JURNAL MEDIA INFORMATIKA BUDIDARMA
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Penerapan Algoritma C4.5 Untuk Prediksi Loyalitas Nasabah PT Erdika Elit Jakarta
Khotibul Umam;
Diah Puspitasari;
Acmad Nurhadi
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 1 (2020): Januari 2020
Publisher : STMIK Budi Darma
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DOI: 10.30865/mib.v4i1.1652
C4.5 algorithm is a decision tree algorithm group. This algorithm has input in the form of training samples and samples. While samples are data fields which we will use as parameters in classifying data. From the variable transaction frequency the company can see which customers are loyal to the company based on historical customer transaction data, but there are still some variables that make customers loyal to the company. These variables are age, customer gender, company sales gender, educational background, customer transaction frequency. The company knows how to predict customers who will be loyal to the company based on the experience of some of the variables above, but the company does not know the most influential variable in the assessment of loyal customers because of some of the variables above are not interconnected and it is uncertain if one variable can make a decision whether the customer loyal. Based on the decision tree that has made the most influential attribute on customer loyalty is the educational background because it has the highest gain value of 1.545292721 and as the root of the decision tree while the client's gender does not significantly affect customer loyalty because it is always at the last node with the gain value which is 0.623919119.
Perancangan User Interface Design dan User Experience Mobile Responsive Pada Website Perusahaan
Moh Dani Ariawan;
Agung Triayudi;
Ira Diana Sholihati
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 1 (2020): Januari 2020
Publisher : STMIK Budi Darma
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DOI: 10.30865/mib.v4i1.1896
Human-Centered Design Method is a method of approach in the development and design of a system that focuses on the user according to aspects of the needs and habits of the user. Difficulty in accessing information on the website becomes a problem faced by the user and in terms of visual website can not be responsive when accessed via mobile. The initial stage carried out in this method is observation which aims to find and to better understand the problems faced by users to conduct testing to find out whether the solutions provided can be understood and easily used by the user. Website testing is done by giving tasks to the user to interact on the website prototype, as the final result of success in the aspect of ease and comfort of the user using the website. After testing the user directly the test results are obtained, ie the user already feels quite understanding and easy when using the website that was created. The responsive mobile feature created also makes users feel helped when using a website on a smartphone.
Rancang Bangun Aplikasi Modul Pembelajaran Satwa Untuk Anak Berbasis Mobile Augmented Reality
Kholid Fathoni;
Yuliana Setiowati;
Rozy Muhammad
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 1 (2020): Januari 2020
Publisher : STMIK Budi Darma
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DOI: 10.30865/mib.v4i1.1797
Education in children is a very important part of life to achieve success in the future. Early on, children must be taught knowledge, especially related to the daily environment, including: introduction of animals. Among the characteristics of children's learning is interesting. So far, conventional learning in the form of books makes children bored, so it takes creativity or interactive learning methods, one of which is multimedia-based learning. One of the multimedia technology developed at this time is augmented reality. Mobile augmented reality based applications can be used as learning media for animal recognition for children. This interactive learning media based on Mobile Augmented Reality, called ARnimal, combines picture books and augmented reality applications. The markers contained in the picture book will be captured by the camera from the mobile device and then processed and appear animated 3D animals on the screen in realtime. By combining the real and virtual world, ARnimal can stimulate the imagination of children so that children are more enthusiastic in learning. The results of this ARnimal trial on several types of smartphones show that all ARnimal functions are running well. ARnimal was also tested on some children who were accompanied by their parents and the results of the questionnaire showed that the application was easy to use, helped with education, had similarities with real animals and had an attractive appearance.
Perancangan Alat Monitoring Pendeteksi Suara di Ruangan Bayi RS Vita Insani Berbasis Arduino Menggunakan Buzzer
Handri Al Fani;
Sumarno Sumarno;
Jalaluddin Jalaluddin;
Dedy Hartama;
Indra Gunawan
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 1 (2020): Januari 2020
Publisher : STMIK Budi Darma
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DOI: 10.30865/mib.v4i1.1750
Mining age and technology have led to the emergence of an innovation that can help facilitate human activities, especially for parents in controlling and looking after babies. By implementing a sound monitoring system in the baby room based on the Arduino Atmega 328 microcontroller which functions to detect noise. Data from the voice sensor is processed by Arduino via a pin. So Arduino will give instructions to Buzzer to send alarm notifications
Sistem Informasi Pengolahan Data Kependudukan Pada Kantor Desa Sampean Berbasis Android
Alda, Muhamad
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 1 (2020): Januari 2020
Publisher : STMIK Budi Darma
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DOI: 10.30865/mib.v4i1.1716
The population data is the data have to be in record in any office the villages around. With the citizens data , the village office can do monitoring inhabitant of which is found in the neighborhood. So far, the village office sampean kecamatan sungai kanan kabupaten labuhan batu selatan, north sumatra still use application desktop in doing processing the population data that is use application microsoft excel .In such a manner as there are still several problems and the obstacles, especially time and energy issued when their distribution data population in parties in need by the village office sampean. The purpose of he did this research is to design and construct information system the population data processing based android. With the information systems that in designed by the writer, is expected to help parties the village office sampean in doing processing the population data and do distribution the population data easily And rapidly through a smartphone android. Information system built by using application kodular and a database airtable
Rekam Jejak Kinerja Crew Sebagai Model Sistem Pendukung Keputusan Pengangkatan Leader
Thanri, Yan Yang
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 1 (2020): Januari 2020
Publisher : STMIK Budi Darma
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DOI: 10.30865/mib.v4i1.1785
Competitive human resources are employees who can work productively and professionally to achieve the vision, mission and goals of the company. To get competitive human resources seen from the quality of the employee's performance. The quality of employee performance is recorded in the track record of employee performance that has an important role for the company in making decisions in improving the company's human resources. North Sumatra, in particular the city of Medan, many companies engaged in the family entertainment center, the results of observations that have been made to several companies engaged in this field, generally in terms of appointment of Leaders still use the seniority system and spoil system. The impact of the seniority system is not guaranteeing the competency of an employee and not necessarily being able to assume the position, the impact of the spoil system is promotion based on kinship, this system is not good because it is based on consideration of likes or dislikes. To overcome the above, we need a system of track record of crew performance as a model of decision support systems for the appointment of leaders by involving factors of merit system, seniority system and leadership. The decision support system model will use the Analytical Hierarchy Process (AHP) and Simple Additive Weighting (SAW) methods. AHP is a method that will be used to make comparisons between criteria to get criteria weights while SAW is a method used to find the weighted sum of the results of the AHP method of rating performance on all alternatives of each attribute to provide recommendations for company leaders to make the selection of the crew and conduct the process of appointing a Leader.
Penerapan Algoritma ELECTRE pada Pemilihan Cream Pelembab Berdasarkan Konsumen
Agus Perdana Windarto;
Wida Prima Mustika
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 1 (2020): Januari 2020
Publisher : STMIK Budi Darma
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DOI: 10.30865/mib.v4i1.1966
The aim of the study is to recommend the selection of a moisturizing cream using a decision support system ranking technique seen from consumer ratings. This research was conducted in the city of Pematangsiantar. Data obtained by observation to several stores to ensure the availability of moisturizing cream, interviews and observations to 250 consumers who were randomly conducted when they made a transaction to purchase a moisturizing cream. In this case, this research needs to be done considering that moisturizer is a drug used to make facial skin feel moist because with skin that feels moist will make women avoid various problems such as blackheads and acne. Keeping facial skin moist and oil free is not an easy thing for users to do. In addition, the number of moisturizing cream products that are currently making many women confused in choosing a moisturizing cream. Therefore researchers used a Decision Support System (SPK) with the ELECTRE algorithm in recommending the selection of a moisturizing cream based on consumer ratings. In this case the researchers used several assessment criteria including: product price (C1), side effects of usage (C2), product quality (C3), customer commitment (C4), customer trust (C5) and usage reaction (C6). While the alternatives used include: Citra Hazeline (A1), Fair & Lovely (A2), Garnier (A3), Olay (A4), Sariayu (A5) and Wardah (A6). The results of the assessment using the ELECTRE method are Fair & Lovely (A2) and Wardah (A6) as the best moisturizing cream recommendations based on consumer choice
Analisa JST Untuk Memprediksi Pembuatan SIM Menggunakan Metode Algoritma Backpropagation
Rahul, Mirza;
Gunawan, Indra;
Anggraini, Fitri;
Sumarno, Sumarno;
Kirana, Ika Okta
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 1 (2020): Januari 2020
Publisher : STMIK Budi Darma
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DOI: 10.30865/mib.v4i1.1742
In a service company there are customers who become consumers of the company. Customer satisfaction is formed from the level of performance and company loyalty. If the company does not know about the level of customer satisfaction, the company also cannot develop their services. So from that Pematangsiantar Police Satpas need to know the level of customer satisfaction in order to improve their performance and loyalty. So research is needed to determine the level of customer satisfaction through the Artificial Neural Network method with the backpropagation algorithm which is then predicted and the best results will be searched to be used to give the best results and will display the results of the problems encountered.
Sistem Informasi Monitoring Perjanjian Kerja Sama Berbasis Web Pada PT Dayamitra Telekomunikasi Jakarta
Marsuyitno, Marsuyitno;
Putri, Sukmawati Anggraeni;
Utami, Lilyani Asri;
Dwiantoro, Tino
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 1 (2020): Januari 2020
Publisher : STMIK Budi Darma
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DOI: 10.30865/mib.v4i1.1497
The development of the telecommunications world is developing very rapidly throughout the world and is no exception in Indonesia. The telecommunications business mostly involves companies providing equipment and providing telecommunications infrastructure, in this case, towers. PT Dayamitra Telekomunikasi or also known as Mitratel is a subsidiary of PT Telkom Indonesia. Tbk, which is engaged in providing telecommunications infrastructure in Indonesia. In carrying out its business activities, PT Dayamitra Telekomunikasi has collaborated extensively with external parties in terms of land use for the construction of telecommunications towers. Land use is currently divided into two land categories, namely private land and government land. The current condition in managing cooperative assets is still done manually or not systematically so that it is not effective and a monitoring information system is needed to monitor the use of assets listed in this cooperation document. The monitoring information system that will be created is web-based which will facilitate the user in monitoring, updating the status of the monetize point quota listed in the employment agreement document with the government. The software used in making this monitoring information system uses the PHP and MySQL programming languages.
Visualisasi Gedung Sekolah 3D dengan Konsep Virtual Reality Berbasis Android
Dewantoro, Danang;
Andryana, Septi;
Gunaryati, Aris
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 4, No 1 (2020): Januari 2020
Publisher : STMIK Budi Darma
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DOI: 10.30865/mib.v4i1.1866
Promotion and introduction of school buildings still uses media such as brochures or pamphlets, because it requires software that can introduce and provide information about specific school buildings in SMK 25 Jakarta. This study aims to provide an introduction to the Virtual Reality 25 Jakarta Vocational High School building using the VR Box as a medium of information about the rooms to prospective new students. This application utilizes the method of research and development (R&D) with the ADDIE model, this model serves to carry out periodic assessments in each phase so that the resulting product becomes valid. The validation test results concluded that the system is valid. Testing the level of user satisfaction after using the Virtual Reality application SMKN 25 Jakarta can be concluded that the average user gives a value of 3.4 or enough on the satisfaction of the application menu display, and gives a value of 3.05 on the satisfaction of virtual mode.