ELINVO (Electronics, Informatics, and Vocational Education)
Vol 7, No 1 (2022): Mei 2022

A Serious Game for Improving Reading Skill of Preschoolers

Muhammad Rizki Nugraha (STMIK Tasikmalaya)
Yusep Rosmansyah (STMIK Tasikmalaya)
Evi Dewi Sri Mulyani (STMIK Tasikmalaya)
Teuku Mufizar (STMIK Tasikmalaya)
Dede Syahrul Anwar (STMIK Tasikmalaya)
Cepi Rahmat Hidayat (STMIK Tasikmalaya)

Article Info

Publish Date
22 Aug 2022


Nowadays, many games are made for educational or learning purposes. However, the unresolved challenge remains, and the perfect balance between the fun and learning aspects remains. This paper represents an effort toward such a challenge by way of game difficulty dynamization implementation in a game to improve preschoolers reading skills using Dynamic Difficulty Adjustment dan Procedural Content Generation. To measure the balance of fun and learning aspects in the game, experiments were conducted involving 32 preschoolers. The proposed game can generate 10.962 game content in various difficulties and balance the fun and learning aspects according to the enjoyment factor's average value. Students could enjoy the game while significantly gaining an increase in the average reading skill, based on the t-test value and NGain value of 0.551.

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Journal Info





Computer Science & IT Education Electrical & Electronics Engineering


ELINVO (Electronics, Informatics and Vocational Education) is a peer-reviewed journal that publishes high-quality scientific articles in Indonesian language or English in the form of research results (the main priority) and or review studies in the field of electronics and informatics both in terms ...