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The Effect of Using Duolingo Application towards Students’ Grammar Mastery in Simple Present Tense Ikah Fatmawati; Ade Sudirman; Tatu Munawaroh
JEPAL (Journal of English Pedagogy and Applied Linguistics) Vol. 3 No. 2 (2023)
Publisher : Ma'soem University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32627/jepal.v3i2.576

Abstract

The purpose of this research to determine the effect of using Duolingo application towards students’ grammar mastery in simple present tense at the seventh grade students of MTS Miftahul Afkar in academic year 2021-2022. This research used a quantitative approach, especially a quasi-experimental method with pre-test and post-test for collecting the data. Duolingo application used as learning media to improve students’ grammar mastery especially in simple present tense. In this research, the researcher used two classes with total population of 58 students. The result of this research was calculated using the T-test. The result in the experimental class showed that the average post-test score (73,9) was bigger than the pre-test score (57,2) while the result in the control class showed that the average post-test score (67,1) was bigger than the pre-test score (57,2). By using the t-test, the result showed that the value of Ttable (1,673) was bigger than Tcount (-20,112) with a significant level of 0,05. This result indicated that Ho was rejected and Ha was accepted. This findings indicated that the Duolingo application has a significant effect towards students' grammar mastery at the seventh grade students of MTS Miftahul Afkar in academic year 2021-2022.
An Analysis of Slang Words Used in Fast and Furious 9 Movie Elisa Anggita Putri; Ari Fajria Novari; Tatu Munawaroh
Journal of English Education Studies Vol 6 No 1 (2023): Volume 6 No 1 (2023)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/005.202361.106

Abstract

This research deals with An Analysis of Slang Words in Fast and Furious 9 Movie. The purpose of this study was to determine the type and meaning of the slang used in Fast and Furious 9 movie. The data source is taken from the script Fast and Furious 9 movie. The Fast and Furious 9 movie classified as American action movie released in April 2017 and directed by F. Gary Gray and written by Chris Morgan. The research design used in this research is descriptive qualitative research. This research is described one by one slang words are found from the film Fast and Furious 9 movie by using dictionaries and theories related to slang. From the analysis, there are two types of slang, namely society slang and public house slang. There are 24 word of society slang and 6 word of public house slang. Then the slang word in the form of words and phrases are classified and analyzed. These findings suggest that there are several slang words and phrases in Fast and Furious 9 movie that have been classified into a type of slang. Examples as well as slang words that often appear are Shit, Damn it, Guys.Buddy and Bro. This study is expected to contribute to the reader to found out about slang clearly. This can help readers speak English fluently. And it can too is expected to enrich new English vocabulary used in everyday conversation.
Pelatihan Penyusunan Bahan Ajar Berbasis Web Bagi Guru SMP Kabupaten Pandeglang Nenden Suciyati Sartika; Tatu Munawaroh; Ervi Nurafliyan Susanti; Ika Meika; Ratu Mauladaniyati; Asep Sujana; Asep Sahrudin; Ika Yunitasari; Eka Rosdianwinata; Rusdian Rifai; Deni Pratidiana; Peni Permatasari; Dede Uniah; Kamila Cahyati
Jurnal Pengabdian Pada Masyarakat Vol 8 No 4 (2023): Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/jppm.v8i4.621

Abstract

Pembelajaran yang kondusif dan menyenangkan dalam revolusi industri 4.0 membuat perubahan dalam gaya belajar dalam proses pembelajaran. Guru dituntut untuk mengikuti proses pembelajaran digital interaktif. Sehingga salah satu tantangan bagi guru dan pengembang teknologi pembelajaran untuk berinovasi adalah menciptakan pembelajaran yang menyenangkan dan tidak membosankan bagi siswa. Pelatihan penyusunan bahan ajar berbasis Web bagi guru matematika bertujuan untuk meningkatkan keterampilan dan pengetahuan guru dalam mengembangkan bahan ajar berbasis web yang sesuai dengn kurikulum dan kebutuhan siswa. Pelatihan ini dilakukan melalui metode peer-teaching model pembelajaran interaktif, Menyusun bahan belajar, Mengemas menjadi bahan belajar on-line. Hasil yang diperoleh setelah melaksanakan kegiatan ini yaitu terdapat peningkatan kemampuan teknologi guru dalam menyusun bahan ajar berbasis web sebagian besar guru matematika SMP di kabupaten Pandeglang menyatakan bahwa hanya kadang-kadang dalam menggunakan teknologi dalam pembelajaran, mereka hanya kadang-kadang menggunakan bahan ajar berbasis Web, namun 80% sudah pernah menggunakan bahan ajar berbasis Web. Tapi tidak satupun dari mereka yang pernah mendesain game pembelajaran matematika di Web. Peserta pelatihan ada yang pernah menggunakan canva dan heyzine, Capcut, dan PPT di WPS HP sedangkan menggunakan game pembelajaran berbasis Web 80% yang tidak pernah menggunakan dan hanya 20% yang sudah pernah menggunakan. Respon peserta pelatihan terkait pelaksanaan kegiatan pelatihan ini menunjukkan bahwa 90% guru menyatakan materi yang disampaiakan sangat menarik (10% menarik) dan semua peserta menyatakan bahwa kegiatan pelatihan ini dapat meningkatkan keterampilan penggunaan teknologi dalam pembelajaran dan membantu untuk meningkatkan profesionalisme guru. Conducive and enjoyable learning in the industrial revolution 4.0 makes changes in learning styles in the learning process. Teachers are required to follow the interactive digital learning process. So one of the challenges for teachers and learning technology developers to innovate is to create learning that is fun and not boring for students. Training on preparing Web-based teaching materials for mathematics teachers aims to improve teachers' skills and knowledge in developing web-based teaching materials that suit the curriculum and student needs. This training is carried out through peer-teaching methods, interactive learning models, compiling learning materials, packaging them into on-line learning materials. The results obtained after carrying out this activity were that there was an increase in teachers' technological abilities in compiling web-based teaching materials. Most of the junior high school mathematics teachers in Pandeglang district stated that they only sometimes used technology in learning, they only sometimes used Web-based teaching materials, However, 80% have used Web-based teaching materials. But none of them had ever designed a math learning game on the Web. Some of the training participants have used Canva and Heyzine, Capcut, and PPT on WPS HP, while 80% have never used Web-based learning games and only 20% have used them. Responses from training participants regarding the implementation of this training activity showed that 90% of teachers stated that the material presented was very interesting (10% interesting) and all participants stated that this training activity could improve skills in using technology in learning and help to increase teacher professionalism.