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Journal : Angkasa: Jurnal Ilmiah Bidang Teknologi

PENERAPAN EDUGAME INTERAKTIF UNTUK PENGENALAN PAKAIAN ADAT NASIONAL INDONESIA Nugraheny, Dwi; Destiranti, Ayuningtias
Angkasa: Jurnal Ilmiah Bidang Teknologi Vol 8, No 1 (2016): Mei
Publisher : Sekolah Tinggi Teknologi Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (165.909 KB)

Abstract

Interactive Edugame is an educational media are widely used in today, with interesting visualization, so that the public easily identify the information submitted. Interactive Edugame introduction o f the National Indigenous Apparel Indonesia can be a medium of learning and creativity, so that is making user easier to understand the National Indigenous Apparel. Interactive Edugame developed using Adobe Flash and action script programming language. The results already obtained from tests using questionnaires and calculated the Likert method is 74.1 percent, it can be concluded that the application interactive edugame introduction o f the National Indigenous Apparel Indonesia entered good criteria.
METODE NILAI JARAK GUNA KESAMAAN ATAU KEMIRIPAN CIRI SUATU CITRA (KASUS DETEKSI AWAN CUMULONIMBUS MENGGUNAKAN PRINCIPAL COMPONENT ANALYSIS) Nugraheny, Dwi
Angkasa: Jurnal Ilmiah Bidang Teknologi Vol 7, No 2 (2015): November
Publisher : Sekolah Tinggi Teknologi Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (190.728 KB)

Abstract

One commonality or similarity matching phase characteristics of an image is by using the method of distance measurement. Distance is an important aspect in the development of methods of grouping and regression. Before the grouping of data or object to the detection process, first determined the size of the proximity distance between data elements. In this study, there will be a comparison of several methods including distance measurement using Euclidean distance, Manhattan/ City Block Distance, Mahalanobis which will be implemented in the case of cumulonimbus image clouds detection using Principal Component Analysis (PCA). The average percentage of accuracy of image similarity value Cumulonimbus clouds using the Euclidean distance method was 93 percent and the distance Manhattan/ City Block Distance is 90 percent, while the Mahalanobis distance method was 50 percent.
VIRTUAL TOUR OF SADENG BEACH TOURISM ROUTE USING THE MULTIMEDIA DEVELOPMENT LIFE CYCLE METHOD Retnowati, Nurcahyani Dewi; Nugraheny, Dwi
Angkasa: Jurnal Ilmiah Bidang Teknologi Vol 12, No 1 (2020): Mei
Publisher : Sekolah Tinggi Teknologi Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2927.194 KB) | DOI: 10.28989/angkasa.v12i1.578

Abstract

Gunung Kidul is a tourism potential area, one of which is a beautiful beach. Among the beautiful beaches and tourism potential is Sadeng beach. One way to publicize tourism is presented in the form of Virtual tour, so in this study the theme is about the Virtual tour of Sadeng Beach. Virtual tour of Sadeng Beach is one of the media that can be used to help prospective tourists explain about tourist routes from Bukit Bintang to Sadeng Beach, public facilities that are traversed, and detailed information about attractions. The virtual tour of Sadeng Beach tour route uses the Multimedia Development Life Cycle (MDLC) method which consists of determining the concept, design, determining material or data, making, testing, and evaluating. Virtual tour application test results show that this application can be run with a minimum Core i3 specifications with 4GB RAM and Windows 7 (64 bit) operating system with 5 screen resolution options and 6 graphics quality options. User test results with 30 respondents and calculations using a Likert scale showed 75.83% of this application included in the category of very good in terms of mentioning the time and distance from the beginning to the end of the tour.