Darmabakti Cendekia: Journal of Community Service and Engagements
Vol. 3 No. 1 (2021): JUNE 2021

TRAINING OF KAHOOT! AS AN INTERACTIVE GAME-BASED LEARNING EVALUATION PLATFORM FOR STUDENTS

Army Justitia (Bachelor of Information Systems Study Program, Faculty of Science and Technology, Universitas Airlangga, Surabaya-Indonesia)
Badrus Zaman (Bachelor of Information Systems Study Program, Faculty of Science and Technology, Universitas Airlangga, Surabaya-Indonesia)
Rimuljo Hendradi (Bachelor of Information Systems Study Program, Faculty of Science and Technology, Universitas Airlangga, Surabaya-Indonesia)
Fitri Retrialisca (Diploma-III of Information Systems Study Program, Faculty of Vocational Studies, Universitas Airlangga, Surabaya-Indonesia)
Roslinda Salim (Department of Media Science and Graphic, Faculty of Information Sciences and Engineering, Management and Science University, Shah Alam-Malaysia)



Article Info

Publish Date
28 Jun 2021

Abstract

Background: Maintaining student motivation, involvement and consistency in a learning process is a challenge that must be faced by teachers / educators. Especially during the COVID-19 pandemic, this limits learning activities in online form. Teachers / educators need additional skills to be able to manage classes, deliver material and maintain student motivation. Objective: This community service aims to improve the skills of teachers / educators to provide interactive learning and evaluation media based on game learning. Methods: The methods used in this community service activity were training and focus group discussions. Furthermore, the participants prepared the Kahoot quiz material independently according to the subjects they were teaching them. Result: The result of this training activity is an increase in the skills of teachers / educators in mastering Kahoot, and an increase in teacher / educator understanding of the Kahoot material. This can be seen from the occasional increase of 15.97% after the training was completed. The training participants were satisfied with the implementation of the training as evidenced by filling out the feedback questionnaire, with a satisfaction score above 3.5 out of 4. Conclusion: This community service has a positive impact on skills and understanding related to the use of Kahoot for interactive learning and evaluation media.

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Journal Info

Abbrev

DC

Publisher

Subject

Computer Science & IT Economics, Econometrics & Finance Engineering Public Health Social Sciences

Description

Darmabakti Cendekia: Journal of Community Service and Engagements (DC) is a scientific journal in community service and engagements published by Faculty of Vocational Studies Universitas Airlangga. Darmabakti Cendekia has focused on activity report of community service and engagements in Health ...