Pramono Pramono
Universitas Negeri Malang

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The Effect of Emotion Change Puzzle Media on Visual-Spatial Intelligence for Early Childhood Education Arini Mubaroroh; Nur Hidayah; Pramono Pramono
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Vol 7 No 4 (2022)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga, Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/jga.2022.74-01

Abstract

Purpose – This study aims to determine the effect of emotion change puzzle media on visual-spatial intelligence in children aged 5-6 years at TK ABA 39 Malang City.Design/methods/approach – The method used in this study is an experimental method using a pre-experimental design by choosing an Intact-Group Comparison design. The research subjects totaled 30 children who were children aged 5-6 years in TK ABA 39 Malang City. The Analysis used in this study is a normality test, homogeneity test, and hypothesis test.Findings – The results of data analysis, and the validity test obtained. The validity test obtained the tcount test 0.053 ≥ from ttable -0.601 which means there is an increase in visual-spatial intelligence in children aged 5-6 years. The standard value of the post-test results is higher than the standard value of the post-test results, namely the experimental pre-test 7.12, pre-test control 7.38, experimental post-test 10.79, and the control post-test 10.26.Research implications/limitations – This study concluded that the emotion change puzzle media has a significant influence on the visual-spatial intelligence of children aged 5-6 years in TK ABA 39 Malang City.Practical implications – The results show that using media emotion change puzzle to children’s learning media can be done by watching animated videos telling stories about various kinds of expressions.Originality/value – This study highlight that emotion change puzzle media can be alternative learning tools that improve children’s visual-spatial intelligence.Paper type: Research paper
Sistem Manajemen Pembiayaan Pendidikan, Partisipasi Masyarakat, Kepemimpinan, dan Mutu Sekolah Dasar Teguh Triwiyanto; Ahmad Nurabadi; Raden Bambang Sumarsono; Desi Eri Kusumaningrum; Muh. Arafik; Pramono
Jurnal Penelitian dan Pengembangan Pendidikan Vol. 7 No. 1 (2023): April
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppp.v7i1.54509

Abstract

Penelitian dapat membantu mengidentifikasi masalah sistem manajemen pembiayaan pendidikan, partisipasi masyarakat, kepemimpinan, dan mutu sekolah dasar dan memberikan solusi yang lebih baik. Penelitian juga dapat membantu memahami faktor-faktor yang memengaruhi masalah sistem manajemen pembiayaan pendidikan, partisipasi masyarakat, kepemimpinan, dan mutu sekolah dasar. Tujuan penelitian untuk mengetahui pengaruh sistem manajemen pembiayaan pendidikan, partisipasi masyarakat, kepemimpinan, terhadap mutu sekolah dasar. Jenis penelitian kuantitatif dengan pendekatan ex-post facto. Subjek penelitian yaitu kepala sekolah. Sampel penelitian diambil secara nonprobabilitas jenis sampel tepat, pada sekolah dasar dengan kriteria jumlah siswa di atas 400. Berdasarkan kriteria jumlah siswa tersebut, diambil 23 sekolah yang berasal dari 11 kecamatan. Pengambilan data dengan teknik observasi, diukur, dan mengekspresikan angka. Analisis data deskriptif, kemudian dilakukan uji statistik T dan F. Hasil penelitian menunjukkan, secara simultan terdapat pengaruh sistem manajemen pembiayaan pendidikan, partisipasi masyarakat, dan kepemimpinan kepala sekolah terhadap mutu sekolah dasar. Implikasinya, perlu kolaborasi sekolah dan masyarakat, sebagai bagian sistem manajemen pembiayaan pendidikan yang berasal dari orang tua siswa. Untuk meningkatkan mutu sekolah, kepemimpinan kepala sekolah perlu berupaya mendorong layanan sekolah sesuai atau melebihi standar yang berlaku.
The Impact of Upin and Ipin Animation on Aggressive Behavior in Children Aged 5–6 Years: A Quantitative Experimental Study Sindy Mey Dwi Utari; Nur Hidayah; Pramono
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Vol. 8 No. 1 (2023)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga, Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/jga.2023.81-04

Abstract

The study aimed to investigate the impact of the Upin Ipin animated film on the aggressive behavior of 5-6-year-old children at TK Dharma Wanita I Blitaran. This research employed a pretest-posttest control group design, and data were collected through observation sheets and documentation. Data analysis was conducted using SPSS 24. The study revealed that the Upin Ipin animated film significantly influenced children's aggressive behavior. The research findings indicated that the experimental group experienced increased aggressive behavior. The average pretest score was 6.60, while the average posttest score was 7.90. The results of the hypothesis test using paired sample t-test showed a significant value of 0.000 < 0.05, leading to the rejection of the null hypothesis (H0) and acceptance of the alternative view (Ha). The experimental group exhibited increased aggressive behavior after watching the film, as evidenced by the higher average posttest scores than the pretest scores. However, this study also acknowledges its limitations in scope, as it focused solely on 5-6-year-old children and the influence of a specific animated film. The research emphasizes the importance of parental guidance in children's media consumption. While animated films like Upin Ipin can potentially influence aggressive behavior, they can also serve as practical educational tools to promote positive social behavior and other essential skills, depending on their content and presentation. The novelty of this research lies in its focus on the influence of a specific animated film, Upin Ipin, on children's aggressive behavior.
PENGEMBANGAN KONTEN SISTEM PENGELOLAAN PEMBELAJARAN (SIPEJAR) MATAKULIAH DESAIN PEMBELAJARAN ANAK USIA DINI BERBASIS CASE METHOD & TEAM BASED PROJECT I Wayan Sutama; Wuri Astuti; Pramono; Lailatus S; Dewi Nur’Aini5
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 11 No. 1 (2023): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v11i1.53785

Abstract

Learning reorientation in PAUD can be done by designing innovative learning. It is just that most PAUD teachers and PGPAUD students have yet to make learning designs that lead to these competencies. This research aims to develop and implement an innovative learning design in a learning management system (SIPEJAR). This research belongs to the type of development research with the ADDIE model. The research population was all PGPAUD FIP UM students, with a sample of 105 people. Data collection used observation, interview, and questionnaire methods, with research instruments in the form of media and material expert test instruments, as well as limited and broad trial instruments. The data obtained in the study were then analyzed using a measure of central tendency (mean) for quantitative data and supplemented with qualitative data in the form of input/suggestions from reviewers/validators and trial participants. The results of the research analysis showed that the media test results obtained 90.38, which was in the very feasible category; the material test results obtained a score of 94.42 which was in the very feasible category; the limited group test results obtained a score of 84.39 which was in the very feasible category, and the results the broad group test obtained a result of 88.92 with a very decent category. Based on these results, SIPEJAR media, based on the case method and team-based project, is very feasible to be developed and taught to students.
UPAYA MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN IPAS MATERI “BAGAIMANA MENDAPATKAN SEMUA KEPERLUAN KITA” DENGAN MODEL PEMBELAJARAN PROJECT BASED LEARNING DI KELAS IV SDN POJOK KECAMATAN KAWEDANAN Ady Fatchu Rahmadi; Pramono; Khayattul Thoybah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 1 (2023): Volume 08, Nomor 01, June 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v8i1.8678

Abstract

This research is motivated by the observation results in the 4th grade of POJOK Elementary School, which showed poor student learning outcomes. This is attributed to the unengaging teaching process conducted by the teachers. The method used in this research is classroom action research. The objective of this study is to evaluate the effectiveness of the project-based learning model, where students create a project or product to solve a problem related to the topic "How to acquire all our needs". Based on the conducted action research, significant improvements in the learning outcomes of 4th-grade students were observed. In cycle 1, there was an increase in the level of mastery to 50%, while in cycle 2, there was a highly significant improvement with a result of 85% mastery. This indicates that the implementation of the project-based learning model, which involves creating a product, can enhance student learning outcomes in the topic "How to acquire all our needs." The creation of products based on problem-solving approaches improves students' understanding of the discussed material.
Peran Guru Melalui Pembiasaan Perilaku dalam Media Buku ‘Halo Balita’ untuk Penanaman Karakter Religius Firdausi Firdausi; Pramono; Sutarno
Aulad: Journal on Early Childhood Vol. 6 No. 2 (2023): August 2023
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/aulad.v6i2.520

Abstract

Peran guru memiliki pengaruh dalam penanaman karakter religius. Karakter religius merupakan perilaku seseorang terkait dengan keagamaan. Penanaman karakter religius di TK PKK Kartini diberikan dengan pembiasaan perilaku dalam media buku halo balita. Penelitian ini merupakan penelitian kualitatif dengan teknik analisis berupa, data collection, data condensation, data display, dan conclusion: drawing/verifying. Sedangkan pengumpulan data pada penelitian ini adalah wawancara, observasi, dan, dokumentasi. Hal ini dilakukan dengan tujuan agar mendapatkan hasil yang valid dan tepercaya. Hasil penelitian yakni, guru melakukan peranannya dalam memberikan penanaman karakter religius. Penanaman karakter religius dimulai dengan guru membacakan cerita buku halo balita, menceritakan kembali, mempraktikkan perilaku dalam buku, dan menerapkan perilaku secara berulang. Setelah diberikan pembiasaan maka perilaku siswa mengalami perubahan sangat baik, di antaranya siswa dapat mengenal perbedaan ciptaan Allah dan manusia, mempercayai adanya Allah dan Rasulullah, melakukan gerakan wudhu’, dan, melaksanakan solat berjamaah.
Mega Monopoly Game for Disaster Mitigation Learning in the Context of Independent Learning for Children Aged 5-6 Years Ainul Nur Khusna; Imron Arifin; Pramono
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 11 No. 2 (2023): Agustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v11i2.60611

Abstract

Disaster events cause various impacts on victims, especially children. Problems in the field show that many PAUD institutions still need a game related to disaster mitigation. It is essential to carry out disaster mitigation education in PAUD units to form attitudes in early childhood. This research aims to analyze how the development of the mega monopoly game can improve the ability to save themselves from 5 types of disasters in children aged 5-6 years. This research is classified as a development research developed using the ADDIE model. The subjects involved in this research were 2 experts and 48 children. Data was collected using observation, interviews, and questionnaires, with research instruments in the form of media validity sheets. The data obtained in the research was then analyzed using quantitative analysis techniques. The research analysis results show that the validation results of PAUD material and game experts obtained an average of 92.20% and 90%. The recapitulation results of small group trials were 96.87%, and large group trials were 98%. Based on these results, the mega monopoly game for learning disaster mitigation for children aged 5-6 years is considered very valid and suitable. This research implies that the developed mega monopoly game can be used by teachers in learning to improve the ability to save themselves when a disaster occurs in children aged 5-6 years.