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INDONESIA
PEDAGOGIA
ISSN : 16935276     EISSN : 25797700     DOI : -
Core Subject : Education,
PEDAGOGIA (e-ISSN 2579-7700, p.ISSN 1693-5276 is a peer-reviewed (double blind review) journal published by Faculty of Education, Indonesia Univerity of Education. The goal of this journal is to facilitate scholars, researchers, and teachers for publishing the original research articles or review articles. Pedagogia : Jurnal Ilmu Pendidikan is available in print and online version. PEDAGOGIA published three editions in one year in April, August and December.
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Articles 13 Documents
Search results for , issue "Vol 14, No 2 (2016)" : 13 Documents clear
PENGGUNAAN MULTIMEDIA PEMBELAJARAN INTERAKTIF DENGAN I-SPRING PRESENTER UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR PENDIDIKAN KEWARGANEGARAAN Rusyani, Herlin; Hermana, Dody; Hamdani, Nizar Alam
PEDAGOGIA Vol 14, No 2 (2016)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/pedagogia.v14i2.3882

Abstract

The research is to find out the effectiveness of using interactive learning multimedia with I-SPRING PRESENTER to improve motivation and civics education learning outcome in STIkes Karsa Husada Garut.The taken population is nursing students, Diploma III Grade I, STIkes Karsa Husada Garut. The specimen are 1 B grade as control class with 38 students and 1 C grade as experiment class with 38 students.The research methodology used in this research is experiment research method with quantitative approach. The used experiment method form is by Quasi Experimental design with Non equivalent Control Group Design form. Data collection instrument for learning motivation uses scale with five choice answer opinions, while learning outcome is done by test. The research result data are previously done by making normality test. Data analysis uses T test with SPSS (Statistical Product and Service Solution) software version 17 and MS.excel 2010.The obtained research results are: 1. Motivation before using learning multimedia is low-value, however by interactive learning multimedia, it is high-value, so there is learning motivation improvement. 2. Learning outcome of experiment group is high, while control group is fair. Those show that students’ learning outcome improvement using interactive learning multimedia is better than those using conventional learning.Key words: Interactive Learning Multimedia, Motivation, Learning Outcome
PENGARUH PELAKSANAAN KEBIJAKAN PEMBINAAN KEPEGAWAIAN DAN DUKUNGAN FASILITAS/SARANA PENDIDIKAN TERHADAP KINERJA PELAYANAN AKADEMIK DAN KOHESIFITAS KELOMPOK PEGAWAI DALAM MEWUJUDKAN PERILAKU BELAJAR DAN PRESTASI BELAJAR MAHASISWA DI STIKES KARSA HUSADA GARUT Perceka, Andhika Lungguh
PEDAGOGIA Vol 14, No 2 (2016)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/pedagogia.v14i2.3887

Abstract

This study analyzed the number of variables in the environment STIKES Karsa Husada that affect the performance of academic services. The method used is descriptive analysis method with survey techniques. Analysis of the data used is statistical analysis path analysis model (Path Analysis)The main hypothesis testing results show that the performance Academic Services significantly influence Behavior of Student Learning and Student Achievement in Using Educational Services. An important finding of this study include: 1) Implementation of Personnel Development Policy after the implementation of oversight is not accompanied by follow-up and evaluation and improvement so that policies are conducted no change towards the better. 2) Support Facility Education availability of facilities in support of education is still not, in reviewing the supervision activities will support the facility / facilities not run optimally. 3) Performance Academic Services social skills an employee needs to be improved and excess of information obtained by an employee should be able to support the implementation of activities in STIKes. 4) Employee group cohesiveness, affect how far the positive power of the individual identifying himself to the advancement STIKes involvement. 5) Conduct of Student Learning, Affective showed by the students are still negative mainly for the development and improvement of student learning behavior. 6) Achievement of Student Learning, in non-academic activities, have not increased, so the need is implemented sustainable development. Keywords: Performance Academic, Personal Development, Student Achievement.
PENINGKATAN HASIL BELAJAR SISWA KELAS VI SDN 1 NYALINDUNG KECAMATAN CIPATAT MELALUI MEDIA PEMBELAJARAN PADA MATA PELAJARAN BAHASA INDONESIA TAHUN AJARAN 2012-2013 -, Resmini
PEDAGOGIA Vol 14, No 2 (2016)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/pedagogia.v14i2.3883

Abstract

This study aims to improve the ability of students in learning Indonesian. The study conducted in Class VI SDN 1 Nyalindung District Cipatat West Bandung district on October 2, 2012 until October 22, 2012. Learning Model through the medium of learning. It is expected to use the model of the approach and direction of research will increase student learning outcomes and can apply and enrich vocabulary Indonesian well and correctly. The successful implementation of these improvements, the learning process, is planned, observed, and evaluated the results in the two study cycles each class 3 meetings. From the results of the implementation study classes in two cycles can be concluded that the model learning through Media Learning can improve learning outcomes and can apply the vocabulary properly in a sentence coherently. It can see the results of the evaluation of the first cycle, the average value achieved by students is 64.75 percent increase to 72.00.Kemudian completeness of sixth-grade students increased from 54% increased to 64.75% in the first cycle, also on the second cycle increased to 72%. The learners are satisfied and motivated to apply it in accordance with time provided. Keywords: The mindset of language, learning approach through the medium of learning
MEDIA PEMBELAJARAN MOBILE LEARNING UNTUK MENINGKATKAN MOTIVASI DAN KEMAMPUAN PRAKTIKUM MAHASISWA STIKES KARSA HUSADA GARUT Erlinawati, N. Ai; Suherman, Uman; Darmawan, Deni
PEDAGOGIA Vol 14, No 2 (2016)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/pedagogia.v14i2.3879

Abstract

Appropriate learning media do not support this lack of motivation to learn and the ability of students in the biology lab suspected in addition to the abstract nature of the study, as well as lectures. This research will study whether use of m-Learning  Mobile learning can increase learning motivation and the ability of student practicum STIKes Karsa Husada on the function and cells animal and plant?. The study was conducted and using a   quantitative approach with a   purely experimental method. This  Biology (Cell and Function in  Animals and  Plants)  using  Mobile-Learning  Media can improve student practicum, good skills preparation tool and material, work MFI, make preparations, observation preparations, identifying the cell, as well as skills distinguishing cell organelles. The results of these studies recommended to the faculty; it would be better if the Mobile learning is also used to deliver other materials. Because by using this method, the students are not only enthusiastic (motivated) to interact in lectures but also able to increase their works. Some other mediums of learning, besides Mobile-Learning, it suggested for the next researchers that they can examine the various advantages and accuracy of each medium of learning from the aspects of the lecture material. Keywords: Mobile-Learning, Motivation, Practicum
PERSPEKTIF PESERTA DIDIK TENTANG KEDAMAIAN DAN RESOLUSI KONFLIK DI SEKOLAH Akhmad, Sudaryat Nurdin; Kartadinata, Sunaryo; -, Ilfiandra
PEDAGOGIA Vol 14, No 2 (2016)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/pedagogia.v14i2.3884

Abstract

Topics examined in this study are peace and conflict resolution in schools in the perspective of learners. The method used is the analysis of narratives. A total of 42 students of class XI used as study participants. Data revealed through autobiographical narratives and interviews and analyzed qualitatively. The results showed that the treatment is less educated than the teacher in the form of verbal and physical punishment as well as conflicts among students in the form of bullying and personal conflicts, an event that otherwise is not peaceful by learners. In conflict resolution with the teachers, they generally prefer to be passive and withdrawn. While the conflict with a friend, in addition, there is also no one dared passive confrontation.Learners interpret peace more likely in a positive perspective and prioritize peace with self, others, the environment and even with God. Prospects for peace ahead despite pessimistic, but generally they are convinced that with joint efforts for world peace will be achieved. Keywords: Peace, School , conflict resolution , cognitive style
PENGGUNAAN MODEL INCIDENTAL INDIVIDUAL PROJECT UNTUK MENINGKATKAN HASIL BELAJAR OPERASI HITUNG CAMPURAN PECAHAN Rachmawati, Ai Saadah; Surahman, Tatang; Nugraha, Ganjar
PEDAGOGIA Vol 14, No 2 (2016)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/pedagogia.v14i2.3875

Abstract

Research new usage models "incidental Individual Project" is based on the assumption of researchers to the phenomenon of students who are not independent, less confident, and have little motivation in learning, especially math that many use logic and problem-solving skills. This study assumes the Gestalt learning, who interpret anything thoroughly, also learning of mathematics should contain discovery learning, meaningful learning, and learning constructivism. This study aims to provide a positive influence on the attitudes of students in learning, also increase learning outcomes. Incidental Individual Project is a learning model that creativity and courage students to carry out the project made a sudden given problem, depending on the pace of student learning. By using Model incidental Individual Project in mathematics, is proven to make a change to the learning styles, and improve student learning outcomes are satisfactory. Researchers hope to find and use other learning models necessary for the development and improvement of processes and outcomes, so that it can affect the quality of education.Keywords : Incidental Individual Project
PENERAPAN LAYANAN BIMBINGAN KELOMPOK MELALUI TEKNIK PERMAINAN SIMULASI DAN UNTUK MENINGKATKAN KECERDASAN EMOSI SISWA Melianasari, Dewi
PEDAGOGIA Vol 14, No 2 (2016)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/pedagogia.v14i2.3880

Abstract

From the results of a needs assessment Sims Exel and observations made by researchers, that the students of class XI MIA five emotional intelligence is still moderate. It can be seen from the overflow of student expression while classmate or when PBM progress. Action Research Guidance and Counseling originated from the problems contained in class XI MIA 5 that emotional intelligence are in the moderate category. This study aims to improve emotional intelligence class XI MIA 5 SMA Negeri 24 Bandung through the implementation of Guidance Services Group. The results obtained in this study a value of instruments that reveal the emotional intelligence of students. The results obtained in the first cycle of a 66.77% increase to 66.80%. In the second cycle with the result of 66.80% increase to 71.99%. Bahwasannya all activities in this research from planning, implementation, observation and reflection greatly affect the success of the action. This is indicated by an increase in the application of emotional intelligence and group counseling services through engineering simulation game MIA 5 Class XI SMAN 24 Bandung. Keywords: Guidance Services Group , Simulation Games
PENERAPAN MODEL GROUP INVESTIGATION UNTUK MENINGKATKAN HASIL BELAJAR SISWA DALAM PEMBELAJARAN SEJARAH MATERI PENGARUH SEJARAH DUNIA TERHADAP SEJARAH BANGSA INDONESIA ABAD 18-20 -, Matroji
PEDAGOGIA Vol 14, No 2 (2016)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/pedagogia.v14i2.3885

Abstract

This study aims to improve student learning outcomes in learning history. This research was conducted in classes IX IPS SMAN 1 Tambun Utara regency of Bekasi on January 20, 2015 until April 15, 2015 by using the Classroom Action Research. Data collection techniques through interviews, observation, achievement test, documentation, procedures: (a) planning of the action; (B) implementation of the action; (C) observation; and (d) reflection. The results showed that the implementation of cooperative learning model of Group Investigation (GI) on the material Effect Against World History History of the Nation Indonesia Ages 18-20, can improve student learning outcomes with a standard limit value of history is completed 70. Prior to the implementation of cooperative learning model of Group Investigation ( GI) average value hump students is 61.35, but after the implementation of cooperative learning model of Group Investigation (GI) average value grade students into 70.68 in the first cycle and 75 413 in the second cycle. A total of 31 students (83.78%) scored above 70 on the 75% of the planned target by the end of the second cycle. Besides the implementation of cooperative learning model Investigation Group can also improve learning outcomes of students of class XI IPS SMAN 1 Tambun Utara of categories less successful in the first cycle to the category managed in the second cycle. Keywords: Cooperative learning model group investigation , world history , history of Indonesia
PERSEPSI GURU TENTANG PRAKTIK KEPEMIMPINAN DAN MANAJEMEN SEKOLAH DALAM MENGEMBANGKAN ORGANISASI PEMBELAJAR Permana, Johar; Maruli, Sahat
PEDAGOGIA Vol 14, No 2 (2016)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/pedagogia.v14i2.3876

Abstract

This study determines the extent to which the relationship between teacher perceptions of effective of school leadership and management in developing organizational learning and Mathematics and Science teachers’ academic optimism of Junior High School in Pangkal Pinang District. This study uses a quantitative approach with the descriptive correlational method and multivariate analysis. The number of samples is 60 teachers. The instrument is self-administered and Likert scale model survey. Results of hypothesis testing showed positive and significant relationship between teacher perceptions of leadership and management of school practices in developing an organizational learning and academic optimism of teachers, while the context have both positive and negative correlation with teacher academic optimism. Keywords: organizational learning, self-evaluation, academic optimism 
IMPLEMENTASI ROLE PLAYING DALAM MENINGKATKAN HASIL BELAJAR Setiawati, Linda
PEDAGOGIA Vol 14, No 2 (2016)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/pedagogia.v14i2.3881

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh implementasi metode pembelajaran role play terhadap hasil belajar. Metode yang digunakan dalam penelitian ini adalah metode deskriptif kualitatif, dengan menggunakan pendekatan penelitian tindakan kelas (Classroom Action Research). Sampel dalam penelitian ini adalah 2 kelas mahasiswa semester 3 Teknologi Pendidikan di Universitas Pendidikan Indonesia dengan mata kuliah Pengantar Manajemen Sumber Daya Manusia. Hasil penelitian dan pembahasan menunjukkan bahwa hasil belajar peserta didik dengan menggunakan metode pembelajaran role playing telah meningkat, hasil belajar yang dimaksud adalah dalam segi afektif yaitu peserta didik berpartisipasi secara aktif serta dari segi kognitif dengan kenaikan hasil ujian peserta didik.Keywords : role-play, student outcome, learning method.

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