cover
Contact Name
Mira Maisura
Contact Email
jurnal.cyberspace@ar-raniry.ac.id
Phone
-
Journal Mail Official
jurnal.cyberspace@ar-raniry.ac.id
Editorial Address
Information Technology Education (PTI) Department administration office, Faculty of Education and Teacher Training (FTK) Building B 1st Floor, Ar-Raniry State Islamic University, Darussalam, Banda Aceh, 23111.
Location
Kota banda aceh,
Aceh
INDONESIA
Cyberspace: Jurnal Pendidikan Teknologi Informasi
ISSN : 25982079     EISSN : 25979671     DOI : -
Core Subject : Science, Education,
Cyberspace: Jurnal Pendidikan Teknologi Informasi is an open access, peer-reviewed journal that will consider any original scientific article that expands the field of information technology education and various other related applied computer sciences themes. The journal publishes articles of interest to Information technology teachers, researchers and practitioners. Manuscripts must be original and educationally interesting to the audience in the field. The goal is to promote concepts and ideas developed in this area of study by publishing relevant peer-reviewed scientific information and discussion. This will help information technology practitioners to advance their knowledge for greater benefit and output in their professional contexts.
Articles 7 Documents
Search results for , issue "Vol 4, No 2 (2020)" : 7 Documents clear
OVERVIEW OF PIRATED SOFTWARE ON CAMPUS: EDUCATORS' PERSPECTIVE Basrul Abdul Majid; Hendri Ahmadian
CYBERSPACE: Jurnal Pendidikan Teknologi Informasi Vol 4, No 2 (2020)
Publisher : UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (586.291 KB) | DOI: 10.22373/cj.v4i2.7717

Abstract

This research was conducted in order to get an overview from the teaching staff on pirated software. The results acquired were an overview about pirated software, the use of pirated software, the price and willingness to switch to original software. In general, the perception of respondents stated that they knew about pirated software (66.67%), those who did not know (28.07%) and a small proportion were still in doubt (5.26%) regarding this matter. However, almost half of the respondents said that they did not know that the laptop used pirated software (49.12%) and those who knew about it are 21.05%. Small proportion of respondents (19.82%) are still in doubt whether their laptop uses pirated software or not. Respondents who agree (62.28%) original software is expensive, are willing to buy (72.81%) do not want to buy and are hesitant (20.18%). Respondents who disagreed (17.54%) original software was expensive, hesitant to obtain it legally (7.02%). The use of pirated software takes other people's rights (77.19%) and also violates the Copyright Law (79.82%) and disagrees (12.28%) on this. Respondents who were still in doubt were 10.53% and 7.89%. Respondents want to switch (72.81%), not willing (7.02%). The hesitation to move is 20.18%. Only a small proportion (27.19%) of respondents who do not know where to buy it, those who know (41.23%). Not sure where to get it (31.58%).
THE DEVELOPMENT OF E-MODULES PROBLEM BASED LEARNING USING GOOLE CLASSROOM FOR BASIC ELECTRICITY AND ELECTRONICS AT VOCATIONAL SCHOOL Hengraini Eka Putri; Usmeldi Usmeldi
CYBERSPACE: Jurnal Pendidikan Teknologi Informasi Vol 4, No 2 (2020)
Publisher : UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (757.253 KB) | DOI: 10.22373/cj.v4i2.7861

Abstract

The purpose of this research is to produce a valid e-modules problem based learning using Google Classroom practical, and effective in basic electricity and electronics subjects. This e-modules problem based learning using Google Classroom is designed to improve student’s understanding so that it can improve students learning outcomes. The method in this study uses Research and Development (R&D) with 4-D development procedures (Define, Design, Develop, Desseminate). The data of analysis technique uses descriptive analysis techniques to describe the validity, practicality, and effectiveness of e-modules problem based learning using Google Classroom. The results obtained of this development research: The validity of e-modules problem based learning using Google Classroom is declared valid on the media and material aspects. The practicality of e-modules problem based learning using Google Classroom from teacher and student responses is stated to be very practical. The effectiveness of e-modules problem based learning using Google Classroom is stated to be effective in improve to learn the outcomes. Based on the findings of this study it is concluded that the e-modules problem based learning using Google Classroom is valid, practical, and effective to be used as a learning aid in basic electricity and electronics subjects.
REPLICATION OF COMPARATIVE METHODS FOR SINGLE DATABASE PERFORMANCE IN CENTOS OPERATION SYSTEM WITH MAXSCALE Merinda Lestandy; Mochammad Arif Hidayatullah; Amrul Faruq; Machmud Effendy; Muhammad Irfan
CYBERSPACE: Jurnal Pendidikan Teknologi Informasi Vol 4, No 2 (2020)
Publisher : UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (723.844 KB) | DOI: 10.22373/cj.v4i2.7753

Abstract

Processing data in an institution or organization has become an activity or routine for each meeting. In processing data, of course there are various kinds of problems, ranging from missing data, either because of an error in entering data or the result of a system failure. To overcome these problems, in an agency or company must have data backup, so as to create problems that occur in the data, the institution still has data backup. To call, another method of database replication is used. From the test results obtained data on the value of RTA (Round Trip Average) that is the time required for one time sending and receiving data from the replication database is 5426.22 ms and for compilation service diagrams a query attack occurs with a percentage of 29% in the database applications that produce 1774.45 ms results and for service diagrams at a query attack percentage of 29% a single database estimates the server down.
DESIGN AND IMPLEMENTATION OF WEB SERVICES FOR THE INTEGRATION OF INFORMATION SYSTEMS FOR THE DISTRIBUTION OF COVID-19 CASES Ridwan Ridwan; Mira Maisura
CYBERSPACE: Jurnal Pendidikan Teknologi Informasi Vol 4, No 2 (2020)
Publisher : UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1019.539 KB) | DOI: 10.22373/cj.v4i2.7936

Abstract

Several terms are used by the Government to collect data on the spread of covid-19's cases, namely People Under Surveillance (ODP), Patients Under Supervision (PDP), dead and positively infected. The Aceh government provides information on the spread of the covid-19 case through the official website media. Data of the cases are displayed daily based on the reports from districts / cities. District / city governments provide information based on reports from hospitals, health centers and from existing posts in each village. The unavailability of a data collection information system that can be used jointly in recording the spread of Covid-19 cases can lead to data duplication, because data collection is carried out according to individual needs. To overcome this problem, it is necessary to design and build a dissemination information system that can be used jointly between the village posts, sub-district offices, community health center (puskesmas) and hospitals. This research produces a website-based information system prototype for data collection on the spread of Covid-19 cases and API data services in the form of REST web services. Web Services are built using REST web services that generate request and response data using the JSON data format. The web services built can be used for integration with district / city and provincial government information systems, so that data changes can occur in real time.
THE DEVELOPMENT OF WEB BASED LEARNING MEDIA NETWORK AND COMPUTER BASIC AT SMK NEGERI 1 LEMBAH MELINTANG Fauzi Fauzi; Hasan Maksum
CYBERSPACE: Jurnal Pendidikan Teknologi Informasi Vol 4, No 2 (2020)
Publisher : UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (832.193 KB) | DOI: 10.22373/cj.v4i2.7797

Abstract

The purpose of this research is to produce a valid web-based learning media, practical, and effective in basic computer and networking subjects. This web-based learning media is designed to improve student’s understanding so that it can improve to learn the outcomes. The method in this study uses Research and Development (R and D) with 4-D development procedures (Define, Design, Develop, Desseminate). The data of analysis technique uses descriptive analysis techniques to describe the validity, practicality, and effectiveness of web-based learning media. The results obtained of this development research: The validity of web-based learning media is declared valid on the media and material aspects. The practicality of web-based learning media from teacher and student responses is stated to be very practical. The effectiveness of web-based learning media is stated to be effective in improve to learn the outcomes. Based on the findings of this study it is concluded that the web-based learning media is valid, practical, and effective to be used as a learning aid in basic computer and network subjects.
THE EFFECTIVENESS OF E-LEARNING APPLICATION BASED ON FRAMEWORK CODEIGNITER IN THE COVID19 PANDEMIC PERIOD (CASE STUDY STAIN TEUNGKU DIRUNDENG MEULABOH) Mukhlizar Mukhlizar; Hijrah Hijrah; Herman Herman
CYBERSPACE: Jurnal Pendidikan Teknologi Informasi Vol 4, No 2 (2020)
Publisher : UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (911.089 KB) | DOI: 10.22373/cj.v4i2.7820

Abstract

The rapid development of the covid-19 virus requires learning and teaching to be carried out online or remotely, the online learning process is carried out to break the chain of spreading the covid-19 virus. In the application of online learning STAIN Tengku Dirundeng Meulaboh uses an e-learning application developed with a codeigniter framework. The use of the existing MVC method in the Codeigniter framework can facilitate the development of e-learning applications that must adapt to user needs, therefore a study was conducted to determine the effectiveness of STAIN Tengku Dirundeng Meulaboh e-learning users during the Covid-19 pandemic. Measuring the effectiveness of this is done through a questionnaire by asking several questions to measure user satisfaction based on the End User Computing Satisfaction (EUCS) method. Based on the research results, it was found that 94% of e-learning users were greatly helped in the learning process and the level of user satisfaction was 85%.
REPORTING THE LOCATION OF WASTE COLLECTION IN ANDROID BASES SYSTEM IN BANDA ACEH CITY Sarini Vita Dewi; Riky Yahdin
CYBERSPACE: Jurnal Pendidikan Teknologi Informasi Vol 4, No 2 (2020)
Publisher : UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (576.38 KB) | DOI: 10.22373/cj.v4i2.7853

Abstract

Trash is a common problem in almost every city in Indonesia, including in Banda Aceh, although not as much as in other cities in the country. The trash's pile is increasing day by day resulting delays in handling by the management. Over time the piles of trash will accumulate and cause another problems, such as strong odors, disease spread, traffic disruption, and flooding. To overcome it, cooperation between the Sanitation Service and the community is needed, therefore an application is made that can be a way for sharing information about the location of trash piles for sanitation officers and related parties. So that later each user can find out exactly where the trash pile is located. This application system is built on a mobile basis for the client side, users use an Android-based on Smartphone or Tablet Computer. This application connects users to the server side by sending location data of coordinate points to be responded by the server by mapping the user's location on the Google Map with the Google Map API.

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