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Analisis Efektivitas Studi Independen (MBKM) Pada Mahasiswa Teknik Informatika Menggunakan Algoritma K-Nearest Neighbor Faqihuddin Hanif, Isa; Apoko, Tri Wintolo; Hendriana, Benny; Handayani, Isnaini; Fatayan, Arum; Irdalisa, Irdalisa
Building of Informatics, Technology and Science (BITS) Vol 6 No 1 (2024): June 2024
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bits.v6i1.5401

Abstract

The Merdeka Study Program is part of the Kampus Merdeka (MBKM) policy initiated by the Minister of Education and Culture, Nadiem Makarim. Students are given the opportunity to expand their knowledge and skills, both hard and soft, through various off-campus activities. In the Informatics Engineering Study Program at UHAMKA, this program is designed to enrich learning experiences and enhance practical skills relevant to the industry. The program's effectiveness evaluation is conducted through a survey of 41 students to collect data on their experiences and perceptions. The aim is to measure the extent to which the MBKM program positively impacts student learning. The research methodology uses the K-Nearest Neighbor (KNN) algorithm to classify program effectiveness data based on several performance indicators. The analyzed data includes survey results from students who participated in the MBKM program. The research findings show that the KNN classification model has an accuracy of 93.65%, with an average precision of 94.08% and recall of 93.65%, indicating a high level of accuracy in classifying program effectiveness. Most students reported that the MBKM program is very effective in enhancing their skills and knowledge, although some felt neutral or found it less effective. This study concludes that the MBKM program is generally effective in achieving its goals, although improvements and adjustments are still needed to optimize its benefits for all students
Perancangan Desain UI/UX Berbasis Scan Barcode Dengan Metode Design Thinking Untuk Pemesanan Makanan Rayhaan Yusri, Ahmad; Faqihuddin Hanif, Isa; Daffa Al-farel, Muhammad; Zaandami, Muhammad Naufalrio; Yasin, Muhammad
Bulletin of Information Technology (BIT) Vol 5 No 2 (2024): Juni 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v5i2.1340

Abstract

For those who want an authentic taste of the typical Tegal cuisine, Warkop Bu Haji is the top choice theme. They can enjoy gourmet gourmets as well as traditional drinks such as coffee, tea, and fresh drinks with naturally produced fruits. Warkop Mother Haji wants to use new technology to improve service for operations and customer experience. Warp owners are looking for creative solutions in this digital age, when the demand for ease and speed of ordering food is rising. The focus of the research is a food ordering system that uses barcode scanning and the latest technology to improve the user experience. By using a mobile device to scan the barcode on the table, customers can easily order food. We work hard to ensure that our customers have a satisfactory and effective experience. Due to technological developments and changing consumer preferences, digital food ordering apps are becoming increasingly popular. This research is important because it allows customers to order food easily and quickly. User/User Interface (UI/UX) design and technical functionality are crucial. The research uses the Design thinking Method, which prioritizes users in innovative solutions. Prototype research involved 15 customer respondents and 1 partner respondent. The prototype design value for the customer was 86.6%, and the customer questionnaire score was 97.1%. The prototipe design score for the partner was 90%, and partner questionnary value was 91.6%. The research is expected to be beneficial to Warkop Mother Haji and industry. With a better customer experience, it is expected to improve the reputation and expand the customer base.
Penerapan Prinsip Design Thinking pada UI/UX Aplikasi Mobile Renas Fashion Masruroh Syah, Luthfia; Faqihuddin Hanif, Isa; Novianti, Eka; Saidatuzzahra, Putri; Khoirunnisa; Rahmawati, Hani
Jurnal Informatika Polinema Vol. 10 No. 4 (2024): Vol. 10 No. 4 (2024)
Publisher : UPT P2M State Polytechnic of Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33795/jip.v10i4.5232

Abstract

 Perkembangan teknologi telah mengubah pola bisnis secara dramatis, tidak terkecuali dalam industri fashion. Usaha mikro, kecil, dan menengah (UMKM) seperti Renas Fashion di Citeureup, Kabupaten Bogor, kini berupaya menyesuaikan diri dengan arus digital yang tengah bergulir. Dalam rangka menghadapi tantangan ini, penelitian yang dilakukan bertujuan untuk meningkatkan efisiensi operasional Renas Fashion melalui pengembangan aplikasi mobile yang inovatif. Melalui penerapan metode Design Thinking, penelitian ini berhasil mengidentifikasi permasalahan utama Renas Fashion, yaitu proses pemesanan dan pembayaran yang masih konvensional offline. Penelitian bertujuan meningkatkan penjualan dan eksistensi toko dengan pendekatan modern, serta memberikan kemudahan kepada konsumen dalam memesan baju secara online. Tahapan penelitian meliputi identifikasi pengguna, analisis kebutuhan, prototyping, pengujian, serta penyimpulan dan saran perbaikan. Hasil penelitian ini diharapkan dapat meningkatkan efektivitas operasional Renas Fashion dan memberikan pengalaman belanja lebih memuaskan bagi konsumen. Dengan demikian, harapannya entitas bisnis tersebut dapat mengembangkan jangkauan pasar dan meningkatkan kompetitivitas di era digital. Kesimpulannya, penelitian ini diharapkan memberikan panduan berharga bagi UMKM lainnya berupaya beradaptasi dengan tren digital dalam industri fashion.