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Learning media calculating perimeter of plane figures in edugame for elementary school Dwi Nugraheny; Riski Mulia Prakasa; Novera Marsda Riny
Compiler Vol 10, No 1 (2021): May
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1190.307 KB) | DOI: 10.28989/compiler.v10i1.930

Abstract

In computer-based learning process, there are communication process that goes between user; students and the sistem. Calculating perimeter of plane figures in edugame is a learning media that can help students to study and play just in the same time. This edugame is intended to help students understanding and calculating the perimeter of various plane figures way easier with the visualization. Source of the data is from primary and secondary datas of 7th Tematic Elementary School book and several journals about the theory of calculating plane figures. The application’s trial is using questionnaire with correspondents of 17 expert users that are elementary school teachers, with the average result 2.8, which is the interval score criteria as ”good”. Meanwhile, the second trial using youtube as a platform has 64 viewers and 16 comments. The average comments by users are ”This application is very useful”.
Prediksi target pendapatan minimum Toko Bunga Dasimoen Florist menggunakan Metode Regresi Linier Berganda berbasis web. Dwi Nugraheny; Yuliani Indrianingsih; Sony Kurniawan; Heri Sunaryo
Angkasa: Jurnal Ilmiah Bidang Teknologi Vol 15, No 1 (2023): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28989/angkasa.v15i1.1592

Abstract

Prediksi pendapatan merupakan faktor penting yang menentukan kelancaran penjualan bagi bisnis. Prediksi pendapatan minimum dipengaruhi oleh total pendapatan yang ada. Salah satu metode untuk dapat memprediksi pendapatan minimum dapat digunakan, model regresi linier berganda. CV Dasimoen Florist merupakan salah satu usaha kecil menengah (UKM) yang berusaha menentukan kelancaran penjualannya. Penelitian ini dibuat dengan tujuan untuk mengetahui variabel manakah yang mempunyai pengaruh paling besar terhadap pendapatan minimum pada CV. Dasimoen Florist menggunakan model regresi linier berganda berbasis Web sehingga CV dapat mengelola strategi keuangan dan meningkatkan daya saing bisnisnya. Hasil pengujian menunjukkan bahwa produk terjual (X1), modal produksi (X2), dan jumlah pendapatan (X3) berpengaruh signifikan terhadap pendapatan minimum (Y). Variabel pendapatan minimum dapat dipengaruhi oleh variabel produk yang terjual, modal produksi, dan jumlah pendapatan sebesar 98,2%. Sedangkan sisanya sebesar 1,8% dipengaruhi oleh variabel lain yang tidak diteliti.
PENGENALAN KECERDASAN BUATAN: BAGAIMANA AI MEMPENGARUHI KEHIDUPAN MANUSIA Tri Widyastuti Ningsih; Zulkifli Zulkifli; Yayuk Chayatun Machsunah Machsunah; Astika Ayuningtyas Ayuningtyas; Nurcahyani Dewi Retnowati; Dwi Nugraheny
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 4 No. 6 (2023): Volume 4 Nomor 6 Tahun 2023
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v4i6.22405

Abstract

Pelatihan mengenai "Pengenalan Kecerdasan Buatan: Bagaimana AI Mempengaruhi Kehidupan Manusia" dilaksanakan secara daring dengan melibatkan peserta dari empat provinsi: Semarang, Kendari, Surabaya, dan Bantul Yogyakarta. Pelatihan bertujuan untuk meningkatkan pemahaman terhadap konsep kecerdasan buatan (AI) dan menjelajahi aplikasi praktisnya di berbagai sektor. Peserta, terdiri dari mahasiswa, dosen, dan masyarakat umum, aktif berpartisipasi dalam diskusi, kegiatan kelompok, dan demonstrasi praktis. Pelatihan ini menghasilkan peningkatan literasi AI, identifikasi aplikasi AI lokal, dan pembentukan jaringan untuk kolaborasi di masa depan. Umpan balik positif dan inisiatif tindak lanjut yang diidentifikasi menunjukkan keberhasilan pelatihan dalam membangun minat dan pengetahuan berkelanjutan tentang AI.
Media Introduction to Aircraft Engine Collections Using QR Code at Nurtanio Laboratory ITD Adisutjipto Yuliani Indrianingsih; Berland Vardy Pratama; Salam Aryanto; Dwi Nugraheny
Journal of Computer Networks, Architecture and High Performance Computing Vol. 5 No. 2 (2023): Article Research Volume 5 Issue 2, July 2023
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnahpc.v5i2.2946

Abstract

The Public Relations and New Student Admissions Center of the Adisutjipto Dirgantara Technology Institute often collaborates with high schools and vocational schools both from Java and outside Java in terms of campus visits and has a program called Campus Tour. In carrying out campus tour activities, there are several problems that often arise. Therefore, an application called Education for Aero Engineering Adisutjipto (TORERO) was created with a 360° virtual reality tour and voice over which was able to provide information about aircraft engines at the Nurtanio Laboratory using a QR Code. This application is expected to be able to help Public Relations and the New Student Admission Center at the Adisutjipto Aerospace Technology Institute. Application testing uses the Black Box method for system testing, and is carried out on several browsers with the results obtained that all browsers support the use of the TORERO application. User test results using the Likert scale method, obtained results with a success rate of 86.23% with a statement of strongly agree.