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PEMBELAJARAN PARIKAN (PANTUN JAWA) DALAM KEARIFAN LOKAL BUDAYA JAWA SEBAGAI PEMBENTUK KAREAKTER SISWA Tri Indah Prasasti
Jurnal Edukasi Kultura: Jurnal Bahasa, Sastra dan Budaya Vol 5, No 2 (2018): JURNAL EDUKASI KULTURA
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/kultura.v1i2.11773

Abstract

AbstrakDefinisi parikan ialah tradisi lisan, budaya lisan dan adat lisan adalah pesan atau kesaksian yang disampaikan secara turun-temurun dari satu generasi ke generasi berikutnya. Pesan atau kesaksian itu disampaikan melalui ucapan, pidato, nyanyian, dan dapat berbentuk pantun, cerita rakyat, nasehat, balada, atau lagu. Dari segi makna dan fungsi parikan ada beragam parikan dalam masyarakat jawa yaitu sebagai ekspresi jiwa susah, sebagai control sosial, sebagai sindiran, sabagai ekspresi ilmu sejati, sebagai estetika gending dan lainnya. Parikan banyak digunakan sebagai pementasan atau sebagai hiburan berbeda dengan pantun yang digunakan sebagai pesan sosial dan untuk kebutuhan politik pada saat kampanye. Misalnya parikan digunakan untuk gara-gara wayang kulit, dagelan kethoprak, kentrung, dan jathilan. Pada tembang Jawa terdapat nilai-nilai moral sebagai pembentuk karakter siswa yang dapat diterapkan dalam kehidupan sehari-hari, terutama dalam membentuk siswa yang berkarakter. Hal itu pun berkaitan dengan konsep kearifan lokal yang kini mulai sering kita dengar.
The Effectiveness of Learning Media Folklore Text of North Sumatera Based on Blended Learning by 10th Grade Students of Vocational High SchoolHarapan Mekar-1 Medan Tri Indah Prasasti; Mutsyuhito Solin; Wisman Hadi
Budapest International Research and Critics in Linguistics and Education (BirLE) Journal Vol 2, No 4 (2019): Budapest International Research and Critics in Linguistics and Education, Novemb
Publisher : BIRCU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birle.v2i4.548

Abstract

The aim of the study is to find out the effectiveness of learning media folklore text of North Sumatra based on blended learning. This study used research and development of learning media based on blended learning takes the form of online, offline and face-to-face learning media. The result of the study Learning outcomes in the folklore text material of 10th Grade students of Vocational High School Harapan Mekar-1 Medan after using learning media based on blended learning are in the category of "very good" with an average value of 82.81 and the average value before using learning media based on blended learning of 67.65 which is in the "good" category. This proves that student learning outcomes in writing folklore text material using blended learning based learning media is higher with the difference in percentage from pretest to posttest is 15,16.
Pengembangan Media Pembelajaran Mobile Learning Berbasis Blended Learning pada Teks Cerita Rakyat Sumatera Utara Roberto Kaban; Tri Indah Prasasti
JUKI : Jurnal Komputer dan Informatika Vol. 4 No. 2 (2022): JUKI : Jurnal Komputer dan Informatika, Edisi November 2022
Publisher : Yayasan Kita Menulis

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract. This learning media is packaged in the form of an android application that will be used by students, they will also get the value of local wisdom from the North Sumatran folklore learned. This research uses a qualitative descriptive approach with quantitative data collection. The results of the research, the first is the media development process using the 4D Thiagarajan method, namely define, design, develop, and disseminate. Second, validation results by material experts with an average percentage of 96%, validation of media experts with an average assessment percentage of 87%, individual trials with an average percentage of 87%, small group trials with an average percentage of 88%, and limited field trials with an average percentage of 90%. Learning outcomes on folklore text material after using blended learning-based learning media with an average score of 82.81 and an average score before using blended learning-based learning media of 67.65. Keyword : blended learning, mobile learning, learning media, Android Application.
Upaya Pemertahanan Bahasa Indonesia terhadap Kesalahan Berbahasa sebagai Dampak dari Film Kartun Upin dan Ipin oleh Siswa SD Plus MIP MEDAN TRI INDAH PRASASTI
Pedagogika: Jurnal Ilmu-Ilmu Kependidikan Vol. 1 No. 2 (2021)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1054.803 KB) | DOI: 10.57251/ped.v1i2.138

Abstract

Perkembangan teknologi informasi dan komunikasi kini telah menyentuh seluruh aspek kehidupan, salah satunya adalah bahasa dan berbahasa. Film kartun kesukaan anak juga dapat dengan mudah diperoleh saat ini, salah satunya adalah film kartun Upin dan Ipin yang berasal dari negara Malaysia. Pengaruh film kartun Upin dan Ipin sudah merambah ke ranah bahasa anak-anak dalam kehidupan sehari-hari. Mereka menirukan gaya bahasa yang digunakan Upin dan Ipin karena terdengar unik. Pada era globalisasi bukan mustahil bahasa Indonesia sebagai identitas bangsa Indonesia akan mengalami pergeseran. Tujuan penelitian ini adalah mengetahui kesalahan berbahasa dan memahami upaya pemertahanan bahasa Indonesia terhadap kesalahan berbahasa sebagai dampak dari film kartun Upin dan Ipin oleh siswa SD Plus MIP Medan. The development of information and communication technology has now touched all aspects of life, one of which is language and language. Children's favorite cartoons can also be easily obtained today, one of which is the cartoons Upin and Ipin from Malaysia. The influence of cartoons Upin and Ipin has penetrated into the realm of children's language in everyday life. They mimic the style of language that Upin and Ipin use because it sounds unique. In the era of globalization it is not impossible Indonesian as the identity of the Indonesian nation will experience a shift. The purpose of this study was to find out language errors and understand the Indonesian's participation efforts against language errors as a result of the cartoons Upin and Ipin by students of SD Plus MIP Medan.
Pengaruh Media Gambar terhadap Kemampuan Menyusun Teks Prosedur oleh Siswa Kelas VIII SMP PGRI 3 Medan Tri Indah Prasasti
Multiverse: Open Multidisciplinary Journal Vol. 1 No. 2 (2022)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1034.942 KB) | DOI: 10.57251/multiverse.v1i2.516

Abstract

This research aims to find out the influence of image media on the ability to compile the text of the procedure of students of class VIII PGRI 3 Medan Junior High School. The method used is the experimental method. The tool or instrument used is a test to arrange the text of the procedure in sequence and logical. Students who received treatment using image media were categorized as "very good" because 31 students (75.61%) scored 80-100. While students who received treatment without using image media were categorized as "failed" because 15 students (36.58%) scored <39. Technical analysis of data with test formula t with H0 results rejected and Ha accepted. That is, image media has a positive effect on the ability to compile procedural text by students of class VIII PGRI junior high school 3 Medan.
Manajemen Bandwidth Menggunakan Router Mikrotik dan Radio Ubiquity UBNT Litebeam M5 300 Roberto Kaban; Tri Indah Prasasti; Asprina Br. Surbakti
JURNAL INFORMATIKA DAN PERANCANGAN SISTEM (JIPS) Vol 4 No 3 (2022): Volume 4, No.3 September 2022
Publisher : Prodi Teknik Informatika (S1) Institut Teknologi dan Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (335.343 KB)

Abstract

Wireless computer network is a very modern technology in the world of computer networks, this technology connects computers without using cables but using waves with a frequency of 2.4 GHz. In a wireless network, the user or users connect to the internet using air media through an access point device. This wireless-based network makes it easier for people to access the internet wherever they are. The design of this network installation consists of installing an RJ-45 connector on a UTP cable, radio configuration, Access Point, Mikrotik RB750 server configuration, and bandwidth management configuration. The existence of a wireless network at the Suka Damai Village Office, Hinai District, will make it easier for employees and the public to access the internet practically. In addition, configuring a wireless network is not so difficult, as long as it follows the rules for creating a network.
Sistem Kendali Penerangan Gedung Berdasarkan Waktu dan Pengaturan Intensitas Cahaya Terintegrasi Internet Of Things Rizky Adha; Angga Pradana; Muhammad Rizky Fajar; Wan Saddam Hasan; Roberto Kaban; Eriansyah Saputra Hasibuan; Tri Indah Prasasti
JURNAL INFORMATIKA DAN PERANCANGAN SISTEM (JIPS) Vol 5 No 2 (2023): Volume 5, No.2 Mei 2023
Publisher : Prodi Teknik Informatika (S1) Institut Teknologi dan Bisnis Indonesia

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Abstract

IoT (Internet of Things) is a concept that aims to expand the benefits of continuously connected internet connectivity. IoT (Internet of Things) can be used in buildings to control electronic equipment such as room lights that can be operated remotely via a computer network. The research was carried out by building a remote control device that utilizes TCP/IP to carry out control processes in the local network through a web server embedded in the remote control device. There are two control features, namely one lamp control that is used to turn on one lamp and the overall lamp control feature and turns on all the lights at once.
Upaya Meningkatkan Keterampilan Menulis Deskripsi Melalui Model Picture And Picture pada Siswa Kelas II SD Plus MIP Marelan Tri Indah Prasasti; Resti Citra Dewi; Supriadi
JURNAL ARMADA PENDIDIKAN Vol 1 No 2 (2023): JURNAL ARMADA PENDIDIKAN
Publisher : Kilau Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60041/jap.v1i2.23

Abstract

Writing is an important thing as a form of appreciating something and expressing ideas that exist within a person. Writing is an important aspect of learning Indonesian. This research was conducted to improve the ability of grade 2 students at SD Plus MIP Medan in describing a picture in a textbook. This study uses descriptive statistical analysis methods and classroom action research methods. Data collection techniques and data collection tools used were observation, tests, interviews, and documentation. In terms of learning improvement, based on pre-cycle data analysis, learning improvement research can be described using the percentage that achieves KKM sequentially at pre-cycle 46.15%, cycle 1 at 69.23%, and cycle 2 at 100%. Based on the findings in this study, it can be concluded that there is an increase in students' ability to write descriptions using the picture and picture model seen from student learning outcomes from pre-cycle, cycle 1 and cycle 2.