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Journal : Edumatica: Jurnal Pendidikan Matematika

Eksperimentasi Model Sinektik Terhadap Kemampuan Pemecahan Masalah Matematis dan Self Efficacy Siswa Muhammad Jainuri; edumatica FKIP
Edumatica : Jurnal Pendidikan Matematika Vol 7 No 02 (2017): Edumatica: Jurnal Pendidikan Matematika
Publisher : Program Studi Pendidikan Matemarika PMIPA FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (463.52 KB) | DOI: 10.22437/edumatica.v7i02.4106

Abstract

The purpose of this study to describe the problem solving and self-efficacy mathematical students with prior knowledge of high, medium, low, and overall use sinektik learning better than conventional learning, interaction between learning model with early ability in influencing the mathematical problem solving ability and self-efficacy. mathematical Experimental quantitative approach to design treatment by block (2x3). The sample is determined by simple random sampling technique. The instrument uses the questions and statements. Hypothesis testing using indepenpedent sample t-test,test Mann Whitney and two-way ANOVA. The findings of this study indicate: the ability of solving mathematical students use learning model sinektik overall and the ability of high start better than conventional learning, problem-solving ability mathematical students with prior knowledge medium and low using model sinektik no better than conventional learning, there is no interaction among early learning model with the ability to affect the ability of mathematical problem solving, self-efficacy of students' mathematical overall, high and low initial capability using sinektik learning model is no better than conventional learning, self-efficacy mathematical students with prior knowledge currently using sinektik learning model is better than conventional learning, and there is interaction between learning model with early ability in influencing self-efficacy. students' mathematical
Pengembangan Buku Kerja Berbasis Penemuan Terbimbing Pada Perkuliahan Kalkulus Lanjut Sugeng Riyadi; M Jainuri
Edumatica : Jurnal Pendidikan Matematika Vol 8 No 01 (2018): Edumatica: Jurnal Pendidikan Matematika
Publisher : Program Studi Pendidikan Matemarika PMIPA FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (444.072 KB) | DOI: 10.22437/edumatica.v8i01.4137

Abstract

Salah satu media pembelajaran yang dapat menolong peserta didik dalam belajar secara berkala dan terbimbing adalah buku kerja. Buku kerja yang disediakan oleh dosen haruslah dapat membimbing mahasiswa dalam menemukan konsep-konsep. Tujuan penelitian ini adalah menghasilkan buku kerja yang valid dan praktis. Jenis penelitian ini adalah penelitian dan pengembangan. Penelitian ini menggunakan model 4D, adapun keempat tahapnya adalah tahap mendefinisikan, tahap desain, tahap mengembangkan, dan tahap penyebarluasan. Buku kerja berbasis penemuan terbimbing ini divalidasi dari tiga aspek, yaitu: media, konten, dan bahasa indonesia. kevalidan buku kerja diukur dengan lembar validasi dan kepraktisan diukur dengan angket respon mahasiswa. langkah pengembangan buku kerja digambarkan secara kualitatif dan data yang diperoleh dari lembar validasi dan angket dianalisis secara kuantitatif. Analisis hasil validasi menunjukkan bahwa buku kerja berbasis penemuan terbimbing valid dari segi tampilan, konten, bahasa, dan keterbacaan. Analisis hasil angket menunjukkan bahwa buku kerja praktis. Kesimpulan dari penelitian ini, buku kerja berbasis penemuan terbimbing pada materi kalkulus lanjut valid dan praktis. Kata Kunci: buku kerja, kalkulus lanjut, penemuan terbimbing One of teaching materials that can help students to learn continuously and directed workbook. Workbook that are provided by the leacture should be able to train students in finding concepts. The purpose of the research is to produce valid and practice workbook. Kind of this research was research and development. It used 4D model, that consis to f4 stages: define stage, design stage, develop stage, and disseminate stage. Workbook base guided finding was validated by three experts: media, content, and Indonesian.Validity of workbook was proved from validation sheet and practicallity was proved from student responding questionaire. The procedure of workbook developing is described qualitatively and data obtained from validation sheet and questionaire that analyzed quantitativelly. The analysis result in validation stage shows that workbook based guided finding than face, content, language and readless validity. The result of questionnaire analys is show that was practically. Based on the result of this research, workbook based quided finding advanced calculus is subject had valid and practically. Keywords: workbook, advanced calculus, quided finding
Pengembangan Multimedia Pembelajaran Interaktif Berbasis Articulate Storyline 3 pada Materi Aritmetika Sosial Siswa Kelas VII SMP Negeri 12 Merangin Muhammad Jainuri; Ade Susanti; Awatif Awatif; Yohanes Yohanes
Edumatica : Jurnal Pendidikan Matematika Vol 13 No 01 (2023): Edumatica: Jurnal Pendidikan Matematika
Publisher : Program Studi Pendidikan Matemarika PMIPA FKIP Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/edumatica.v13i01.21564

Abstract

This study aims to develop interactive learning multimedia based on articulate storyline 3 on social arithmetic material for class VII students of SMP Negeri 12 Merangin which is valid, practical, and effective. This study uses research and development methods with the APPED model. These interactive learning multimedia was validated by five experts. Validity is seen from the validation sheet, the practicality of the response sheet and student interviews, and the effectiveness of learning outcomes and student learning activities. The results showed that the average score for the validation of mathematicians was 4.22 with a very valid category, Indonesian language experts 3.88 with a very valid category, media experts 4.78 with a very valid category, and teacher validation. mathematics 4.80 with a very valid category. The overall validity score is 4.58 with a very valid category. The proportion of students' responses was 82.27% in the practical category. The percentage of classical learning outcomes is 77.3% in the effective category and the average percentage of student activity is 68.64% in the active category. Based on the results of research and development, it was stated that interactive learning multimedia was valid, practical, and effective.