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Analisis Perbandingan Blended Learning berbasis Edmodo dan Google Classroom ditinjau dari Motivasi dan Hasil Belajar Siswa Maurish Sofie Rahmi Batita; Satrio Hadi Wijoyo; Admaja Dwi Herlambang
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 4 (2019): April 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Vocational high school prepare their students to enter job industry. Industrial work practice or prakerin and implementation of Teaching Factory (TEFA) learning concepts are carried out to bring that vision. Implementation of prakerin must be out ouf school, so it requires e-learning to make learning activities happen. Also, the TEFA learning concept uses block schedule, caused reshuffle of theories based subjects meeting number. This study used quasi experimental to implement blended learning model that could combine face to face meetings and learning activities beyond time and space. Used two e-learning platform, which are edmodo and google classroom, by comparing two variables, which are motivation and learning outcomes. This study revealed that there were significant differences in learning outcomes and motivation between two experimental classes by t-test results. Learning outcomes of blended learning implementation that used Edmodo was better, while Google Classroom was better considering learning motivation.
Design Thinking Sebagai Metode Inovatif dalam Perancangan Aplikasi M-Physics Nurussaniah Nurussaniah; Maurish Sofie Rahmi Batita; Saida Ulfa; Henry Praherdhiono; Ira Nofita Sari
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : Ma'arif NU Janggan Magetan

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Abstract

In the ever-evolving digital era, learning applications have become indispensable tools in the educational process. This research delves into the utilization of Design Thinking as an innovative methodology for crafting M-Physics applications. The study delineates the steps involved in Design Thinking, which encompass empathy, definition, ideation, and prototyping. The findings demonstrate that Design Thinking aids researchers in gaining a deeper understanding of user needs, articulating problems more precisely, generating creative ideas, and ultimately, devising more innovative solutions. The foundation of the M-Physics prototype design lies in presenting material in a manner that is both succinct and detailed, aligning with the principles of generative learning. M-Physics aims to assist learners, particularly students, in comprehending physics material. Future research should endeavor to complete the Design Thinking process through to the testing stage, ensuring the production of a comprehensive product that truly meets user needs. The insights gleaned from this research are anticipated to be of value to other educational application developers seeking to incorporate a Design Thinking approach into their design processes.