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PENGEMBANGAN VIDEO PEMBELAJARAN MATERI PASSING BAWAH BOLA VOLI PADA SISWA KELAS V SDN 76/IX MENDALO DARAT Nurmaida S; Sukendro Sukendro; Indryani Indryani; Ely Yuliawan
JURNAL PRESTASI Vol 6, No 2 (2022): JURNAL PRESTASI
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jp.v6i2.34570

Abstract

Tujuan penelitian ini adalah menghasilkan video pembelajaran passing bawah bola voli serta melihat kelayakan media video pembelajaran passing bawah bola voli. Penggunaan media video pembelajaran passing bawah bola voli siswa diharapkan dapat membantu siswa memahami materi dengan baik serta siswa dapat lebih aktif dalam belajar tentang pembelajaran bola voli. Metode yang digunakan dalam penelitian ini adalah metode penelitian dan pengembangan atau Research and Development (R and D) yakni metode penelitian yang digunakan untuk menghasilkan sebuah produk tertentu beserta menguji kevalidan suatu produk. Produk di uji oleh dua orang ahli yaitu satu ahli materi dan satu ahli media, selanjutnya produk dilakukan uji kelompok kecil dengan melibatkan 10 orang siswa dan setelah itu dilakukan uji kelompok besar dengan melibatkan 26 orang siswa. Hasil dari penelitian pengembangan media pembelajaran video passing bawah pada siswa SD Negeri 76/IX Mendalo Darat menunjukkan ketegori “Sangat Baik” untuk digunakan sebagai media mengenalkan dan mempelajari Passing bawah bola voli. Hal ini dapat dilihat dari hasil penelitian dari ahli materi 91% dan dari ahli media 87% serta berdasarkan uji coba kelompok kecil kepada siswa sebesar 97%, dan uji coba kelompok besar kepada siswa sebesar 96%.
PENGEMBANGAN MEDIA SEX KIDS EDUCATION (SKIDU) BERBASIS BOARD GAME UNTUK ANAK USIA DINI Dewi Rahayu; Indryani Indryani; Bunga Ayu Wulandari
Jurnal Muara Pendidikan Vol 8 No 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1179

Abstract

Sexual violence in early childhood has become increasingly common in recent years, making it sad for parents, educators and education practitioners, because this will definitely have negative impact on the child's future. The purpose of this study was to develop increasing Board Game-based Sex Kids Education (SKIDU) media for knowledge of sex education in early childhood. The subjects in this study were children aged 4-6 years at TK-IT Al Azka, Jambi City. The research method used is Research and Development (R&D). This development research procedure refers to the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). Validation of the feasibility of the SKIDU Board Game was carried out by material experts and media experts, and implemented to 16 B1 class students at TK IT Al-Azka Jambi. The results showed that the feasibility test of the SKIDU Board Game for Early Childhood obtained the results of validation by material experts at 98.00% with the very feasible category and the results of the validation by media experts obtained a value of 89.00% with the very feasible category. Then the parents' responses to the SKIDU Board Game product for Early Childhood obtained a value of 98.00% in the very feasible category, the educator's response obtained a value of 100% with a very positive category. Then based on one-to-one trials a value of 89.75% was obtained in the very high category, small group trials obtained a value of 85.50% in the very high category, and field trials obtained a value of 91.25% with a very high category. So that the Board Game-based Sex Kids Education (SKIDU) media is suitable for use by students as a instructional media.
PENGARUH GAME EDUKASI “AKU JAGA DIRIKU” TERHADAP PENGETAHUAN SEKSUAL ANAK USIA 5-6 TAHUN DI TK HARAPAN BUNDA KECAMATAN TELANAIPURA Indryani Indryani; Akhmad Fikri Rosyadi; Sandra Sonita
Jurnal Cahaya Mandalika ISSN 2721-4796 (online) Vol. 4 No. 2 (2023): Jurnal Cahaya Mandalika
Publisher : Institut Penelitian Dan Pengambangan Mandalika Indonesia (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jcm.v4i2.1593

Abstract

This study aims to determine the effect of the educational game "I take care of myself" on the sexual knowledge of children aged 5-6 years. This type of research is quantitative research using experimental methods. The design used is the Pre-Experimental Design with the form of One Group Pretest Posttest Design. The population in this study at Harapan Bunda Telanaipura Kindergarten were 40 children. The sampling technique used was purposive sampling, 14 children. The instrument used is the observation sheet. The data analysis technique used is the normality test, homogeneity test and hypothesis testing. The results of the study prove that ????ℎ???????????????????? > ???????????????????????? ie 16.125 > 2.179 at a significance level α = 0.05 this means that there is an influence from the educational game media "I significantly use" on sexual knowledge of kindergarten children 5-6 years in Harapan Bunda, Telanaipura District, namely on strong interpretation with a value of 3.17 which is in the range > 1.00 with a strong interpretation (Strong Effect). Thus the educational game media "I take care of myself" can be used in early childhood learning in schools to increase children's sexual knowledge.
Pengaruh Metode Pembelajaran Karya Wisata terhadap Kemampuan Sains pada Anak Usia 5-6 Tahun di TK Hasanah Lolo Kecil Kecamatan Bukit Kerman Orca Dwi Aprita; Indryani Indryani; Akhmad Fikri Rosyadi
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.4109

Abstract

Field trips are a method of carrying out learning activities in PAUD institutions by directly observing the world according to reality, which includes humans, animals, plants, and other objects. The purpose of this study was to determine the effect of the field trip learning method on science abilities in children aged 5-6 years at Hasanah Lolo Kecil Kindergarten, Bukit Kerman District. This research is a type of quantitative research using experimental methods. This research includes Pre-Experimental Design. The population of this research is 12 children, the sample of this research is 12 children. The sample collection technique uses the Nonprobability sampling technique. Data collection techniques in this study used observation. Data analysis used in this research is t-test, homogeneity test, normality test, hypothesis test. Based on the results of the analysis on the pre test and post test, the value of t count is 6.02427 when compared to t table 1.7959, so t count > t table, so it can be concluded that there is an influence of the field trip learning method on science abilities in children aged 5-6 years in kindergarten Hasanah Small Lolo District of Bukit Kerman.
Implementation of the Jigsaw Type Cooperative Model Using Pop Up Book Media to Increase Elementary School Students' Mathematics Learning Activeness Nofa Qomara Ika Saputri; Bunga Ayu Wulandari; Indryani Indryani
Jurnal Simki Pedagogia Vol 7 No 1 (2024): Volume 7 Nomor 1 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i1.622

Abstract

The aim of this research is to find out how to apply the Jigsaw Type Cooperative learning model in increasing student activity in elementary school mathematics learning. The research method used is a classroom action research method that uses the development model by Kemmis and Mc. Taggart. The subjects of this research were 32 class VI students at SD Negeri 207/IV Jambi City. Data was collected using observation techniques, questionnaires and written tests. Data analysis uses quantitative descriptive analysis. The results of the research prove that the application of the jigsaw cooperative learning model can increase the learning activity of class VI students in the mathematics subject of plane figures. The average results of observing students' learning activity in cycle I was 87.52%, in cycle II it increased to 90.00%, the results of the student learning activity questionnaire obtained an average in cycle I of 60.55% and in cycle II it increased to 89.31%.
PENGEMBANGAN MEDIA SEX KIDS EDUCATION (SKIDU) BERBASIS BOARD GAME UNTUK ANAK USIA DINI Dewi Rahayu; Indryani Indryani; Bunga Ayu Wulandari
Jurnal Muara Pendidikan Vol. 8 No. 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1179

Abstract

Sexual violence in early childhood has become increasingly common in recent years, making it sad for parents, educators and education practitioners, because this will definitely have negative impact on the child's future. The purpose of this study was to develop increasing Board Game-based Sex Kids Education (SKIDU) media for knowledge of sex education in early childhood. The subjects in this study were children aged 4-6 years at TK-IT Al Azka, Jambi City. The research method used is Research and Development (R&D). This development research procedure refers to the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). Validation of the feasibility of the SKIDU Board Game was carried out by material experts and media experts, and implemented to 16 B1 class students at TK IT Al-Azka Jambi. The results showed that the feasibility test of the SKIDU Board Game for Early Childhood obtained the results of validation by material experts at 98.00% with the very feasible category and the results of the validation by media experts obtained a value of 89.00% with the very feasible category. Then the parents' responses to the SKIDU Board Game product for Early Childhood obtained a value of 98.00% in the very feasible category, the educator's response obtained a value of 100% with a very positive category. Then based on one-to-one trials a value of 89.75% was obtained in the very high category, small group trials obtained a value of 85.50% in the very high category, and field trials obtained a value of 91.25% with a very high category. So that the Board Game-based Sex Kids Education (SKIDU) media is suitable for use by students as a instructional media.
Pengaruh Media Pembelajaran Busy Book Terhadap Pengetahuan Seksual Anak Usia Dini Ines Kusnun Saranuha; Indryani Indryani; Sri Indriani Harianja
Jurnal Ilmiah POTENSIA Vol 9 No 2 (2024): JULI
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jip.9.2.180-187

Abstract

Penelitian ini bertujuan untuk mengkaji pengaruh penggunaan media pembelajaran busy book terhadap pengetahuan seksual anak usia 5-6 tahun di TK Pertiwi 1 Kota Jambi. Observasi awal menunjukkan bahwa sebagian besar anak di kelas B2 belum dapat mengidentifikasi bagian tubuh yang boleh dan tidak boleh disentuh oleh orang lain, memahami perbedaan perilaku dan ciri-ciri antara laki-laki dan perempuan, serta menggunakan toilet dengan benar. Penelitian ini menggunakan metode kuantitatif dengan desain Pre-Eksperimental One Group Pretest Posttest, melibatkan 15 anak dari total populasi 44 anak yang dipilih melalui Purposive Sampling. Data dikumpulkan melalui lembar observasi dan dianalisis menggunakan uji normalitas, uji homogenitas, dan uji hipotesis. Hasil penelitian menunjukkan adanya pengaruh signifikan penggunaan busy book terhadap peningkatan pengetahuan seksual anak, dengan nilai t hitung 20,601 lebih besar dari t tabel 2,145, sehingga hipotesis alternatif diterima. Perhitungan effect size menggunakan rumus Cohen’s menghasilkan nilai 2,76 yang masuk dalam kategori efek kuat. Hal ini membuktikan bahwa busy book adalah media pembelajaran yang efektif dalam meningkatkan pengetahuan seksual anak usia 5-6 tahun di TK Pertiwi 1 Kota Jambi.
Profil Pelajar Pancasila pada Anak Usia Dini sebagai Wujud Pendidikan Karakter Uswatul Hasni; Tohap Pandapotan Simaremare; Ryan Taufika; Rizki Surya Amanda; Indryani Indryani; Yantoro Yantoro
Jurnal Moral Kemasyarakatan Vol 9 No 1 (2024): Volume 9, Nomor 1 - Juni 2024
Publisher : Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jmk.v9i1.10227

Abstract

Penelitian ini bertujuan untuk mengevaluasi bagaimana nilai-nilai Profil Pelajar Pancasila diterapkan dalam lingkungan pembelajaran Pendidikan Anak Usia Dini dan mengidentifikasi faktor-faktor yang mempengaruhi penerapan Profil Pelajar Pancasila. Metode penelitian yang digunakan adalah kualitatif dengan pendekatan deskriptif. Partisipan dalam penelitian ini adalah guru dari empat sekolah Pendidikan Anak Usia Dini di kecamatan Telanaipura yang sedang menerapkan kurikulum merdeka. Teknik pengumpulan data meliputi wawancara semi terstruktur dan dokumentasi. Analisis data menggunakan metode Miles dan Huberman, sementara validitas data diuji melalui validitas internal, eksternal, reliabilitas, dan obyektivitas. Hasil penelitian menunjukkan bahwa enam dimensi pada Profil Pelajar Pancasila secara umum telah diterapkan dalam proses pembelajaran. Namun, terdapat beberapa faktor penghambat seperti tahapan penyesuaian penerapan kurikulum merdeka di sekolah yang masih berlangsung, serta perlunya penyesuaian pemahaman guru terhadap proyek pelajar Pancasila ini. Di sisi lain, terdapat dukungan dari sejumlah sekolah penggerak dalam Ikatan Guru Taman Kanak-kanak Indonesia dan Himpunan Pendidik dan Tenaga Kependidikan Anak Usia Dini Indonesia yang membantu sekolah untuk mengimplementasikan proyek pelajar Pancasila. Penelitian ini diharapkan dapat menjadi dasar untuk mengembangkan materi ajar yang lebih baik pada penelitian selanjutnya, khususnya dalam konteks penerapan nilai-nilai Pancasila dalam pembelajaran Pendidikan Anak Usia Dini.