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IMPLEMENTASI RIGID BODY PADA RIGGING TERHADAP ANIMASI DINAMIS MODEL KENDARAAN TIGA DIMENSI Aryanto, Salam
Angkasa: Jurnal Ilmiah Bidang Teknologi Vol 10, No 1 (2018): Mei
Publisher : Sekolah Tinggi Teknologi Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (318.367 KB)

Abstract

Semakin berkembangnya teknologi, proses pemodelan dalam tiga dimensi saat ini menjadi jauh lebih mudah dari sebelumnya. Namun sebelum menganimasikan sebuah objek tiga dimensi memerlukan rigging secara manual untuk menentukan struktur kerangka internalnya. Peneliti akan melakukan eksperimen dengan beberapa skenario percobaan terhadap proses rigging untuk menghasilkan animasi kendaraan yang dinamis dengan memanfaatkan rigid body. Dalam hal ini implementasi rigid body pada rigging dilakukan karena rigid body sangat mirip dengan objek di dunia nyata. Memiliki gaya gravitasi dan gaya lainnya, seperti  bisa bertumbukan dengan objek lain dan bisa saling mendorong antar objek. Secara khusus sistem rigging dengan mengimplementasikan rigid body pada model kendaraan tiga dimensi yang digunakan sebagai masukan akan menghasilkan rigging yang dapat digunakan untuk menciptakan massa dan gaya sehingga gerakan animasi kendaraan tiga dimensi lebih dinamis. Hasil penelitian ini menunjukkan bahwa Implementasi rigid body pada rigging model kendaraan tiga dimensi menghasilkan animasi yang dinamis karena rigid body dapat disimulasikan secara dinamis berkaitan dengan kontak dan tumbukan, serta objek yang dikendalikan secara dinamis merespon gerakan dan tumbukan dengan benda lain.
SIMULATOR KENDALI PESAWAT TERBANG EXTRA 300 L BERBASIS3D DENGAN METODE SIMULATION GAME Aryanto, Salam; Retnowati, Nurcahyani Dewi; Basir, Basir
Compiler Vol 3, No 1 (2014): Mei
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (184.553 KB)

Abstract

One of the methods to improve the understanding of the learner is to use an interactive simulator aircraft by utilizing information and communication technology so as to explain the flight control system and its functions better. Making this simulator using Adobe Photoshop, 3D Studio Max, and 3DRad. The software used to create the interface design, 3D design, as well as as simulator engine. Simulator Extra 300 L aircraft provide convenience to the user to know and understand the control plane fly Extra 300 L.The use of this simulator is more interactive in the delivery of information to the user than an explanation using propsor in video form. This simulator is designed user friendly as well as trials conducted by 30 respondents, the majority of respondents stated that this simulator is good and fit for use as a medium of learning control of an aircraft.
Pengembangan Kewirausahaan Bagi UP2K-PKK Kelurahan Prawirodirjan Gondomanan Yogyakarta Untuk Mendukung Pemasaran Produk Menggunakan Instagram Aryanto, Salam; Sudaryanto, Sudaryanto; Sajati, Haruno; Kusumaningrum, Anggraini; Nugraheny, Dwi; Wintolo, Hero
KACANEGARA Jurnal Pengabdian pada Masyarakat Vol 2, No 2 (2019): Juli
Publisher : Sekolah Tinggi Teknologi Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (697.99 KB) | DOI: 10.28989/kacanegara.v2i2.442

Abstract

Pengabdian pada masyarakat ini difokuskan pada ibu-ibu guna Upaya Peningkatan Pendapatan Keluarga PKK (UP2K PKK) yang merupakan salah satu program penanggulangan kemiskinan dengan sasarannya kaum perempuan di Kelurahan Prawirodirjan Kecamatan Gondomanan Kotamadya Yogyakarta Propinsi Daerah Istimewa Yogyakarta. Permasalahan yang dihadapi oleh ibu-ibu Upaya Peningkatan Pendapatan Keluarga PKK (UP2K PKK) diantaranya adalah melakukan inovasi baik produk, kemasan dan jaringan pemasaran. Dari hasil pelatihan dan pendampingan, 75% atau 21 peserta pengabdian masyarakat memiliki kemampuan yang baik dalam teknik pemasaran produknya, dan dari 21 peserta tersebut sebanyak 14% sangat aktif dalam melakukan pemsaran melalui instagram.
RIGID BODY IN THE THREE DIMENSIONAL RIGGING MODEL FOR CAR ANIMATION IN A BUMPY ROAD Aryanto, Salam
Compiler Vol 9, No 1 (2020): Mei
Publisher : Sekolah Tinggi Teknologi Adisutjipto Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (972.254 KB) | DOI: 10.28989/compiler.v9i1.650

Abstract

The development of animation technology is currently very rapid, but to animate a three-dimensional object beforehand must be done by preparing the framework manually. Also in the real world, when two objects collide, they do not penetrate each other. When a collision occurs, the interaction force will change the original state of two objects, such as position, trajectory, and direction. The purpose of this study focuses on the rigid body in a three dimensional rigging model arrangement for car animation scenarios on a bumpy road. This approach focuses on reducing manual movement by animators when animating three-dimensional car models. The result is to make a car animation on a bumpy road well, then the arrangement of the framework on the car has a mass = 1946 kg and gravity = -981.001 cm / s2. As well as knowing the results of the animated motion of the car on a bumpy road with a tolerance of distance between the car's wheels and the trajectory of 4.44 cm without applying a rigid body to the arrangement of the car's frame. While the motion animation of the car on a bumpy road with good results where the tolerance of the distance between the car wheels and the track is 0.045 cm after applying a rigid body to the arrangement of the car's frame.
PENDAMPINGAN PEMASARAN PRODUK MENGGUNAKAN INSTAGRAM BAGI PELAKU USAHA MIKRO KECIL MENENGAH (UMKM) DI KECAMATAN PATHUK GUNUNG KIDUL Sudaryanto, .; Sajati, Haruno; Kusumaningrum, Anggraini; Nugraheny, Dwi; Aryanto, Salam; Wintolo, Hero
KACANEGARA Jurnal Pengabdian pada Masyarakat Vol 3, No 1 (2020): Januari
Publisher : Sekolah Tinggi Teknologi Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1056.314 KB) | DOI: 10.28989/kacanegara.v3i1.524

Abstract

Micro, Small, Medium Enterprises (MSME) products in the Pathuk District of Gunung Kidul Regency covering of food, crafts and tourism. The SMEs living in the villages of Pathuk, Salam, Ngoro ngoro, Terbah, Nglanggeran, Semoyo, Pengkok, Putat, Bunder, and Nglegi attended training held at the Office of the Village Cooperation Agency (BKN) Pathuk District. Some participants have products that already have a Food License for Home Industry. The market asistance using Instagram for social media material involved alumni and students from the Adisutjipto College of Information Technology Department. The results in the form of marketing and promotion using Instagram with the hashtag #pkmdepartemeninformatikastta with good criteria results of 27.8%, enough by 61.1% and less good by 11.1%
Analisis Pengaruh Konfigurasi Network Address Translator (NAT) Statik Berbasis Web Menggunakan Wire Shark Hero Wintolo; Salam Aryanto; Muhamad Hafish
Jurnal Informatika Vol 8, No 1 (2021): April 2021
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (259.497 KB) | DOI: 10.31294/ji.v8i1.10166

Abstract

Konfigurasi peralatan jaringan computer yang digunakan untuk mengelola sebuah jaringan computer  banyak yang menggunakan command line atau berbasis teks meski ada beberapa merk dari peralatan jaringan computer sudah menawarkan perangkat lunak untuk konfigurasi yang berbasis Graphical User Interface(GUI) dengan fungsi yang terbatas. Hal ini menjadi inspirasi untuk membuat perangkat lunak berbasis web untuk fungsi konfigurasi NAT statik dan dinamik.  Hasil perancangan perangkat lunak diujikan dalam Local Area Network(LAN) dan jaringan internet untuk layanan server. Perangkat lunak yang dibuat pada peneltian ini terbukti dapat bekerja untuk pembuatan NAT statik dan dinamik melalui perangkat lunak wireshark yang memperlihatkan proses penyalinan alamat IP source menjadi alamat IP router yang ada NAT statik dan dinamik sehingga dapat mengakses web server yang ada. Sebanyak 30 komputer dalam LAN dan computer dari jaringan internet 100% dapat mengkases web server melalui NAT static yang dikonfigurasi menggunakan keyboard dan mouse.
IMPLEMENTASI RIGID BODY PADA RIGGING TERHADAP ANIMASI DINAMIS MODEL KENDARAAN TIGA DIMENSI Salam Aryanto
Angkasa: Jurnal Ilmiah Bidang Teknologi Vol 10, No 1 (2018): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (318.367 KB) | DOI: 10.28989/angkasa.v10i1.216

Abstract

Semakin berkembangnya teknologi, proses pemodelan dalam tiga dimensi saat ini menjadi jauh lebih mudah dari sebelumnya. Namun sebelum menganimasikan sebuah objek tiga dimensi memerlukan rigging secara manual untuk menentukan struktur kerangka internalnya. Peneliti akan melakukan eksperimen dengan beberapa skenario percobaan terhadap proses rigging untuk menghasilkan animasi kendaraan yang dinamis dengan memanfaatkan rigid body. Dalam hal ini implementasi rigid body pada rigging dilakukan karena rigid body sangat mirip dengan objek di dunia nyata. Memiliki gaya gravitasi dan gaya lainnya, seperti  bisa bertumbukan dengan objek lain dan bisa saling mendorong antar objek. Secara khusus sistem rigging dengan mengimplementasikan rigid body pada model kendaraan tiga dimensi yang digunakan sebagai masukan akan menghasilkan rigging yang dapat digunakan untuk menciptakan massa dan gaya sehingga gerakan animasi kendaraan tiga dimensi lebih dinamis. Hasil penelitian ini menunjukkan bahwa Implementasi rigid body pada rigging model kendaraan tiga dimensi menghasilkan animasi yang dinamis karena rigid body dapat disimulasikan secara dinamis berkaitan dengan kontak dan tumbukan, serta objek yang dikendalikan secara dinamis merespon gerakan dan tumbukan dengan benda lain.
SIMULATOR KENDALI PESAWAT TERBANG EXTRA 300 L BERBASIS3D DENGAN METODE SIMULATION GAME Salam Aryanto; Nurcahyani Dewi Retnowati; Basir Basir
Compiler Vol 3, No 1 (2014): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (184.553 KB) | DOI: 10.28989/compiler.v3i1.69

Abstract

One of the methods to improve the understanding of the learner is to use an interactive simulator aircraft by utilizing information and communication technology so as to explain the flight control system and its functions better. Making this simulator using Adobe Photoshop, 3D Studio Max, and 3DRad. The software used to create the interface design, 3D design, as well as as simulator engine. Simulator Extra 300 L aircraft provide convenience to the user to know and understand the control plane fly Extra 300 L.The use of this simulator is more interactive in the delivery of information to the user than an explanation using propsor in video form. This simulator is designed user friendly as well as trials conducted by 30 respondents, the majority of respondents stated that this simulator is good and fit for use as a medium of learning control of an aircraft.
Pendampingan dan pelatihan cara pengambilan foto produk UMKM untuk pemasaran di media sosial Dwi Nugraheny; Asih Pujiastuti; Sudaryanto Sudaryanto; Hero Wintolo; Harliyus Agustian; Salam Aryanto; Yuliani Indrianingsih; Anton Setiawan Honggowibowo
KACANEGARA Jurnal Pengabdian pada Masyarakat Vol 5, No 1 (2022): Januari
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28989/kacanegara.v5i1.1017

Abstract

The development of photography is very rapid and has become a very important need for human life. Many business opportunities can be created through photography, one of them is to support the marketing of a product. Product Photos are one of the factors that support so that merchandise will sold well. So it can be said that photography is a medium of visual communication in promoting products. Pengkok village is one of several villages in the Patuk Gunung Kidul sub-district which has many regional superior products produced by Micro, Small and Medium Enterprises (MSMEs). The activity of promoting superior products from the region is very important to support tourism activities and the economy of the surrounding community, especially in Patuk District, Gunung Kidul Regency. One of the activities to support promotions that can be done is taking pictures of attractive and beautiful products. Not all product photos for promotional purposes are produced from expensive and sophisticated equipment. Understanding photography techniques to take products’ photos is an important part in promoting products that attract consumers' attention. Therefore, there is a need for training in product shooting techniques using a smartphone. For this reason, to meet the needs of partners (BKAD in Patuk District) a Accompaniment/Training on product shooting techniques using Smartphones for MSME products in Pengkok village was held in the form of Community Service activities. The implementers of this service are lecturers of the Informatics Study Program, Adisutjipto Aerospace Technology Institute assisted by several students of the Informatics Study Program. This training is expected to increase the skills of the MSMEs of Pengkok Village in using smartphone cameras to take pictures of their products as marketing support, so that the resulting images/photos look better and attractive to consumers.The result of monitoring evaluation that has been done during the training is, there is 64% skill increase of the MSMEs of Pengkok Village in photography technique to take attractive product photos.
Pendampingan Pemasaran Produk Menggunakan Instagram Bagi Pelaku Usaha Mikro Kecil Menengah (UMKM) di Kecamatan Pathuk Gunung Kidul . Sudaryanto; Haruno Sajati; Anggraini Kusumaningrum; Dwi Nugraheny; Salam Aryanto; Hero Wintolo
KACANEGARA Jurnal Pengabdian pada Masyarakat Vol 3, No 1 (2020): Januari
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28989/kacanegara.v3i1.524

Abstract

Micro, Small, Medium Enterprises (MSME) products in the Pathuk District of Gunung Kidul Regency covering of food, crafts and tourism. The SMEs living in the villages of Pathuk, Salam, Ngoro ngoro, Terbah, Nglanggeran, Semoyo, Pengkok, Putat, Bunder, and Nglegi attended training held at the Office of the Village Cooperation Agency (BKN) Pathuk District. Some participants have products that already have a Food License for Home Industry. The market asistance using Instagram for social media material involved alumni and students from the Adisutjipto College of Information Technology Department. The results in the form of marketing and promotion using Instagram with the hashtag #pkmdepartemeninformatikastta with good criteria results of 27.8%, enough by 61.1% and less good by 11.1%