti Nurjannah; Putri Apriyanti; Sofyan Iskandar; Fitri Nuraeni; Hafiziani Eka Putri; Pratama Benny Herlandy; Mohamed Nor Azhari Azman
Jurnal Penelitian Pendidikan IPA Vol 9 No 11 (2023): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i11.5388

Abstract

Assemblr Edu is an application that provides interactive 3D augmented reality-based learning media for students. research was conducted on the effectiveness of the application as a learning medium for teaching and learning activities of the Assemblr Edu application. In the application, various learning topics are presented that can be studied by students from elementary to high school levelsThis research uses a descriptive quantitative research method by utilizing google Forms in disturbing questionnaires in form of questionnaires. The result of the research is: The Assemblr Edu learning application can be a more interesting and modern learning solution to be applied in schools; The use of the Assemblr Edu application which is quite easy can provide opportunities for more effective learning with the features of learning topics that are already complete enough to be learned; the lack of knowledge of students about Augmented Reality technology has an impact on the Assemblr Edu application that is rarely used by schools or students independently; and support from hardware such as smartphones is very important with specifications that are large enough in terms of memory storage, to run applications better and efficiently and connection stability also affects the use of this learning application.