Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran
Vol 7, No 2 (2021): June

Desain Game Edukasi Berbasis Android pada Materi Transformasi

Cut Eka Fitriana (Universitas Riau)
Maimunah Maimunah (PPs Pendidikan Matematika, FKIP Universitas Riau)
Yenita Roza (PPs Pendidikan Matematika, FKIP Universitas Riau)



Article Info

Publish Date
07 Jun 2021

Abstract

The purpose of this research is to produce a product in the form of media game android based education on transformation material. This research uses research and development (methodsR&D). with model procedure Four D (4-D). This research was conducted at one of the state junior high schools in Bengkalis Regency. The data collection technique was in the form of a questionnaire using a Likert scale. The data analysis technique was analyzed by transforming the average scale into qualitative sentences. Research.This results indesign in game adventure educational trans go an android-based accordance with the analysis of the needs and problems encountered at school. The results of the feasibility study show the validity of 86% with very valid criteria. In conclusion, products game android based education on transformation material are feasible and can be implemented in mathematics learning.

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Journal Info

Abbrev

jurnalkependidikan

Publisher

Subject

Education Languange, Linguistic, Communication & Media Mathematics Other

Description

Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran (JK) contains scientific articles from research in Education, Teaching and Learning which include : 1. Formal/School Education 2. Nonformal/Community Education 3. Informal/Family ...