Claim Missing Document
Check
Articles

Found 2 Documents
Search

Development of Language Creativity through Linguistic Innovation in Learning Indonesian Language at Al Washliyah Tembung Primary School Sihombing, Evi Ariyanti Marlina; Lubis, Aminah; Silalahi, Yulianda Ghrace; Adisaputera, Abdurrahman; Ansari, Khairil
Budapest International Research and Critics Institute-Journal (BIRCI-Journal) Vol 7, No 2 (2024): Budapest International Research and Critics Institute May
Publisher : Budapest International Research and Critics University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birci.v7i2.7893

Abstract

This research aims to explore and describe the application of linguistic innovation in increasing students' language creativity at SD Al Washliyah Tembung in the context of Indonesian language learning in the classroom. This research method uses a qualitative approach with a focus on collecting data through classroom observations, interviews with teachers, and document analysis. Various linguistic innovations, including word creation, language games, associative thinking, exploration of dialects and language variations, sociolinguistic simulations, as well as collaborative literary works, are applied in the learning process. The results of the research show that the application of linguistic innovation can stimulate students' creativity at SD Al Washliyah Tembung in language, expand vocabulary, improve communication skills, and deepen understanding of language diversity. The implications of these findings provide valuable insights for educational practitioners about the importance of adopting innovative approaches in language learning to stimulate students' creativity and enrich their learning experiences
Multimedia Interaktif Berbasis Kontekstual Cerita Anak: Meningkatkan Keterampilan Menulis Cerita Dongeng Siswa Sekolah Dasar Rahayu, Rina; Ansari, Khairil
ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED Vol 14, No 1 (2024): ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED
Publisher : FIP Unimed

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/esjpgsd.v14i1.52730

Abstract

Tujuan penelitian ini adalah untuk menghasilkan multimedia interaktif berbasis kontekstual yang valid, praktis dan efektif. Penelitian yang dilakukan termasuk Penelitian Pengembangan dengan model pengembangan 4D. Dikembangkan media  pembelajaran menggunakan Adobe Flash. Penelitian dilakukan di SDN 2 Peureulak, Kabupaten Aceh Timur, Provinsi Aceh. Subjek penelitian adalah siswa kelas III A di SDN 2 Peureulak, dan objek penelitian adalah media pembelajaran  berbasis Kontekstual Cerita Anak. Hasil penelitian menunjukkan, bahwa: (1) uji validitas multimedia berbasis kontekstual dari 3 ahli yakni ahli materi sebesar 82%, ahli multimedia sebesar 78% dan ahli bahasa sebesar 90%, dinyatakan rata-rata valid; (2) uji praktikalitas diperoleh dari hasil uji respon siswa dan uji respon guru. Hasil ujicoba respon siswa skala kecil skor persentase sebesar 79% dan hasil ujicoba respon siswa skala besar 76%. uji respon guru sebesar 87%.  Rata-rata uji coba sebesar 87% dengan kategori Praktis; dan (3) Uji Efektifitas diperoleh Gain-Score atau peningkataan keterampilan menulis siswa dilihat dari pretest dan posttest terdapat peningkatan skor rata-rata 0,56 “Sedang” dalam hasil belajarnya. Hasil analisis gain score 0,60 kategori sedang. Dapat disimpulkan bahwa dengan menggunakan multimedia pembelajaran dapat meningkatkan hasli belajar siswa dan telah memenuhi kriteria Efektif. Keywords: Cerita anak, keterampilan menulis, multimedia