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Contact Name
Moh Salimi
Contact Email
salimi_guru@yahoo.co.id
Phone
-
Journal Mail Official
jurnaldwijacendekia@mail.uns.ac.id
Editorial Address
Kampus PGSD Kebumen FKIP Universitas Sebelas Maret, Jl. Kepodang No. 67A Kebumen Jawa Tengah
Location
Kota surakarta,
Jawa tengah
INDONESIA
DWIJA CENDEKIA: Jurnal Riset Pedagogik
ISSN : 25811843     EISSN : 25811835     DOI : -
DWIJA CENDEKIA: Jurnal Riset Pedagogik adalah jurnal yang dipublikasikan oleh Universitas Sebelas Maret Surakarta. Jurnal ini diterbitkan dua kali setahun, Agustus dan Desember P-ISSN 2581-1843, E-ISSN 2581-1835. Jurnal mencakup penelitian dan gagasan ilmiah tentang ilmu pendidikan, pendidikan ilmu sosial dan humaniora, dan pendidikan matematika dan ilmu alam. Pengajuan artikel, serta proses peninjauan, tidak dikenakan biaya (gratis). Jurnal ini juga telah menjadi anggota CrossRef. Oleh karena itu, Semua artikel yang diterbitkan oleh jurnal ini akan memiliki nomor DOI.
Articles 10 Documents
Search results for , issue "Vol 2, No 2 (2018): DWIJA CENDEKIA: Jurnal Riset Pedagogik" : 10 Documents clear
GROWING DEVELOPING CIVICS LITERACY THROUGH SAINTIFIC LEARNING APPROACH MODEL USING LEARNING MEDIA COMPUTER PRO SHOW GOLD APPLICATION Fatahillah Fatahillah; Mulat Sudrajat; Ari Rohmawati
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 2, No 2 (2018): DWIJA CENDEKIA: Jurnal Riset Pedagogik
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (354.033 KB) | DOI: 10.20961/jdc.v2i2.26282

Abstract

Developing Civic Literacy for a citizen of a young country is a pedagogical mission that must be borne by every educator directed by the 2013 Curriculum through the use of Scientific approaches in various learning activities that require learning media that can arouse students' rational and intellectual thinking ability, namely Audio Visual Media namely a media based on multimedia with computer hardware and run based on software programs namely; Pro Gold Show. Researchers intend to carry out an Action Research (Action Research) which aims to examine the Impact of the Use of Scientific Learning-Based Models Using Computer Application Media Pro Gold Show Research will be carried out through three cycles namely planning, acting, observing and Reflection and analyzed by SWOT (Strenghts Weakness Opportunities Threats). This study was conducted to develop a hypothetical model using a qualitative approach, while the results of the study showed that the Action Model had the power: Can provide a more effective and simple transformation of knowledge through a series of stages of Action, Weaknesses: Learning using an old style that is Cross Curricular will hinder innovation and improvisation: Opportunities: Still open Innovation and Improvisation in its development; Threat: Creativity that is not formed due to the lack of ability of the Teacher will result in actions in learning to be in vain.
ANALISIS KURIKULUM DAN PEMBELAJARAN DI SDIT QOSRUL MUHAJIRIN KABUPATEN TASIKMALAYA Riga Zahara Nurani; Hatma Heris Mahendra
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 2, No 2 (2018): DWIJA CENDEKIA: Jurnal Riset Pedagogik
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (200.567 KB) | DOI: 10.20961/jdc.v2i2.25106

Abstract

Penelitian ini dilatarbelakangi oleh semakin banyaknya Sekolah Dasar Islam Terpadu (SDIT) di kalangan masyarakat. SDIT memiliki kurikulum yang berbeda dengan SD pada umumnya. Setiap SDIT biasanya memiliki keunggulan tersendiri dalam pembelajarannya. Tujuan penelitian ini adalah untuk memperoleh gambaran secara umum tentang kurikulum yang digunakan di SDIT Qosrul Muhajirin Kabupaten Tasikmalaya beserta pembelajarannya. Penelitian ini menggunakan metode deskriptif kualitatif. Untuk memperoleh data digunakan lembar observasi, lembar wawancara, dan dokumentasi. Berdasarkan hasil penelitian, SDIT Qasrul Muhajirin memiliki kekhasan dalam bidang tahfidz quran. Siswa yang sekolah di SDIT ini wajib hafal 2 juz selama 6 tahun pembelajaran, yaitu juz 30 dan juz 29. Di sekolah ini, pendidikan agama ditanamkan sejak dini salah satunya dengan pembiasaan shalat duha setiap hari sebelum pembelajaran. Selain itu, mulai kelas 4 SD para siswa diwajibkan mondok di sekolah setiap malam sabtu untuk melakukan tahsin quran dan pembiasaan shalat tahajud. Sekolah ini banyak dipilih oleh orang tua karena pendidikan agama yang diberikan kepada para siswa ditanamkan secara langsung melalui proses pembiasaan.   
ANALYSIS OF TEAM WORK ABILITY OF 11TH GRADE STUDENT OF COMPUTER AND INFORMATICS ENGINEERING STUDY PROGRAM AT VOCATIONAL SCHOOL IN KEBUMEN DISTRICT Endang Wahyuningsih; Khofiyati Khofiyati
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 2, No 2 (2018): DWIJA CENDEKIA: Jurnal Riset Pedagogik
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (292.603 KB) | DOI: 10.20961/jdc.v2i2.26284

Abstract

In encountering globalization era, Indonesia is required to prepare high-skilled and professional human resource. Unfortunately, in these days Indonesia still face the lack of high-skilled and professional human resource. One of the solutions is human resource quality improvement through vocational school (SMK). Team work is one of important skill needed in order to be professional worker.  This study aims to find out the level of team work of 11th grade students of Computer and informatics engineering (TKI) study program vocational school in Kebumen district.This study is a descriptive qualitative research. The subject of this research consists of 99 students.The instrument used in this research was team work questionnaires.The result of data analysis shows that the percentage of students who have team work ability categorized as “Very Good” was 14.14%, “Good” was 63.64%, and “Good enough” was 22,22%. It can be concluded that students’ team work ability was categorized “Good”.
ANALISIS FILM KARTUN “CLOUD BREAD” SEBAGAI MEDIA PENGENALAN BAHASA DAN PENDIDIKAN KARAKTER ANAK Ngatman Ngatman; Siti Fatimah
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 2, No 2 (2018): DWIJA CENDEKIA: Jurnal Riset Pedagogik
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (434.417 KB) | DOI: 10.20961/jdc.v2i2.25448

Abstract

Film kartun merupakan salah satu jenis film animasi yang menjadi pilihan atau tayangan paling diminati oleh anak-anak. Salah satu film kartun anak-anak yang tayang di TV adalah Cloud Bread. Film Cloud Bread memiliki kelebihan daripada jenis film kartun anak-anak yang lain. Selain cerita yang mendidik, dialog percakapan pada film Cloud Bread menggunakan bahasa yang baik. Penelitian ini bertujuan untuk menganalisis film kartun “Cloud Bread” sebagai media dalam pengenalan kata baku dan pendidikan karakter pada anak. Penelitian ini merupakan penelitian deskriptif. Sumber data yang digunakan berupa film Cloud Bread yang ada di TV/youtube, data anak-anak siswa kelas 6 SD, dan orang tua yang memiliki anak. Teknik analisis data menggunakan deskriptif kualitatif. Hasil analisis menunjukkan bahwa: 1) Film Cloud Bread dapat dijadikan media pengenalan bahasa dan kata baku bagi anak; 2) Film Cloud Bread dapat dijadikan media untuk menanamkan pendidikan karakter anak yang meliputi: setia kawan, kerjasama, saling memotivasi, lemah lembut, saling menghargai antar teman, tekun, tidak mudah putus asa, semangat, problem solving, dan hormat kepada orang tua.
REINFORCEMENT CREATIVE THINKING ABILITIES OF MADRASAH ALIYAH STUDENTS THROUGH GUIDED DISCOVERY COMBINED WITH BRAINSTORMING IN BIOLOGY Muhamad Wajid Wardana; Riezky Maya Probosari; Murni Ramli; Suwarti Suwarti
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 2, No 2 (2018): DWIJA CENDEKIA: Jurnal Riset Pedagogik
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (245.817 KB) | DOI: 10.20961/jdc.v2i2.26294

Abstract

This research aims to reinforce students' creative thinking ability in MAN 2 Kebumen by applying guided discovery learning combined with brainstorming. This study is a Classroom Action Research has been done in three cycles. Each cycle consisted of planning, action, observation, and reflection follow the spiral method of Kemmis & Taggart. The subjects were 32 students of grade tenth MIA 1 of MAN 2 Kebumen academic in year 2017/2018. The data research obtained through observation, interviews, and test. Data was analysis by qualitative descriptive techniques. Data validation use triangulation techniques. The results shows that implementation of guided discovery learning combined with brainstorming can reinforce students’ creative thinking ability. Reinforce of the thinking ability of students can be seen through cognitive test result. The result shown that average students’ creative thinking ability score at pre-cycle was 31,64%, the first cicle was 37,30%, the second cycle was 46,87%, and the third cycle was 48,43%. Conclusion of this research is guided discovery learning combined with brainstorming were able to reinforce creative thinking ability students grade tenth MIA 1 of MAN 2 Kebumen.
DESAIN INKUIRI MORAL DALAM PEMBENTUKAN KARAKTER NASIONALIS SISWA SD Bunga Mulyahati; Ronald Fransyaigu
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 2, No 2 (2018): DWIJA CENDEKIA: Jurnal Riset Pedagogik
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (203.751 KB) | DOI: 10.20961/jdc.v2i2.25644

Abstract

Karakter adalah watak, tabiat, akhlak, atau kepribadian seseorang yang terbentuk dari hasil internalisasi berbagai kebajikan yang diyakininya dan digunakannya sebagai landasan untuk cara pandang, bersikap dan bertindak. Pendidikan karakter di sekolah sudah menjadi Gerakan Nasional sejak tahun 2010, sejalan dengan itu pemerintah saat ini juga mencanangkan kebijakan yang dinamai Gerakan Penguatan Pendidikan Karakter (PPK) untuk mengintegrasikan karakter dalam proses pembelajaran di sekolah, sehingga pendidikan di Indonesia kembali menempatkan karakter sebagai ruh dan dimensi yang sangat penting dan utama dalam sistem pendidikan nasional Indonesia. Ada lima nilai utama karakter yang saling berkaitan membentuk jejaring nilai yang perlu dikembangkan sebagai prioritas Gerakan PPK. Kelima nilai utama karakter bangsa yang dimaksud adalah Religius, Nasionalis, Mandiri, Gotong Royong, dan Integritas. Penelitian ini menggunakan pendekatan  DBR (Design-Based Research). DBR didefinisikan oleh Barab and Squire (2004) dalam Herrington, et.al (2007) sebagai“a seriesof approaches, with the intent of producing new theories, artifacts, and practices that accountfor and potentially impact learning and teaching in naturalistic settings”Karakter adalah watak, tabiat, akhlak, atau kepribadian seseorang yang terbentuk dari hasil internalisasi berbagai kebajikan yang diyakininya dan digunakannya sebagai landasan untuk cara pandang, bersikap dan bertindak. Pendidikan karakter di sekolah sudah menjadi Gerakan Nasional sejak tahun 2010, sejalan dengan itu pemerintah saat ini juga mencanangkan kebijakan yang dinamai Gerakan Penguatan Pendidikan Karakter (PPK) untuk mengintegrasikan karakter dalam proses pembelajaran di sekolah, sehingga pendidikan di Indonesia kembali menempatkan karakter sebagai ruh dan dimensi yang sangat penting dan utama dalam sistem pendidikan nasional Indonesia. Ada lima nilai utama karakter yang saling berkaitan membentuk jejaring nilai yang perlu dikembangkan sebagai prioritas Gerakan PPK. Kelima nilai utama karakter bangsa yang dimaksud adalah Religius, Nasionalis, Mandiri, Gotong Royong, dan Integritas. Penelitian ini menggunakan pendekatan  DBR (Design-Based Research). DBR didefinisikan oleh Barab and Squire (2004) dalam Herrington, et.al (2007) sebagai“a seriesof approaches, with the intent of producing new theories, artifacts, and practices that accountfor and potentially impact learning and teaching in naturalistic settings”
DEVELOPMENT OF MATHEMATIC MATERIALS BASED ON ETOPAPA (ETHNOMATEMATICS IN TOURISM OBJECTS OF PALEMBANG CITY) Febriani Rotua Manullang; Miftha Indasari; Pranita Yuliana
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 2, No 2 (2018): DWIJA CENDEKIA: Jurnal Riset Pedagogik
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (510.052 KB) | DOI: 10.20961/jdc.v2i2.26304

Abstract

This study aims to develop ETOPAPA-based mathematics teaching materials for elementary school students. Product trials were conducted using a pretest-posttest experiment group design. Data analysis techniques were carried out with item response analysis and t test. Validation test results on the feasibility of ETOPAPA-based mathematics teaching materials are in the very good category with a score of 4.45. Analysis of the effectiveness of ETOPAPA-based mathematics teaching materials was carried out on the experimental class (E) and control class (K). Based on calculations obtained E>K, with an average N-gain score of 0.64. The score is included in the interpretation of the medium category (0.3≤ g ,7 0.7). Based on these calculations, the application of ETOPAPA-based mathematics teaching materials was declared effective. The results of the practicality test of ETOPAPA-based mathematics teaching materials are in the practical category with a positive response and 85.02% student response. Based on the results of the analysis, it can be concluded that, learning flatter material using ETOPAPA based mathematics teaching materials at SDN 128 Palembang is valid, effective, and practical.
THE EFFECTIVENESS OF EDUCATIONAL GAMES IN MATH LEARNING IN ELEMENTARY SCHOOL Dyah Anungrat Herzamzam
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 2, No 2 (2018): DWIJA CENDEKIA: Jurnal Riset Pedagogik
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (321.701 KB) | DOI: 10.20961/jdc.v2i2.26274

Abstract

The purpose of this research is to know the effectiveness of: (1) android-based educational games and (2) without the games in learning mathematics.This type of research is experimental with Pretest-Posttest design Randomized Control Group Design. In the process of experimentation conducted observations on two groups of learning i.e. experimental group one which was given treatment with android-based educational games in math, learning and a control group with no game. The population of the research was all learners class II SD PB Sudirman Jakarta with samples of learners classes IIA, IIB, and IIC. Research instrument was a matter of addition and subtraction tests that have been tested with Alpha 0.826. Data analysis techniques using Anava followed by Scheffe test. The results showed that: (1) there is a significant difference in effectiveness between learning mathematics using android-based educational games and without a game in learning addition and subtraction class II SD PB Sudirman Jakarta Timur ( FH = 6.211 > Ft (0.05) = 3.02);  (2) there is a significant difference in the effectiveness of media math learning using android-based educational games and learning in games without fractions, (sig (p) = 0.005 < 0.05); This shows that the educational learning games mathematics better and effective than without games.
TEAMS GAMES TOURNAMENT (TGT): IMPROVE MOTIVATION OF STUDYING SOCIAL STUDY ELEMENTARY SCHOOL STUDENTS Dewi Rakhmawati
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 2, No 2 (2018): DWIJA CENDEKIA: Jurnal Riset Pedagogik
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (323.313 KB) | DOI: 10.20961/jdc.v2i2.26278

Abstract

This research aims to describe Teams Games Tournament (TGT) to improve motivation of studying social students grade VI SD Negeri Kota Gede 5. Increase the motivation of studying IPS imposes on the results of the study. This research includes class action research model Kemmis and Mc Taggart. The subject in this study are students of class VI SD Negeri Kota Gede 2017-2018 Lesson 5 years. The number of students there are 30 consisting of self-11 male students and female students. The success of researchers this action is marked by changes in the direction of the improvement that is 80% of students have a very high level of motivation. The results showed that an increase in the learning motivation of students who reach the very high category from 60% to 90%. The results of the study, IPS also experienced an increase based on the number of students who achieved the KKM of 9 students to 22 students.
IMPLEMENTASI METODE ONE DAY ONE AYAT (ODOA) DALAM MENINGKATKAN HAFALAN SURAT PENDEK DALAM ALQUR’AN PADA SISWA TUNANETRA DI SDLB PUTRA MANUNGGAL GOMBONG Budiono Budiono
DWIJA CENDEKIA: Jurnal Riset Pedagogik Vol 2, No 2 (2018): DWIJA CENDEKIA: Jurnal Riset Pedagogik
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (326.245 KB) | DOI: 10.20961/jdc.v2i2.23918

Abstract

Penelitian ini bertujuan untuk mengetahui penerapan metode ODOA dalam meningkatkan hafalan surat pendek dalam Alquran pada siswa Tunanetra di SDLB Putra Manunggal Gombong, Kebumen.  Penelitian ini merupakan penelitian tindakan kelas dengan subyek penelitian siswa kelas 1 SDLB Putra Manunggal Gombong yang berjumlah 3 siswa. Penelitian ini terdiri dari 2 siklus yang masing-masing siklus terdiri dari 3 kali pertemuan. Instrumen yang digunakan adalah lembar tes, lembar interview, dan lebar observasi. Validitas data menggunakan teknik triangulasi. Hasil penelitian menunjukkan bahwa: 1) terdapat peningkatan hafalan Alqur’an siswa SDLB dengan nilai rata-rata pada siklus I adalah 57,78 dengan ketuntasan belajar sebesar 66,67%,  dan nilai rata-rata pada siklus II adalah 80,33 dengan ketuntasan belajar sebesar 100%; 2) peningkatan hafalan Alquran menunjukkan kategori sedang dengan rerata nilai N-Gain 0,54. 

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