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Kemampuan Berpikir Kritis Matematis di Indonesia: Sistematik Literatur Reviu (SLR) Elmawati Elmawati; Dadang Juandi
Symmetry: Pasundan Journal of Research in Mathematics Learning and Education Vol. 7 No. 2 (2022): Symmetry: Pasundan Journal of Research in Mathematics Learning and Education
Publisher : Mathematics Education Study Program, FKIP, Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/symmetry.v7i2.6426

Abstract

Mathematical critical thinking ability is one of the skills contained in 4C competencies that 21st-century students must possess. Many studies related to mathematical critical thinking skills have been carried out. The purpose of this research is to find out how the heterogeneity of studies related to the analysis of mathematical critical thinking skills in Indonesia based on the year of publication, education level, grade level, publication in journals indexed by sinta, the subject matter used in research, demographics, and indicators of critical thinking ability. The method used in this study is a Systematic Literature Review (SLR) based on a quantitative descriptive approach using the PRISM protocol, including the identification, screening, eligibility, and included stages. The results of the SLR research show that research related to the analysis of mathematical critical thinking skills with a qualitative approach was most published in 2021 and 2022. Most studies are carried out at the junior high school level with the research subjects of 7th and 8th graders in the branch of algebraic mathematics. The Java region dominates research on mathematical critical thinking skills with a qualitative approach of 73%, most widely published in Sinta 4 indexed journals. The indicators of critical thinking skills that students haven’t mastered were providing arguments or reasons in answering and drawing conclusions appropriately according to the context of the problem.
Bibliometric Analysis: Adobe Flash Cs6 Research in Mathematics Learning Ilham Muhammad; Christina Monika Samosir; Elmawati Elmawati; Febrinna Marchy
JPMI (Jurnal Pendidikan Matematika Indonesia) Vol 8, No 1 (2023): Volume 8 Number 1, March 2023
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jpmi.v8i1.4005

Abstract

The use of animation on Adobe Flash media in learning mathematics has many benefits, especially in helping students understand mathematics more meaningfully, connecting mathematics with the real world, visualizing, and understanding the importance of mathematics. This study aims to capture the landscape of previous research that is relevant to Adobe Flash in mathematics learning in the last decade, namely from 2012 to 2022 using bibliometric analysis with the help of the VOSviewer application. The Google Scholar database was used to search for data with the keywords "adobe flash" and "mathematics learning" which were then refined to become 72 publications. The trend of publications related to Adobe Flash in learning mathematics has increased from 2015 to 2018, while the most publications occurred in 2021 with 19 documents. Publications in 2018 have been cited in more than 150 citations. The focus of research related to Adobe Flash in learning mathematics is 1) problems, motivations and interests; 2) development, contextual teaching and elementary school; 3) outcomes and technology. The keyword "Adobe Flash" is not directly related to the keywords contextual teaching, android and stem. The new themes related to this field are pandemic, interest, e-learning, stem and primary school.
Bibliometric Analysis: Research on Articulate Storylines in Mathematics Learning Ilham Muhammad; Elmawati Elmawati; Christina Monika Samosir; Febrinna Marchy
Eduma : Mathematics Education Learning and Teaching Vol 12, No 1 (2023)
Publisher : Jurusan Tadris Matematika IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/eduma.v12i1.12607

Abstract

Articulate Storyline is part of the media authoring tools that can be used in making a product, especially for teaching tools that have been combined into one that contains images, videos, text, sound, drafts, and learning animations. This study aims to capture the landscape of previous research that is relevant to the Articulate Storyline in mathematics learning in the last decade, from 2013 to 2022 using bibliometric analysis. The data taken from the Google Scholar database was refined so that it became 111 publications. The publication trend related to Articulate Storyline in mathematics learning has increased every year, starting from 2019 to 2022, the most publications occurred in 2022 with 58 documents. Publications in 2020 have been cited in more than 180 citations. The focus of research related to Adobe Flash in learning mathematics is 1) critical thinking ability and motivation; 2) understanding mathematics, technology and elementary school; 3) development and junior high school; 4) mathematics and outcomes
Research Trends in Problem Based Learning in Middle School (1998-2023): A Bibliometric Review Christina Monika Samosir; Ilham Muhammad; Febrinna Marchy; Elmawati Elmawati
Sustainable Jurnal Kajian Mutu Pendidikan Vol 6 No 1 (2023): Sustainable
Publisher : Lembaga Penjaminan Mutu, IAIN Syaikh Abdurrahman Siddik Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32923/kjmp.v6i1.3237

Abstract

Problem-based learning is a learning model that uses real-life problems that require authentic investigations to construct knowledge actively and collaboratively. The aim of this study was to capture the research landscape related to problem-based learning applied to students at the middle school level from 1998 to 2023. A descriptive bibliometric analysis method was used in this study. The data obtained was taken from the Scopus database. The results of the study show that publications related to problem-based learning, especially in middle schools, go up and down every year. Publications in 2003 have been cited more than any other year. The United States of America is the most influential country in this field. publications in journals related to problem-based learning research applied to middle school students are mostly at the Q1 rank, namely 45 journals. The research focus is divided into 3 namely, 1) knowledge, skills and development; 2) effect, self-efficacy, achievement and effectiveness; 3) middle school students, environment and abilities. These three research focuses can be used as a reference for future researchers to determine the focus of their research related to problem-based learning
Bibliometric analysis: Learning outcomes research in mathematics learning (1992-2023) Ilham Muhammad; Febrinna Marchy; Elmawati Elmawati; Christina Monika Samosir
Jurnal Kajian Pembelajaran Matematika Vol 7, No 1 (2023): JURNAL KAJIAN PEMBELAJARAN MATEMATIKA
Publisher : FMIPA UNIVERSITAS NEGERI MALANG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um076v7i12023p13-23

Abstract

Learning Outcomes are values, attitudes and skills as a result of the learning process. The purpose of this study is to look at the research landscape related to learning outcomes in mathematics learning from 1992 to 2023. The method used is descriptive bibliometric analysis. The data taken comes from the enhanced Scopus database. The results showed that the trend of the most publications related to learning outcomes in learning mathematics was in 2020 and 2022 with a total of 14 publications. The most citation trend occurred in the 2009 publication which has been cited 262 times. The country that has had a major impact on research on learning outcomes in mathematics learning is the United States of America. The research focus is divided into three parts, namely, 1) motivation and reasoning; 2) , technology and higher school; 3) universities and assessments. New themes in this field are mathematical problems, higher education, blended learning and geogebra. The learning outcomes keyword is not directly connected with the 7 other keywords, namely, ict, critical thinking, mathematics achievement, pre service teacher, gender different, secondary school. Keywords with new themes such as mathematical problems are not together with learning outcomes but are not directly connected with keywords with other new themes such as higher education, blended learning and geogebra
A Comprehensive Analysis of Augmented Reality Applications for Geometry Education: A Systematic Literature Review and Bibliometric Analysis Ilham Muhammad; Yaya Sukjaya Kusumah; Turmudi Turmudi; Elmawati Elmawati; Swasti Maharani
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol 16 No 1 (2024): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v16i1.4850

Abstract

This research represents a significant step in exploring the potential of Augmented Reality (AR) in the context of geometry learning. By utilizing the Scopus database, this research explores AR-related trends and content in geometry learning. The literature review method was used, with a bibliometric analysis approach and systematic literature review, which included four stages: identification, screening, eligibility, and inclusion, resulting in 31 final data. This is not just a description of the data but rather an attempt to present a deeper understanding of the role and potential of AR in enhancing geometry learning. In the ever-evolving world of education, a better understanding of the role of technology such as AR can open the door to more innovative and effective learning approaches. Research shows that AR technology can improve students' understanding of geometry concepts, increase learning motivation, and improve teachers' teaching skills. With AR applications, learning geometry becomes more interactive, visual, and engaging for students at various levels of education. In addition, the use of AR technology can also help create a more in-depth learning experience and motivate students to be more active in the learning process.