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Journal : Kharisma Tech

APLIKASI PERHITUNGAN DAN PENCATATAN PENJUALAN PADA KEDAI BUBUR PUTRA TASIK BERBASIS ANDROID Elza Juliani; Moh. Sofyan S. Thayf; Ahyar Muawwal
KHARISMA Tech Vol 14 No 1 (2019): Jurnal KHARISMA Tech
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (391.171 KB)

Abstract

The problem at Bubur Putra Tasik in this research is that customers were queue up to pay their food and the owner could not evaluate his business, because there aren’t any detailed sales record. The purpose of this research is to make an application that can fix the probem stated above. This application is made on Android System Operation using Java programming language, SQLite Database, and Prototyping Method. The data are collected through observation on the situation at Putra Bubur Tasik, through interview, and then making the program prototype based on the user needs. From the first mock-up prototyping, the user was 90% agreed with the application design, so the application was made until done and was implemented. From the implement test used on five samples, the average time to pay the food was 24.4 seconds. Before using theapplication, the average time to pay the food was 34.2 seconds. And the result gotten from interview after the user tried the application was positive, so this application can be used dan well-accepted as a solution for the existing problem.
EXECUTIVE DASHBOARD PENILAIAN KINERJA DOSEN PADA STMIK KHARISMA MAKASSAR Ariangga; Abdullah; Moh. Sofyan S. Thayf
KHARISMA Tech Vol 14 No 1 (2019): Jurnal KHARISMA Tech
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (478.667 KB)

Abstract

The problem in STMIK KHARISMA Makassar in this study is because the management of lecturer evaluations is only in the form of distributing questionnaires on lecture evaluations and does not produce a value that can be used as a reference for lecturers’ performance. The purpose of this study is the application of new performance appraisals and creating applications that can provide visual information for lecturers’ performance. The application that is built is a website that uses the PHP programming language and MySQL database. Data collection is done by conducting interviews and distributing questionnaires to determine the condition of the problem. From the results of the analysis obtained if perceptional assessment can be used as a standard assessment that has included the assessment of students, colleagues, and leaders. From the results of testing the application, it is known if the dashboard with perceptional assessment can provide information on the performance of the lecturer and provide an overview of how the lecturer performs. And then, from the information on the results of the persepsional assessment can be used for the needs of leaders in making decisions or others.
Analisis Kepuasan Pengguna Di Kota Makassar Terhadap Kualitas Website MyLPGO Menggunakan Metode Webqual 4.0 Devi Chungiarto; Moh. Sofyan S. Thayf; Husni Angriani
KHARISMA Tech Vol 16 No 2 (2021): Jurnal KHARISMA Tech
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (238.612 KB) | DOI: 10.55645/kharismatech.v16i2.121

Abstract

LPGO is an online shopping for liquefied natural gas in Makassar but the information provided by the application to users was still minimal. With the establishment of MyLPGO website, it can help users to know about the application better, because the website provides information about partners LPGO, how to application use, help centers, etc. However this website is still in a new category in society, so research is needed to analyze user satisfaction in Makassar about website that has been presented. The webqual 4.0 method develop by Stuart Barners dan Richard Vidgen can be used to measure user satisfaction with three main variables studied, namely usability quality, information quality, service interaction quality. Based on the results of data collection using a questionnaire with 83 repondents and testing data with multiple linear regression using SPSS 25, the result show that information quality and service interaction quality have a positive effect on user satisfaction but usability quality does not have a positive effect on user satisfaction. So that the developers need to apperance of the website that was presented to make it look more professional dan activities on the website can be futher improved. This research focuses on the quality of the MyLPGO website peceived by users anda what thing developers need to consider to increase user satisfaction.
IMPLEMENTASI DESIGN PATTERN MODELS VIEW CONTROLLER (MVC) PADA APLIKASI PERPUSTAKAAN STMIK KHARISMA MAKASSAR BERBASIS WEB Evelyn Wilbert Wijaya; Moh. Sofyan S. Thayf; Sukmawaty
KHARISMA Tech Vol 14 No 2 (2019): Jurnal KHARISMA Tech
Publisher : STMIK KHARISMA Makassar

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Abstract

STMIK KHARISMA Makassar previously had implemented a web-based library application but still using native, hadn’t used the latest server, the process of recording loan books still manual and uncontrolled. The purpose of this study was to design the STMIK KHARISMA Makassar Library Information System using MVC Design Pattern. In this study, the author made an application using the PHP programming language. The process of collecting data uses the interview method. From the results of the tests conducted, the authors draw the conclusion that the application runs as expected because the display menu is displayed well, provides ease of use, good use value of the application, and the service functions provided are quite good.
GAME INTERAKTIF 3 DIMENSI SEBAGAI ALAT BANTU BELAJAR BERHITUNG BAGI ANAK KELAS 1 SD Katharina Ineke Chandra; Moh. Sofyan S. Thayf; Hamdan Arfandy
KHARISMA Tech Vol 13 No 2 (2018): Jurnal KHARISMATech
Publisher : STMIK KHARISMA Makassar

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Abstract

The purpose of this research is to design a multimedia application that can help students in learning to count and play. This app can run only on smartphones. Implemented using Unity with C # programming language. The program was tested using black box testing method. In this application, the introduction and operation of numbers just until 20 only. Based on the results of research and testing can be concluded that the author has managed to build a 3 Dimensional Interactive Game as a Counting Learning Tool For Grade 1 Elementary school children.
IMPLEMENTASI PROGRESSIVE WEB APPLICATION PADA WEBSITE FRIZFOO MENGGUNAKAN EXPRESS.JS Theodorus Karli; Ahyar Muawwal; Mohammad Sofyan S Thayf
KHARISMA Tech Vol 18 No 2 (2023): KHARISMATech Journal
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v18i2.445

Abstract

The aim of this study is to implement Progressive Web Apps (PWA) technology on the Frizfoo website using the Express.js framework so that it can be accessed in the form of native applications via the user’s smartphone home screen and can be run offline. The implementation of PWA as one of the “should have” features aims to provide added value and improve website performance, as well as overcomes website limitations in displaying offline pages, and avoid the cost of developing native applications on various operating systems platforms. Data collection methods involve literature study and direct measurement using several tools. Testing included installable testing, PWA criteria, performance, size transferred resources, and offline mode. Components used in PWA include web app manifest, service worker, and cache storage. PWA implementation involves creating a web app manifest, service worker registration file, configuring service worker files, adding script tags, creating custom routes in Express.js, and testing PWA. The test results show that the Frizfoo website can be installed and used properly on various types of mobile devices. PWA was successfully implemented and met all PWA criteria, by getting a total score of 10 on Lighthouse and a total score of 25 on PWABuilder. The results of performance testing on Lighthouse and GTMetrix have increased by 36% after the implementation of PWA. The size of transferred resources has reduced from 3.1 MB to 1.8 MB and the website load time has decreased from 3.65 seconds to 826 ms so that the website can be loaded faster. And offline mode feature of the Frizfoo website is successfully used in offline conditions or with an unstable internet connection.