Pramono Pramono
Universitas Negeri Malang

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Journal : Jurnal Pendidikan Anak Usia Dini Undiksha

PENGEMBANGAN KONTEN SISTEM PENGELOLAAN PEMBELAJARAN (SIPEJAR) MATAKULIAH DESAIN PEMBELAJARAN ANAK USIA DINI BERBASIS CASE METHOD & TEAM BASED PROJECT I Wayan Sutama; Wuri Astuti; Pramono; Lailatus S; Dewi Nur’Aini5
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 11 No. 1 (2023): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v11i1.53785

Abstract

Learning reorientation in PAUD can be done by designing innovative learning. It is just that most PAUD teachers and PGPAUD students have yet to make learning designs that lead to these competencies. This research aims to develop and implement an innovative learning design in a learning management system (SIPEJAR). This research belongs to the type of development research with the ADDIE model. The research population was all PGPAUD FIP UM students, with a sample of 105 people. Data collection used observation, interview, and questionnaire methods, with research instruments in the form of media and material expert test instruments, as well as limited and broad trial instruments. The data obtained in the study were then analyzed using a measure of central tendency (mean) for quantitative data and supplemented with qualitative data in the form of input/suggestions from reviewers/validators and trial participants. The results of the research analysis showed that the media test results obtained 90.38, which was in the very feasible category; the material test results obtained a score of 94.42 which was in the very feasible category; the limited group test results obtained a score of 84.39 which was in the very feasible category, and the results the broad group test obtained a result of 88.92 with a very decent category. Based on these results, SIPEJAR media, based on the case method and team-based project, is very feasible to be developed and taught to students.
Mega Monopoly Game for Disaster Mitigation Learning in the Context of Independent Learning for Children Aged 5-6 Years Ainul Nur Khusna; Imron Arifin; Pramono
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 11 No. 2 (2023): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v11i2.60611

Abstract

Disaster events cause various impacts on victims, especially children. Problems in the field show that many PAUD institutions still need a game related to disaster mitigation. It is essential to carry out disaster mitigation education in PAUD units to form attitudes in early childhood. This research aims to analyze how the development of the mega monopoly game can improve the ability to save themselves from 5 types of disasters in children aged 5-6 years. This research is classified as a development research developed using the ADDIE model. The subjects involved in this research were 2 experts and 48 children. Data was collected using observation, interviews, and questionnaires, with research instruments in the form of media validity sheets. The data obtained in the research was then analyzed using quantitative analysis techniques. The research analysis results show that the validation results of PAUD material and game experts obtained an average of 92.20% and 90%. The recapitulation results of small group trials were 96.87%, and large group trials were 98%. Based on these results, the mega monopoly game for learning disaster mitigation for children aged 5-6 years is considered very valid and suitable. This research implies that the developed mega monopoly game can be used by teachers in learning to improve the ability to save themselves when a disaster occurs in children aged 5-6 years.