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Journal : JTIK (Jurnal Teknik Informatika Kaputama)

ANALISA MODEL POHON DAN GRAF PADA GAME PERFECT WORLD 2 ONLINE Wahyu Nugraha; Muhamad Syarif; Raja Sabaruddin
JTIK (Jurnal Teknik Informatika Kaputama) Vol 5, No 1 (2021): Volume 5, Nomor 1 Januari 2021
Publisher : STMIK KAPUTAMA

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Abstract

The implementation of graphs and trees in the Perfect World Online Game is one example of the application of discrete mathematics in human activities, especially the world of entertainment. The internet is currently causing the development of online games to increase rapidly, as seen from the emergence of many online games with various genres such as Adventure, Action, Strategy, RPG, MMORPG and many more. MMORPG was chosen as the type of game to be discussed because in the game model and features many apply trees and graphs. With the help of graph and tree theory, we can further explore all the features that are fast in an online game.
PEMODELAN DIAGRAM UML SISTEM PEMBAYARAN TUNAI PADA TRANSAKSI E-COMMERCE Muhamad Syarif; Wahyu Nugraha
JTIK (Jurnal Teknik Informatika Kaputama) Vol 4, No 1 (2020): VOLUME 4 NOMOR 1, EDISI JANUARI 2020
Publisher : STMIK KAPUTAMA

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Abstract

The use of technology in the business world can help make work easier. Technology makes data stored more standardized and processing data into information faster. Sales transactions and payment transactions are business activities that need attention, both of these transactions need to be monitored so that business processes can run well and as desired. This research designs sales and payment information systems, payment transactions can be made in cash on e-commerce sales systems. The system is designed using UML diagram modeling to illustrate the needs and what content can be done by the system. Payment system modeling is expected to be a tool that can help transaction processing become more standardized and produce reports quickly. Keywords: Modeling UML, Payment, Cash, E-Commerce